ednever wins by achievements!

Cadence:
    initial hand: Mysticism1 and Masonry1
    achievement(s):  Monument Wonder
    score: (12) 1 1 1 3 6
     Evolution7 Chemistry5 Calendar2 Pottery1 Tools1 Translation3
     Reformation4 Feudalism3 Philosophy2 Mysticism1 Enterprise4 City States1 Monotheism2
     Measurement5 Mapmaking2 Sailing1 Currency2 Clothing1
     Machinery3 Anatomy4 Fermenting2 Domestication1 Masonry1 Medicine3 Canal Building2 Perspective4
     Road Building2 Optics3
    9  14  9  13  1  0 

ednever:
    initial hand: Writing1 and Agriculture1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration 6 – Enlightenment
    score: (40) 1 3 5 5 5 5 5 5 6
     Printing Press4 Mathematics2 Writing1 Experimentation4
    Railroad7 Education3 Democracy6
    Invention4 Navigation4 Paper3
    Suburbia9 Refrigeration7 Agriculture1 Skyscrapers8 Canning6 Vaccination6
    Explosives7 Colonialism4
    0  2  11  4  5  2 


Game log Cadence melds Masonry1 and goes first. ednever melds Writing1.
Cadence's turn 1 — Cadence draws Sailing1.
ednever's turn 1 — ednever applies the dogma of Writing1. ... ednever draws Calendar2. ednever applies the dogma of Writing1. ... ednever draws Mathematics2.
Cadence's turn 2 — Cadence draws Clothing1. Cadence draws Pottery1.
ednever's turn 2 — ednever melds Mathematics2. ednever applies the dogma of Mathematics2. ... ednever returns Calendar2. ... ednever draws and melds Education3.
Cadence's turn 3 — Cadence melds Clothing1. Cadence applies the dogma of Clothing1. ... Cadence melds Mysticism1. ... Cadence draws and scores Archery1 and The Wheel1.
ednever's turn 3 — ednever draws Machinery3. ednever applies the dogma of Mathematics2. ... ednever returns Machinery3. ... ednever draws and melds Printing Press4.
Cadence's turn 4 — Cadence draws Tools1. Cadence applies the dogma of Clothing1. ... Cadence melds Pottery1. ... Cadence draws and scores Code of Laws1 and Oars1.
ednever's turn 4 — ednever draws Invention4. ednever melds Agriculture1.
Cadence's turn 5 — Cadence draws City States1. Cadence applies the dogma of Mysticism1. ... Cadence draws and melds Domestication1. ... Cadence draws Fermenting2.
ednever's turn 5 — ednever applies the dogma of Agriculture1. ... effects are shared with Cadence. ... Cadence does not return a card. ... ednever returns Invention4. ... ednever draws and scores The Pirate Code5. ednever achieves age 1 – Prehistory!
Cadence's turn 6 — Cadence applies the dogma of Mysticism1. ... Cadence draws and melds Currency2. ... Cadence draws Mapmaking2. Cadence applies the dogma of Mysticism1. ... Cadence draws Road Building2.
ednever's turn 6 — ednever draws Reformation4. ednever applies the dogma of Agriculture1. ... effects are shared with Cadence. ... Cadence does not return a card. ... ednever returns Reformation4. ... ednever draws and scores Astronomy5.
Cadence's turn 7 — Cadence applies the dogma of Mysticism1. ... Cadence draws and melds Philosophy2. ... Cadence draws Monotheism2. Cadence applies the dogma of Domestication1. ... Cadence melds Sailing1. ... Cadence draws Canal Building2.
ednever's turn 7 — ednever draws Enterprise4. ednever applies the dogma of Agriculture1. ... effects are shared with Cadence. ... Cadence does not return a card. ... ednever returns Enterprise4. ... ednever draws and scores Steam Engine5.
Cadence's turn 8 — Cadence applies the dogma of Sailing1. ... Cadence draws and melds Calendar2. Cadence applies the dogma of Sailing1. ... Cadence draws and melds Feudalism3.
ednever's turn 8 — ednever draws Perspective4. ednever applies the dogma of Agriculture1. ... effects are shared with Cadence. ... Cadence does not return a card. ... ednever returns Perspective4. ... ednever draws and scores Physics5.
Cadence's turn 9 — Cadence melds Fermenting2. Cadence applies the dogma of Fermenting2. ... Cadence draws Alchemy3, Paper3, and Translation3.
ednever's turn 9 — ednever achieves age 2 – Classical! ednever achieves age 3 – Medieval!
Cadence's turn 10 — Cadence applies the dogma of Fermenting2. ... Cadence draws Medicine3, Compass3, and Optics3. Cadence applies the dogma of Fermenting2. ... Cadence draws Machinery3, Anatomy4, and Experimentation4.
ednever's turn 10 — ednever achieves age 4 – Renaissance! ednever applies the dogma of Printing Press4. ... ednever returns The Pirate Code5 from his score pile. ... ednever draws Coal5. ... ednever splays his blue cards right.
Cadence's turn 11 — Cadence applies the dogma of Fermenting2. ... Cadence draws Navigation4, Colonialism4, and Invention4. Cadence applies the dogma of Fermenting2. ... Cadence draws Reformation4, Enterprise4, and Perspective4.
ednever's turn 11 — ednever draws Measurement5. ednever melds Coal5.
Cadence's turn 12 — Cadence melds Anatomy4. Cadence applies the dogma of Anatomy4. ... demands are made of ednever. ... ednever returns Steam Engine5 from his score pile. ... ednever returns Coal5 from his board.
ednever's turn 12 — ednever draws Chemistry5. ednever applies the dogma of Education3. ... ednever returns Physics5. ... ednever draws Refrigeration7.
Cadence's turn 13 — Cadence melds Reformation4. Cadence applies the dogma of Reformation4. ... Cadence tucks Medicine3, Canal Building2, Perspective4, and Enterprise4. ... Cadence splays their yellow cards right.
ednever's turn 13 — ednever melds Refrigeration7. ednever draws Evolution7.
Cadence's turn 14 — Cadence melds Machinery3. Cadence applies the dogma of Machinery3. ... demands are made of ednever. ... ednever exchanges Measurement5, Chemistry5, and Evolution7 for Experimentation4, Navigation4, Colonialism4, and Invention4 from Cadence. ... Cadence scores Alchemy3.
ednever's turn 14 — ednever draws Railroad7. ednever melds Railroad7.
Cadence's turn 15 — Cadence melds Chemistry5. Cadence applies the dogma of Chemistry5. ... Cadence splays their blue cards right. ... Cadence draws and scores Emancipation6. ... Cadence returns Archery1 from their score pile.
ednever's turn 15 — ednever draws Explosives7. ednever melds Explosives7.
Cadence's turn 16 — Cadence melds Evolution7. Cadence applies the dogma of Reformation4. ... Cadence achieves Monument! ... Cadence tucks Tools1, City States1, Monotheism2, Road Building2, Optics3, and Translation3. ... Cadence splays their purple cards right.
ednever's turn 16 — ednever applies the dogma of Printing Press4. ... effects are shared with Cadence. ... Cadence returns nothing. ... ednever returns Astronomy5 from his score pile. ... ednever draws Suburbia9. ednever melds Suburbia9.
Cadence's turn 17 — Cadence applies the dogma of Road Building2. ... Cadence melds Mapmaking2 and Measurement5. ... Cadence doesn't transfer Road Building2. Cadence applies the dogma of Measurement5. ... Cadence splays their yellow cards right. ... Cadence draws Skyscrapers8.
ednever's turn 17 — ednever applies the dogma of Explosives7. ... demands are made of Cadence. ... Cadence transfers Skyscrapers8 and Paper3 to ednever's hand. ... Cadence draws Lighting7. ednever applies the dogma of Suburbia9. ... effects are shared with Cadence. ... Cadence tucks nothing. ... Cadence draws and scores nothing. ... ednever tucks Experimentation4, Colonialism4, Skyscrapers8, Invention4, Navigation4, and Paper3. ... ednever draws and scores Archery1, Compass3, Banking5, Societies5, The Pirate Code5, and Steam Engine5.
Cadence's turn 18 — Cadence applies the dogma of Measurement5. ... Cadence splays their red cards right. ... Cadence draws Coal5. Cadence applies the dogma of Measurement5. ... Cadence splays their green cards right. ... Cadence achieves Wonder! ... Cadence draws Physics5.
ednever's turn 18 — ednever applies the dogma of Railroad7. ... ednever draws Canning6, Vaccination6, and Democracy6. ... ednever splays his blue cards up. ednever applies the dogma of Suburbia9. ... effects are shared with Cadence. ... Cadence tucks nothing. ... Cadence draws and scores nothing. ... ednever tucks Democracy6, Canning6, and Vaccination6. ... ednever draws and scores Astronomy5, Coal5, and Metric System6.
Cadence's turn 19 — Cadence draws Combustion7. Cadence draws Bicycle7.
ednever's turn 19 — ednever achieves age 5 – Exploration! ednever achieves age 6 – Enlightenment! ednever wins by achievements!