qmech wins by achievements!

travistravis:
    initial hand: Masonry1 and Metalworking1
    achievement(s): 
    score: (27) 1 1 1 1 1 2 3 3 3 3 4 4
     Atomic Theory6 Mathematics2 Pottery1
     Feudalism3 Code of Laws1
     Electricity7 Measurement5 Sailing1 Paper3 Classification6
    Perspective4
     Combustion7 Industrialization6 Engineering3 Metalworking1 Road Building2 Construction2
    7  4  11  6  4  0 

qmech:
    initial hand: Archery1 and Tools1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration Universe
    score: (4) 4
     Encyclopedia6 Physics5 Experimentation4 Writing1 Tools1
     Astronomy5 Philosophy2 Monotheism2 Education3
     Metric System6 Invention4 The Wheel1 Currency2 Mapmaking2
    Canning6
    2  2  10  8  4  0 


Game log travistravis melds Metalworking1 and goes first. qmech melds Tools1.
travistravis's turn 1 — travistravis applies the dogma of Metalworking1. ... travistravis draws Code of Laws1.
qmech's turn 1 — qmech draws City States1. qmech melds Archery1.
travistravis's turn 2 — travistravis applies the dogma of Metalworking1. ... effects are shared with qmech. ... qmech draws and scores Oars1. ... qmech draws and scores Mysticism1. ... qmech draws Writing1. ... travistravis draws Pottery1. ... travistravis draws Domestication1 as a sharing bonus. travistravis melds Masonry1.
qmech's turn 2 — qmech draws The Wheel1. qmech melds The Wheel1.
travistravis's turn 3 — travistravis melds Code of Laws1. travistravis applies the dogma of Code of Laws1. ... travistravis tucks Domestication1. ... travistravis splays his yellow cards left.
qmech's turn 3 — qmech applies the dogma of The Wheel1. ... effects are shared with travistravis. ... travistravis draws Agriculture1 and Sailing1. ... qmech draws Calendar2 and Philosophy2. ... qmech draws Monotheism2 as a sharing bonus. qmech melds Monotheism2.
travistravis's turn 4 — travistravis melds Sailing1. travistravis applies the dogma of Sailing1. ... travistravis draws and melds Mathematics2.
qmech's turn 4 — qmech applies the dogma of Monotheism2. ... demands are made of travistravis. ... travistravis transfers Masonry1 to qmech's score pile. ... travistravis draws and tucks Fermenting2. ... qmech draws and tucks Currency2. qmech applies the dogma of Monotheism2. ... demands are made of travistravis. ... travistravis transfers Domestication1 to qmech's score pile. ... travistravis draws and tucks Road Building2. ... qmech draws and tucks Mapmaking2.
travistravis's turn 5 — travistravis applies the dogma of Code of Laws1. ... travistravis tucks Pottery1. ... travistravis splays his blue cards left. travistravis draws Construction2.
qmech's turn 5 — qmech applies the dogma of Monotheism2. ... demands are made of travistravis. ... travistravis transfers Fermenting2 to qmech's score pile. ... travistravis draws and tucks Paper3. ... qmech draws and tucks Education3. qmech achieves age 1 – Prehistory!
travistravis's turn 6 — travistravis applies the dogma of Code of Laws1. ... travistravis tucks Construction2. ... travistravis splays his red cards left. travistravis draws Engineering3.
qmech's turn 6 — qmech applies the dogma of The Wheel1. ... qmech draws Compass3 and Medicine3. qmech applies the dogma of Tools1. ... qmech returns City States1, Writing1, and Calendar2. ... qmech draws and melds Alchemy3. ... qmech draws City States1, Writing1, and Calendar2.
travistravis's turn 7 — travistravis draws Feudalism3. travistravis melds Feudalism3.
qmech's turn 7 — qmech applies the dogma of The Wheel1. ... qmech draws Translation3 and Machinery3. qmech applies the dogma of The Wheel1. ... qmech draws Compass3 and Invention4.
travistravis's turn 8 — travistravis draws Printing Press4. travistravis applies the dogma of Mathematics2. ... travistravis returns Printing Press4. ... travistravis draws and melds Measurement5.
qmech's turn 8 — qmech melds Philosophy2. qmech melds Invention4.
travistravis's turn 9 — travistravis melds Engineering3. travistravis applies the dogma of Engineering3. ... demands are made of qmech. ... qmech transfers Alchemy3 and Archery1 to travistravis's score pile.
qmech's turn 9 — qmech melds Writing1. qmech applies the dogma of Philosophy2. ... qmech splays his green cards left. ... qmech scores Compass3.
travistravis's turn 10 — travistravis applies the dogma of Feudalism3. ... demands are made of qmech. ... qmech transfers City States1 to travistravis's hand. ... travistravis splays his purple cards left. travistravis draws The Pirate Code5.
qmech's turn 10 — qmech applies the dogma of Invention4. ... qmech splays his green cards right. ... qmech draws and scores Enterprise4. qmech achieves age 2 – Classical!
travistravis's turn 11 — travistravis applies the dogma of Mathematics2. ... effects are shared with qmech. ... qmech returns nothing. ... travistravis returns The Pirate Code5. ... travistravis draws and melds Industrialization6. travistravis applies the dogma of Industrialization6. ... travistravis draws and tucks Classification6. ... travistravis splays his purple cards right.
qmech's turn 11 — qmech applies the dogma of Philosophy2. ... qmech splays his blue cards left. ... qmech scores Translation3. qmech applies the dogma of Invention4. ... qmech splays his blue cards right. ... qmech draws and scores Anatomy4.
travistravis's turn 12 — travistravis draws Encyclopedia6. travistravis applies the dogma of Mathematics2. ... effects are shared with qmech. ... qmech returns nothing. ... travistravis returns Encyclopedia6. ... travistravis draws and melds Combustion7.
qmech's turn 12 — qmech applies the dogma of Philosophy2. ... qmech splays his purple cards left. ... qmech scores Machinery3. qmech applies the dogma of Invention4. ... qmech splays his purple cards right. ... qmech draws and scores Navigation4.
travistravis's turn 13 — travistravis applies the dogma of Measurement5. ... effects are shared with qmech. ... qmech splays his green cards right. ... qmech draws Colonialism4. ... travistravis splays his red cards right. ... travistravis draws Atomic Theory6. ... travistravis draws Bicycle7 as a sharing bonus. travistravis applies the dogma of Measurement5. ... effects are shared with qmech. ... qmech splays his green cards right. ... qmech draws Experimentation4. ... travistravis splays his green cards right. ... travistravis draws Perspective4. ... travistravis draws Explosives7 as a sharing bonus.
qmech's turn 13 — qmech achieves age 3 – Medieval! qmech achieves age 4 – Renaissance!
travistravis's turn 14 — travistravis melds Perspective4. travistravis melds Atomic Theory6.
qmech's turn 14 — qmech melds Experimentation4. qmech applies the dogma of Experimentation4. ... qmech draws and melds Astronomy5.
travistravis's turn 15 — travistravis draws Publications7. travistravis applies the dogma of Combustion7. ... demands are made of qmech. ... qmech transfers Domestication1 and Mysticism1 from his score pile to travistravis's.
qmech's turn 15 — qmech achieves age 5 – Exploration! qmech applies the dogma of Experimentation4. ... qmech draws and melds Physics5.
travistravis's turn 16 — travistravis applies the dogma of Combustion7. ... demands are made of qmech. ... qmech transfers Masonry1 and Oars1 from his score pile to travistravis's. travistravis applies the dogma of Combustion7. ... demands are made of qmech. ... qmech transfers Fermenting2 and Compass3 from his score pile to travistravis's.
qmech's turn 16 — qmech applies the dogma of Physics5. ... qmech draws Democracy6, Machine Tools6, and Emancipation6. ... qmech returns Colonialism4, Democracy6, Machine Tools6, and Emancipation6. qmech applies the dogma of Astronomy5. ... qmech draws Canning6.
travistravis's turn 17 — travistravis applies the dogma of Combustion7. ... demands are made of qmech. ... qmech transfers Machinery3 and Translation3 from his score pile to travistravis's. travistravis applies the dogma of Combustion7. ... demands are made of qmech. ... qmech transfers Anatomy4 and Enterprise4 from his score pile to travistravis's.
qmech's turn 17 — qmech melds Canning6. qmech applies the dogma of Canning6.
travistravis's turn 18 — travistravis draws Electricity7. travistravis melds Electricity7.
qmech's turn 18 — qmech applies the dogma of Astronomy5. ... qmech draws and melds Metric System6. ... qmech draws and melds Encyclopedia6. ... qmech draws Democracy6. ... qmech achieves Universe! qmech wins by achievements!