ksasaki wins by score!
jettpanda4:
initial hand: Clothing1 and Flute1
achievement(s): 1 – Prehistory 2 – Classical
score: (20)
1 1 1 1 1 1 1 1 5
Thermometer5 Experimentation4 Calendar2 Tools1 Magnifying Glass3 Alchemy3
Reformation4 Societies5 Mysticism1 Flute1 City States1 Monotheism2 Education3 Novel3
Comb1 Scissors2 Clothing1
Fermenting2 Canal Building2 Steam Engine5 Machinery3 Medicine3
Colonialism4 Road Building2 Construction2 Candles1 Metalworking1 Oars1 Optics3
5
11
7
4
3
0
ksasaki:
initial hand: Writing1 and Ruler1
achievement(s): 3 – Medieval 4 – Renaissance
score: (27)
1 4 6 6 6
Physics5 Lightning Rod5 Chemistry5 Mathematics2 Printing Press4 Slide Rule4 Lever2 Linguistics2 Ruler1 Almanac3
Enterprise4 Philosophy2 Pagoda2
Glassblowing2 Measurement5 Metric System6 Invention4 Navigation4 Currency2 Seed Drill5
Stem Cells10 Suburbia9 Antibiotics8 Sanitation7 Vaccination6 Statistics5 Perspective4 Pencil4 Watermill2
Liquid Fire3 Archery1 Horseshoes2 Crossbow2 Coke5
1
7
18
7
5
0
Game log
jettpanda4 melds Clothing1 and goes first.
ksasaki melds Ruler1.
— jettpanda4's turn 1 —
jettpanda4 applies the dogma of Clothing1.
... jettpanda4 melds Flute1.
... jettpanda4 draws and scores The Wheel1 and Agriculture1.
— ksasaki's turn 1 —
ksasaki applies the dogma of Ruler1.
... ksasaki draws Linguistics2.
ksasaki melds Linguistics2.
— jettpanda4's turn 2 —
jettpanda4 draws Tools1.
jettpanda4 applies the dogma of Clothing1.
... jettpanda4 melds Tools1.
... jettpanda4 draws and scores Domestication1 and Masonry1.
— ksasaki's turn 2 —
ksasaki draws Watermill2.
ksasaki melds Watermill2.
— jettpanda4's turn 3 —
jettpanda4 achieves age 1 – Prehistory!
jettpanda4 applies the dogma of Clothing1.
...
effects are shared with ksasaki.
... ksasaki has no card to meld.
... jettpanda4 has no card to meld.
... ksasaki draws and scores Bell1.
... jettpanda4 draws and scores Pottery1 and Sailing1.
... jettpanda4 draws Mysticism1 as a sharing bonus.
— ksasaki's turn 3 —
ksasaki draws Lever2.
ksasaki melds Lever2.
— jettpanda4's turn 4 —
jettpanda4 draws Candles1.
jettpanda4 applies the dogma of Clothing1.
...
effects are shared with ksasaki.
... ksasaki has no card to meld.
... jettpanda4 melds Candles1.
... ksasaki draws and scores Ice Skates1.
... jettpanda4 draws and scores Bangle1, Noodles1, and Dice1.
... jettpanda4 draws Comb1 as a sharing bonus.
— ksasaki's turn 4 —
ksasaki draws Horseshoes2.
ksasaki applies the dogma of Watermill2.
... ksasaki tucks Horseshoes2.
... ksasaki draws Glassblowing2.
— jettpanda4's turn 5 —
jettpanda4 melds Mysticism1.
jettpanda4 applies the dogma of Mysticism1.
... jettpanda4 draws and melds Oars1.
... jettpanda4 draws Archery1.
— ksasaki's turn 5 —
ksasaki melds Glassblowing2.
ksasaki applies the dogma of Horseshoes2.
...
effects are shared with jettpanda4.
... jettpanda4 draws and foreshadows Road Building2.
... ksasaki draws and foreshadows Scissors2.
...
demands are made of no one.
... ksasaki draws Pagoda2 as a sharing bonus.
— jettpanda4's turn 6 —
jettpanda4 applies the dogma of Mysticism1.
... jettpanda4 draws and melds Metalworking1.
... jettpanda4 draws City States1.
jettpanda4 applies the dogma of Mysticism1.
... jettpanda4 draws and melds Calendar2.
... jettpanda4 draws Canal Building2.
— ksasaki's turn 6 —
ksasaki applies the dogma of Watermill2.
...
effects are shared with jettpanda4.
... jettpanda4 has nothing to tuck.
... ksasaki tucks Pagoda2.
... ksasaki draws Crossbow2.
... ksasaki tucks Crossbow2.
... ksasaki draws Almanac3.
... ksasaki tucks Almanac3.
... ksasaki draws Slide Rule4.
ksasaki melds Slide Rule4.
... ksasaki melds Scissors2 from his forecast.
... ksasaki applies the dogma of Scissors2.
... ...
effects are shared with jettpanda4.
... ... jettpanda4 takes Candles1 into their hand.
... ... ksasaki takes Almanac3 into his hand.
... ... jettpanda4 melds Canal Building2.
... ... jettpanda4 melds Candles1.
... ... ksasaki chooses no cards.
... ... Paper3 isn't a top card.
... ... Paper3 isn't a top card.
... ... ksasaki draws Printing Press4 as a sharing bonus.
— jettpanda4's turn 7 —
jettpanda4 achieves age 2 – Classical!
jettpanda4 applies the dogma of Mysticism1.
...
effects are shared with ksasaki.
... ksasaki draws and melds Philosophy2.
... ksasaki draws Monotheism2.
... jettpanda4 draws and melds Construction2.
... jettpanda4 draws Mathematics2.
... jettpanda4 draws Fermenting2 as a sharing bonus.
— ksasaki's turn 7 —
ksasaki applies the dogma of Watermill2.
...
effects are shared with jettpanda4.
... jettpanda4 has nothing to tuck.
... ksasaki tucks Almanac3.
... ksasaki draws Toilet4.
ksasaki applies the dogma of Philosophy2.
... ksasaki splays his blue cards left.
... ksasaki scores Toilet4.
— jettpanda4's turn 8 —
jettpanda4 melds Fermenting2.
... jettpanda4 melds Road Building2 from their forecast.
... jettpanda4 applies the dogma of Road Building2.
... ... jettpanda4 melds Archery1 and Mathematics2.
... ... jettpanda4 transfers Archery1 to ksasaki's board and ksasaki's Scissors2 to theirs.
jettpanda4 applies the dogma of Mysticism1.
... jettpanda4 draws and melds Currency2.
... jettpanda4 draws Feudalism3.
— ksasaki's turn 8 —
ksasaki applies the dogma of Slide Rule4.
... ksasaki draws and foreshadows Pencil4.
... ksasaki draws Liquid Fire3.
... ksasaki draws Machinery3.
ksasaki melds Liquid Fire3.
— jettpanda4's turn 9 —
jettpanda4 applies the dogma of Mathematics2.
...
effects are shared with ksasaki.
... ksasaki returns nothing.
... jettpanda4 returns Feudalism3.
... jettpanda4 draws and melds Colonialism4.
jettpanda4 draws Anatomy4.
— ksasaki's turn 9 —
ksasaki melds Printing Press4.
... ksasaki melds Pencil4 from his forecast.
... ksasaki applies the dogma of Pencil4.
... ... ksasaki draws Seed Drill5.
... ... ksasaki returns Machinery3, Monotheism2, and Writing1.
... ... ksasaki draws Invention4, Perspective4, and Enterprise4.
... ... ksasaki foreshadows Enterprise4.
... ... ksasaki returns Perspective4 and Invention4.
ksasaki melds Seed Drill5.
... ksasaki melds Enterprise4 from his forecast.
... ksasaki applies the dogma of Enterprise4.
... ...
demands are made of jettpanda4.
... ... jettpanda4 transfers Currency2 from their board to ksasaki's.
... ... jettpanda4 draws and melds Navigation4.
... ... ksasaki splays his green cards right.
— jettpanda4's turn 10 —
jettpanda4 applies the dogma of Mathematics2.
...
effects are shared with ksasaki.
... ksasaki has no card to return.
... jettpanda4 returns Anatomy4.
... jettpanda4 draws and melds Societies5.
jettpanda4 draws Steam Engine5.
— ksasaki's turn 10 —
ksasaki applies the dogma of Enterprise4.
...
demands are made of jettpanda4.
... jettpanda4 transfers Navigation4 from their board to ksasaki's.
... jettpanda4 draws and melds Reformation4.
ksasaki applies the dogma of Enterprise4.
...
demands are made of jettpanda4.
... jettpanda4 transfers Mathematics2 from their board to ksasaki's.
... jettpanda4 draws and melds Experimentation4.
— jettpanda4's turn 11 —
jettpanda4 applies the dogma of Fermenting2.
... jettpanda4 draws Monotheism2 and Translation3.
jettpanda4 applies the dogma of Reformation4.
... jettpanda4 tucks City States1 and Monotheism2.
... jettpanda4 splays their purple cards right.
— ksasaki's turn 11 —
ksasaki applies the dogma of Mathematics2.
... ksasaki draws and foreshadows Perspective4.
... ksasaki draws Alchemy3.
... ksasaki returns Alchemy3.
... ksasaki draws and melds Invention4.
ksasaki applies the dogma of Mathematics2.
... ksasaki draws and foreshadows Anatomy4.
... ksasaki draws Medicine3.
... ksasaki returns Medicine3.
... ksasaki draws and melds Chemistry5.
— jettpanda4's turn 12 —
jettpanda4 applies the dogma of Fermenting2.
... jettpanda4 draws Education3 and Optics3.
jettpanda4 applies the dogma of Reformation4.
... jettpanda4 tucks Steam Engine5 and Comb1.
... jettpanda4 splays their yellow cards right.
— ksasaki's turn 12 —
ksasaki applies the dogma of Chemistry5.
...
effects are shared with jettpanda4.
... jettpanda4 draws and foreshadows Palampore5.
... ksasaki draws and foreshadows Physics5.
... jettpanda4 draws Novel3.
... ksasaki draws Engineering3.
... jettpanda4 splays their blue cards right.
... ksasaki splays his blue cards right.
... jettpanda4 draws and scores Banking5.
... jettpanda4 returns Agriculture1 from their score pile.
... ksasaki draws and scores Steamboat6.
... ksasaki returns Bell1 from his score pile.
... ksasaki draws Lightning Rod5 as a sharing bonus.
ksasaki achieves age 3 – Medieval!
— jettpanda4's turn 13 —
jettpanda4 applies the dogma of Fermenting2.
... jettpanda4 draws Paper3, Feudalism3, and Machinery3.
jettpanda4 applies the dogma of Reformation4.
... jettpanda4 tucks Machinery3, Education3, and Novel3.
— ksasaki's turn 13 —
ksasaki melds Lightning Rod5.
... ksasaki melds Physics5 from his forecast.
... ksasaki applies the dogma of Physics5.
... ... ksasaki draws and tucks Coke5.
... ... ksasaki draws Dentures6, Metric System6, and Emancipation6.
ksasaki melds Metric System6.
... ksasaki melds Perspective4 from his forecast.
... ksasaki applies the dogma of Perspective4.
... ... ksasaki returns Engineering3.
... ... ksasaki scores Dentures6 and Emancipation6.
— jettpanda4's turn 14 —
jettpanda4 applies the dogma of Fermenting2.
... jettpanda4 draws Magnifying Glass3, Alchemy3, Medicine3, and Engineering3.
jettpanda4 applies the dogma of Reformation4.
... jettpanda4 tucks Medicine3, Magnifying Glass3, Alchemy3, and Optics3.
— ksasaki's turn 14 —
ksasaki achieves age 4 – Renaissance!
ksasaki applies the dogma of Metric System6.
... ksasaki splays his red cards right.
— jettpanda4's turn 15 —
jettpanda4 applies the dogma of Experimentation4.
...
effects are shared with ksasaki.
... ksasaki draws and melds Measurement5.
... jettpanda4 draws and melds Thermometer5.
... jettpanda4 draws Octant5 as a sharing bonus.
jettpanda4 applies the dogma of Thermometer5.
...
effects are shared with ksasaki.
... ksasaki melds Glassblowing2.
... jettpanda4 melds Comb1.
... ksasaki draws and melds Statistics5.
... ksasaki draws and melds Vaccination6.
... ksasaki draws and melds Sanitation7.
... ksasaki draws and melds Antibiotics8.
... ksasaki draws and melds Suburbia9.
... ksasaki draws and melds Stem Cells10.
... ksasaki attempts to draw a card above 10.
ksasaki wins by score!