sometimes wins by achievements!

tentative:
    initial hand: City States1 and Sailing1
    achievement(s):  1 – Prehistory Empire Monument 7 – Romance
    score: (48) 1 1 2 2 2 3 3 3 3 3 3 5 5 6 6
     Calendar2 Tools1 Printing Press4 Physics5 Publications7
     Currency2 The Wheel1 Clothing1 Sailing1
     Perspective4 Canal Building2 Masonry1 Anatomy4
     Coal5 Construction2 Oars1 Colonialism4 Gunpowder4
    5  6  4  8  5  0 

sometimes:
    initial hand: The Wheel1 and Archery1
    achievement(s):  2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration 6 – Enlightenment Wonder
    score: (13) 3 3 3 4
     Encyclopedia6 Atomic Theory6 Evolution7
     Railroad7 Societies5 Democracy6
     Measurement5 Navigation4 Invention4 Bicycle7
     Steam Engine5 Statistics5 Skyscrapers8 Agriculture1 Canning6 Domestication1 Vaccination6 Sanitation7 Refrigeration7
     Industrialization6 Road Building2 Metalworking1 Archery1 Machine Tools6 Explosives7 Combustion7
    5  7  10  13  11  2 


Game log tentative melds Sailing1 and goes first. sometimes melds The Wheel1.
tentative's turn 1 — tentative applies the dogma of Sailing1. ... tentative draws and melds Mysticism1.
sometimes's turn 1 — sometimes melds Archery1. sometimes applies the dogma of The Wheel1. ... sometimes draws Metalworking1 and Domestication1.
tentative's turn 2 — tentative applies the dogma of Sailing1. ... tentative draws and melds Oars1. tentative applies the dogma of Sailing1. ... tentative draws and melds Clothing1.
sometimes's turn 2 — sometimes melds Domestication1. sometimes applies the dogma of Domestication1. ... sometimes melds Metalworking1. ... sometimes draws Code of Laws1.
tentative's turn 3 — tentative melds City States1. tentative applies the dogma of City States1. ... demands are made of sometimes. ... sometimes transfers The Wheel1 to tentative's board. ... sometimes draws Agriculture1.
sometimes's turn 3 — sometimes applies the dogma of Domestication1. ... effects are shared with tentative. ... tentative has no card to meld. ... tentative draws Tools1. ... sometimes melds Code of Laws1. ... sometimes draws Writing1. ... sometimes draws Masonry1 as a sharing bonus. sometimes applies the dogma of Domestication1. ... effects are shared with tentative. ... tentative melds Tools1. ... tentative draws Canal Building2. ... sometimes melds Writing1. ... sometimes draws Currency2. ... sometimes draws Monotheism2 as a sharing bonus.
tentative's turn 4 — tentative applies the dogma of The Wheel1. ... tentative draws Construction2 and Philosophy2. tentative melds Canal Building2.
sometimes's turn 4 — sometimes applies the dogma of Writing1. ... effects are shared with tentative. ... tentative draws Road Building2. ... sometimes draws Mathematics2. ... sometimes draws Mapmaking2 as a sharing bonus. sometimes melds Currency2.
tentative's turn 5 — tentative applies the dogma of The Wheel1. ... tentative draws Calendar2 and Medicine3. tentative applies the dogma of The Wheel1. ... tentative draws Alchemy3 and Optics3.
sometimes's turn 5 — sometimes draws Translation3. sometimes applies the dogma of Currency2. ... sometimes returns Masonry1, Monotheism2, and Translation3. ... sometimes draws and scores Monotheism2, Compass3, and Education3.
tentative's turn 6 — tentative applies the dogma of Canal Building2. ... effects are shared with sometimes. ... sometimes doesn't exchange his hand and score piles. ... tentative exchanges Medicine3, Alchemy3, and Optics3 from their hand with nothing from their score pile. tentative achieves age 1 – Prehistory!
sometimes's turn 6 — sometimes draws Paper3. sometimes applies the dogma of Currency2. ... sometimes returns Agriculture1, Mapmaking2, and Paper3. ... sometimes draws and scores Mapmaking2, Feudalism3, and Machinery3.
tentative's turn 7 — tentative melds Road Building2. tentative applies the dogma of Road Building2. ... tentative melds Calendar2 and Philosophy2. ... tentative transfers Road Building2 to sometimes's board and sometimes's Currency2 to theirs.
sometimes's turn 7 — sometimes achieves age 2 – Classical! sometimes draws Translation3.
tentative's turn 8 — tentative melds Construction2. tentative applies the dogma of Construction2. ... demands are made of no one. ... effects are shared with sometimes. ... tentative achieves Empire!
sometimes's turn 8 — sometimes melds Mathematics2. sometimes applies the dogma of Mathematics2. ... effects are shared with tentative. ... tentative has no card to return. ... sometimes returns Translation3. ... sometimes draws and melds Enterprise4.
tentative's turn 9 — tentative applies the dogma of Calendar2. ... tentative draws Paper3 and Translation3. tentative melds Paper3.
sometimes's turn 9 — sometimes draws Perspective4. sometimes applies the dogma of Mathematics2. ... effects are shared with tentative. ... tentative returns nothing. ... sometimes returns Perspective4. ... sometimes draws and melds The Pirate Code5.
tentative's turn 10 — tentative applies the dogma of Paper3. ... tentative splays their green cards left. ... tentative draws Printing Press4. tentative melds Translation3.
sometimes's turn 10 — sometimes achieves age 3 – Medieval! sometimes draws Physics5.
tentative's turn 11 — tentative applies the dogma of Construction2. ... demands are made of sometimes. ... sometimes transfers Physics5 to tentative's hand. ... sometimes draws Invention4. tentative applies the dogma of Paper3. ... tentative splays their blue cards left. ... tentative draws Reformation4 and Gunpowder4.
sometimes's turn 11 — sometimes applies the dogma of Domestication1. ... effects are shared with tentative. ... tentative melds Reformation4. ... tentative draws Masonry1. ... sometimes melds Invention4. ... sometimes draws Agriculture1. ... sometimes draws Societies5 as a sharing bonus. sometimes applies the dogma of Mathematics2. ... sometimes returns Societies5. ... sometimes draws and melds Canning6.
tentative's turn 12 — tentative applies the dogma of Paper3. ... effects are shared with sometimes. ... sometimes splays his blue cards left. ... sometimes draws Navigation4. ... tentative draws Anatomy4 and Colonialism4. ... tentative draws Perspective4 as a sharing bonus. tentative melds Perspective4.
sometimes's turn 12 — sometimes applies the dogma of Canning6. ... sometimes draws and tucks Vaccination6. ... sometimes scores Mathematics2 and Enterprise4. ... sometimes splays his yellow cards right. sometimes achieves age 4 – Renaissance!
tentative's turn 13 — tentative applies the dogma of Reformation4. ... tentative tucks Masonry1, Anatomy4, and Colonialism4. ... tentative splays their yellow cards right. tentative applies the dogma of Reformation4. ... tentative achieves Monument! ... tentative tucks Printing Press4, Physics5, and Gunpowder4. ... tentative splays their purple cards right.
sometimes's turn 13 — sometimes applies the dogma of Canning6. ... sometimes draws and tucks Emancipation6. ... sometimes scores Writing1 and Code of Laws1. sometimes applies the dogma of Canning6. ... sometimes draws and tucks Machine Tools6. ... sometimes scores nothing.
tentative's turn 14 — tentative applies the dogma of Paper3. ... tentative draws Banking5 and Statistics5. tentative applies the dogma of Paper3. ... tentative draws Astronomy5 and Coal5.
sometimes's turn 14 — sometimes applies the dogma of Emancipation6. ... demands are made of tentative. ... tentative transfers Statistics5 to sometimes's score pile. ... tentative draws Metric System6. ... sometimes splays his red cards right. sometimes achieves age 5 – Exploration!
tentative's turn 15 — tentative melds Banking5. tentative applies the dogma of Banking5. ... demands are made of sometimes. ... sometimes transfers The Pirate Code5 from his board to tentative's. ... sometimes draws and scores Measurement5. ... tentative splays their green cards right.
sometimes's turn 15 — sometimes applies the dogma of Road Building2. ... sometimes melds Navigation4 and Agriculture1. ... sometimes transfers Road Building2 to tentative's board and tentative's Banking5 to his. sometimes achieves age 6 – Enlightenment!
tentative's turn 16 — tentative applies the dogma of Road Building2. ... tentative melds Metric System6 and Astronomy5. ... tentative transfers Road Building2 to sometimes's board and sometimes's Banking5 to theirs. tentative applies the dogma of Banking5. ... demands are made of sometimes. ... sometimes transfers Emancipation6 from his board to tentative's. ... sometimes draws and scores Steam Engine5.
sometimes's turn 16 — sometimes draws Societies5. sometimes draws Industrialization6.
tentative's turn 17 — tentative applies the dogma of The Pirate Code5. ... demands are made of sometimes. ... sometimes transfers Code of Laws1 and Writing1 from his score pile to tentative's. ... tentative scores Translation3 from their board. tentative applies the dogma of The Pirate Code5. ... demands are made of sometimes. ... sometimes transfers Mapmaking2 and Mathematics2 from his score pile to tentative's. ... tentative scores Banking5 from their board.
sometimes's turn 17 — sometimes applies the dogma of Road Building2. ... sometimes melds Societies5 and Industrialization6. ... sometimes doesn't transfer Industrialization6. sometimes applies the dogma of Industrialization6. ... sometimes draws and tucks Encyclopedia6, Democracy6, and Atomic Theory6. ... sometimes splays his purple cards right.
tentative's turn 18 — tentative applies the dogma of The Pirate Code5. ... demands are made of sometimes. ... sometimes transfers Monotheism2 and Compass3 from his score pile to tentative's. ... tentative scores The Pirate Code5 from their board. tentative applies the dogma of Metric System6. ... effects are shared with sometimes. ... tentative splays their red cards right. ... sometimes splays his green cards right. ... tentative draws Railroad7 as a sharing bonus.
sometimes's turn 18 — sometimes applies the dogma of Industrialization6. ... sometimes draws and tucks Sanitation7, Bicycle7, and Explosives7. sometimes applies the dogma of Industrialization6. ... sometimes draws and tucks Refrigeration7, Combustion7, and Evolution7.
tentative's turn 19 — tentative melds Coal5. tentative applies the dogma of Coal5. ... tentative draws and tucks Publications7. ... tentative scores Metric System6 and Paper3.
sometimes's turn 19 — sometimes draws Lighting7. sometimes draws Skyscrapers8.
tentative's turn 20 — tentative melds Railroad7. tentative achieves age 7 – Romance!
sometimes's turn 20 — sometimes melds Skyscrapers8. sometimes applies the dogma of Skyscrapers8. ... demands are made of tentative. ... tentative transfers Railroad7 from their board to sometimes's. ... tentative scores Emancipation6 from their board. ... tentative returns Philosophy2, Reformation4, Astronomy5, Mysticism1, and City States1.
tentative's turn 21 — tentative applies the dogma of Calendar2. ... tentative draws Reformation4 and Astronomy5. tentative applies the dogma of Calendar2. ... tentative draws Antibiotics8 and Corporations8.
sometimes's turn 21 — sometimes applies the dogma of Encyclopedia6. ... sometimes melds Measurement5, Statistics5, and Steam Engine5. sometimes applies the dogma of Measurement5. ... sometimes splays his blue cards right. ... sometimes achieves Wonder! sometimes wins by achievements!