alcaras wins by achievements!

alcaras:
    initial hand: Code of Laws1 and Domestication1
    achievement(s):  1 – Prehistory 4 – Renaissance 5 – Exploration 6 – Enlightenment 7 – Romance 8 – Modern
    score: (162) 2 2 3 3 3 3 3 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 7 7 7 7
    Pottery1 Writing1
    Code of Laws1
    Bicycle7 Clothing1
    Antibiotics8 Fermenting2 Domestication1
    Metalworking1
    3  7  0  4  0  1 

Professor Yes:
    initial hand: Oars1 and Masonry1
    achievement(s):  2 – Classical 3 – Medieval
    score: (48) 4 7 7 7 7 8 8
    Mathematics2 Alchemy3 Tools1 Printing Press4
    Reformation4 City States1
     Mass Media8 Metric System6 The Wheel1 Sailing1
    Steam Engine5 Masonry1
     Machine Tools6 Road Building2 Archery1 Oars1
    4  3  5  5  6  1 


Game log alcaras melds Domestication1 and goes first. Professor Yes melds Masonry1.
alcaras's turn 1 — alcaras applies the dogma of Domestication1. ... effects are shared with Professor Yes. ... Professor Yes melds Oars1. ... Professor Yes draws Archery1. ... alcaras melds Code of Laws1. ... alcaras draws The Wheel1. ... alcaras draws Pottery1 as a sharing bonus.
Professor Yes's turn 1 — Professor Yes draws Sailing1. Professor Yes melds Sailing1.
alcaras's turn 2 — alcaras applies the dogma of Domestication1. ... effects are shared with Professor Yes. ... Professor Yes melds Archery1. ... Professor Yes draws City States1. ... alcaras melds The Wheel1. ... alcaras draws Metalworking1. ... alcaras draws Writing1 as a sharing bonus. alcaras applies the dogma of Domestication1. ... effects are shared with Professor Yes. ... Professor Yes melds City States1. ... Professor Yes draws Tools1. ... alcaras melds Metalworking1. ... alcaras draws Mysticism1. ... alcaras draws Clothing1 as a sharing bonus.
Professor Yes's turn 2 — Professor Yes applies the dogma of Sailing1. ... Professor Yes draws and melds Road Building2. Professor Yes applies the dogma of City States1. ... demands are made of alcaras. ... alcaras transfers The Wheel1 to Professor Yes's board. ... alcaras draws Monotheism2.
alcaras's turn 3 — alcaras melds Clothing1. alcaras applies the dogma of Clothing1. ... alcaras melds Writing1. ... alcaras draws and scores Calendar2.
Professor Yes's turn 3 — Professor Yes melds Tools1. Professor Yes applies the dogma of The Wheel1. ... Professor Yes draws Canal Building2 and Philosophy2.
alcaras's turn 4 — alcaras melds Pottery1. alcaras applies the dogma of Pottery1. ... alcaras returns Mysticism1. ... alcaras returns Monotheism2. ... alcaras draws and scores Currency2. ... alcaras draws Mysticism1.
Professor Yes's turn 4 — Professor Yes applies the dogma of The Wheel1. ... Professor Yes draws Fermenting2 and Mathematics2. Professor Yes applies the dogma of Tools1. ... Professor Yes returns Philosophy2, Canal Building2, and Fermenting2. ... Professor Yes draws and melds Alchemy3. ... Professor Yes returns nothing.
alcaras's turn 5 — alcaras applies the dogma of Pottery1. ... alcaras returns Mysticism1. ... alcaras draws and scores Mysticism1. ... alcaras draws Mapmaking2. alcaras achieves age 1 – Prehistory!
Professor Yes's turn 5 — Professor Yes draws Compass3. Professor Yes melds Mathematics2.
alcaras's turn 6 — alcaras applies the dogma of Pottery1. ... alcaras returns Mapmaking2. ... alcaras draws and scores Monotheism2. ... alcaras draws Philosophy2. alcaras applies the dogma of Pottery1. ... alcaras returns Philosophy2. ... alcaras draws and scores Canal Building2. ... alcaras draws Fermenting2.
Professor Yes's turn 6 — Professor Yes applies the dogma of Mathematics2. ... Professor Yes returns Compass3. ... Professor Yes draws and melds Reformation4. Professor Yes draws Enterprise4.
alcaras's turn 7 — alcaras melds Fermenting2. alcaras applies the dogma of Fermenting2. ... alcaras draws Mapmaking2, Philosophy2, Medicine3, and Engineering3.
Professor Yes's turn 7 — Professor Yes applies the dogma of Mathematics2. ... Professor Yes returns Enterprise4. ... Professor Yes draws and melds Steam Engine5. Professor Yes applies the dogma of Steam Engine5. ... Professor Yes draws and tucks Perspective4 and Printing Press4. ... Professor Yes scores Perspective4 from his board.
alcaras's turn 8 — alcaras applies the dogma of Fermenting2. ... alcaras draws Paper3, Optics3, Translation3, and Feudalism3. alcaras applies the dogma of Fermenting2. ... alcaras draws Machinery3, Compass3, Invention4, and Navigation4.
Professor Yes's turn 8 — Professor Yes draws Societies5. Professor Yes applies the dogma of Mathematics2. ... Professor Yes returns Societies5. ... Professor Yes draws and melds Metric System6.
alcaras's turn 9 — alcaras applies the dogma of Fermenting2. ... alcaras draws Gunpowder4, Colonialism4, Experimentation4, and Enterprise4. alcaras applies the dogma of Fermenting2. ... alcaras draws Physics5, Statistics5, The Pirate Code5, and Chemistry5.
Professor Yes's turn 9 — Professor Yes applies the dogma of Metric System6. ... Professor Yes splays his green cards right. Professor Yes applies the dogma of Metric System6. ... Professor Yes splays his red cards right.
alcaras's turn 10 — alcaras applies the dogma of Fermenting2. ... alcaras draws Astronomy5, Banking5, Measurement5, and Societies5. alcaras applies the dogma of Fermenting2. ... alcaras draws Industrialization6, Canning6, Emancipation6, and Democracy6.
Professor Yes's turn 10 — Professor Yes draws Machine Tools6. Professor Yes melds Machine Tools6.
alcaras's turn 11 — alcaras applies the dogma of Fermenting2. ... alcaras draws Classification6, Encyclopedia6, Atomic Theory6, and Sanitation7. alcaras applies the dogma of Fermenting2. ... alcaras draws Explosives7, Refrigeration7, Lighting7, and Bicycle7.
Professor Yes's turn 11 — Professor Yes applies the dogma of Machine Tools6. ... Professor Yes draws and scores Railroad7. Professor Yes applies the dogma of Machine Tools6. ... Professor Yes draws and scores Combustion7.
alcaras's turn 12 — alcaras melds Bicycle7. alcaras applies the dogma of Bicycle7. ... effects are shared with Professor Yes. ... Professor Yes chooses not to exchange. ... alcaras exchanges his hand (Mapmaking2, Philosophy2, Medicine3, Engineering3, Paper3, Optics3, Translation3, Feudalism3, Machinery3, Compass3, Invention4, Navigation4, Gunpowder4, Colonialism4, Experimentation4, Enterprise4, Physics5, Statistics5, The Pirate Code5, Chemistry5, Astronomy5, Banking5, Measurement5, Societies5, Industrialization6, Canning6, Emancipation6, Democracy6, Classification6, Encyclopedia6, Atomic Theory6, Sanitation7, Explosives7, Refrigeration7, and Lighting7) and his score pile (Mysticism1, Calendar2, Canal Building2, Currency2, and Monotheism2).
Professor Yes's turn 12 — Professor Yes achieves age 2 – Classical! Professor Yes achieves age 3 – Medieval!
alcaras's turn 13 — alcaras achieves age 4 – Renaissance! alcaras achieves age 5 – Exploration!
Professor Yes's turn 13 — Professor Yes applies the dogma of Machine Tools6. ... Professor Yes draws and scores Evolution7. Professor Yes applies the dogma of Machine Tools6. ... Professor Yes draws and scores Publications7.
alcaras's turn 14 — alcaras achieves age 6 – Enlightenment! alcaras achieves age 7 – Romance!
Professor Yes's turn 14 — Professor Yes applies the dogma of Machine Tools6. ... Professor Yes draws and scores Empiricism8. Professor Yes applies the dogma of Machine Tools6. ... Professor Yes draws and scores Socialism8.
alcaras's turn 15 — alcaras applies the dogma of Fermenting2. ... alcaras draws Corporations8, Skyscrapers8, and Antibiotics8. alcaras melds Antibiotics8.
Professor Yes's turn 15 — Professor Yes draws Mass Media8. Professor Yes melds Mass Media8.
alcaras's turn 16 — alcaras achieves age 8 – Modern! alcaras wins by achievements!