Thisisnotasmile wins by score!

Thisisnotasmile:
    initial hand: Metalworking1 and Oars1
    achievement(s):  Empire
    score: (23) 1 1 1 10 10
     Quantum Theory8 Rocketry8 Atomic Theory6 Publications7 Mathematics2 Pottery1
    Lighting7 Emancipation6
    Databases10 Electricity7 Bicycle7 Sailing1
     Skyscrapers8 Refrigeration7 Sanitation7 Anatomy4 Canal Building2
     Robotics10 Construction2 Coal5 Engineering3 Metalworking1
    3  12  6  6  3  11 

moharimo:
    initial hand: Tools1 and Agriculture1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance
    score: (20) 10 10
    A.I.10
    Stem Cells10 Vaccination6
    0  3  2  0  0  1 


Game log Thisisnotasmile melds Metalworking1 and goes first. moharimo melds Tools1.
Thisisnotasmile's turn 1 — Thisisnotasmile applies the dogma of Metalworking1. ... Thisisnotasmile draws and scores Masonry1. ... Thisisnotasmile draws and scores The Wheel1. ... Thisisnotasmile draws Sailing1.
moharimo's turn 1 — moharimo draws Clothing1. moharimo melds Clothing1.
Thisisnotasmile's turn 2 — Thisisnotasmile melds Sailing1. Thisisnotasmile applies the dogma of Metalworking1. ... Thisisnotasmile draws and scores Archery1. ... Thisisnotasmile draws Pottery1.
moharimo's turn 2 — moharimo applies the dogma of Clothing1. ... moharimo melds Agriculture1. ... moharimo draws and scores Writing1 and Code of Laws1. moharimo applies the dogma of Clothing1. ... moharimo has no card to meld. ... moharimo draws and scores Mysticism1 and City States1.
Thisisnotasmile's turn 3 — Thisisnotasmile applies the dogma of Metalworking1. ... Thisisnotasmile draws Canal Building2. Thisisnotasmile melds Pottery1.
moharimo's turn 3 — moharimo draws Philosophy2. moharimo applies the dogma of Clothing1. ... moharimo melds Philosophy2. ... moharimo draws and scores Fermenting2 and Monotheism2.
Thisisnotasmile's turn 4 — Thisisnotasmile melds Canal Building2. Thisisnotasmile applies the dogma of Metalworking1. ... Thisisnotasmile draws Calendar2.
moharimo's turn 4 — moharimo achieves age 1 – Prehistory! moharimo draws Mapmaking2.
Thisisnotasmile's turn 5 — Thisisnotasmile applies the dogma of Sailing1. ... Thisisnotasmile draws and melds Construction2. Thisisnotasmile applies the dogma of Sailing1. ... Thisisnotasmile draws and melds Mathematics2.
moharimo's turn 5 — moharimo draws Currency2. moharimo draws Education3.
Thisisnotasmile's turn 6 — Thisisnotasmile applies the dogma of Sailing1. ... Thisisnotasmile draws and melds Engineering3. Thisisnotasmile applies the dogma of Engineering3. ... demands are made of moharimo. ... moharimo transfers Tools1 to Thisisnotasmile's score pile. ... Thisisnotasmile splays his red cards left.
moharimo's turn 6 — moharimo melds Education3. moharimo applies the dogma of Education3. ... effects are shared with Thisisnotasmile. ... Thisisnotasmile returns The Wheel1. ... Thisisnotasmile draws Machinery3. ... moharimo returns Monotheism2. ... moharimo draws Perspective4. ... moharimo draws Medicine3 as a sharing bonus.
Thisisnotasmile's turn 7 — Thisisnotasmile applies the dogma of Mathematics2. ... effects are shared with moharimo. ... moharimo returns Medicine3. ... moharimo draws and melds Invention4. ... Thisisnotasmile returns Machinery3. ... Thisisnotasmile draws and melds Anatomy4. ... Thisisnotasmile draws Printing Press4 as a sharing bonus. Thisisnotasmile applies the dogma of Anatomy4. ... demands are made of moharimo. ... moharimo returns Fermenting2 from their score pile. ... moharimo has no top 2 to return.
moharimo's turn 7 — moharimo draws Experimentation4. moharimo melds Experimentation4.
Thisisnotasmile's turn 8 — Thisisnotasmile applies the dogma of Anatomy4. ... demands are made of moharimo. ... moharimo returns City States1 from their score pile. ... moharimo returns Agriculture1 from their board. Thisisnotasmile applies the dogma of Mathematics2. ... effects are shared with moharimo. ... moharimo returns Perspective4. ... moharimo draws and melds The Pirate Code5. ... Thisisnotasmile returns Printing Press4. ... Thisisnotasmile draws and melds Coal5. ... Thisisnotasmile draws Astronomy5 as a sharing bonus.
moharimo's turn 8 — moharimo applies the dogma of Experimentation4. ... moharimo draws and melds Societies5. moharimo applies the dogma of Experimentation4. ... moharimo draws and melds Chemistry5.
Thisisnotasmile's turn 9 — Thisisnotasmile applies the dogma of Mathematics2. ... effects are shared with moharimo. ... moharimo returns nothing. ... Thisisnotasmile returns Astronomy5. ... Thisisnotasmile draws and melds Atomic Theory6. Thisisnotasmile applies the dogma of Atomic Theory6. ... effects are shared with moharimo. ... moharimo splays their blue cards right. ... Thisisnotasmile splays his blue cards right. ... moharimo draws and melds Railroad7. ... Thisisnotasmile draws and melds Publications7. ... Thisisnotasmile draws Bicycle7 as a sharing bonus.
moharimo's turn 9 — moharimo applies the dogma of Railroad7. ... moharimo returns Mapmaking2 and Currency2. ... moharimo draws Emancipation6, Vaccination6, and Machine Tools6. ... moharimo splays their blue cards up. moharimo draws Evolution7.
Thisisnotasmile's turn 10 — Thisisnotasmile applies the dogma of Publications7. ... effects are shared with moharimo. ... moharimo doesn't rearrange any color. ... Thisisnotasmile rearranges his red cards. ... Thisisnotasmile splays his blue cards up. Thisisnotasmile applies the dogma of Construction2. ... demands are made of moharimo. ... moharimo transfers Emancipation6 and Machine Tools6 to Thisisnotasmile's hand. ... moharimo draws Monotheism2.
moharimo's turn 10 — moharimo melds Evolution7. moharimo melds Vaccination6.
Thisisnotasmile's turn 11 — Thisisnotasmile applies the dogma of Publications7. ... effects are shared with moharimo. ... moharimo doesn't rearrange any color. ... Thisisnotasmile rearranges his blue cards. ... Thisisnotasmile splays his yellow cards up. Thisisnotasmile melds Emancipation6.
moharimo's turn 11 — moharimo applies the dogma of Evolution7. ... moharimo draws and scores Socialism8. ... moharimo returns Code of Laws1 from their score pile. moharimo achieves age 2 – Classical!
Thisisnotasmile's turn 12 — Thisisnotasmile applies the dogma of Anatomy4. ... demands are made of moharimo. ... moharimo returns Mysticism1 from their score pile. ... moharimo has no top 1 to return. Thisisnotasmile applies the dogma of Anatomy4. ... demands are made of moharimo. ... moharimo returns Writing1 from their score pile. ... moharimo has no top 1 to return.
moharimo's turn 12 — moharimo applies the dogma of Evolution7. ... moharimo draws Composites9. moharimo melds Composites9.
Thisisnotasmile's turn 13 — Thisisnotasmile applies the dogma of Anatomy4. ... demands are made of moharimo. ... moharimo returns Socialism8 from their score pile. ... moharimo has no top 8 to return. Thisisnotasmile melds Bicycle7.
moharimo's turn 13 — moharimo draws Computers9. moharimo melds Computers9.
Thisisnotasmile's turn 14 — Thisisnotasmile applies the dogma of Atomic Theory6. ... effects are shared with moharimo. ... moharimo draws and melds Explosives7. ... Thisisnotasmile draws and melds Electricity7. ... Thisisnotasmile draws Sanitation7 as a sharing bonus. Thisisnotasmile melds Sanitation7.
moharimo's turn 14 — moharimo applies the dogma of Computers9. ... moharimo splays their red cards up. ... moharimo draws and melds Miniaturization10. ... moharimo executes Miniaturization10. ... ... moharimo doesn't return a card. moharimo applies the dogma of Computers9. ... moharimo splays their green cards up. ... moharimo draws and melds Stem Cells10. ... moharimo executes Stem Cells10. ... ... moharimo scores Monotheism2.
Thisisnotasmile's turn 15 — Thisisnotasmile applies the dogma of Atomic Theory6. ... effects are shared with moharimo. ... moharimo draws and melds Lighting7. ... Thisisnotasmile draws and melds Refrigeration7. ... Thisisnotasmile draws Mobility8 as a sharing bonus. Thisisnotasmile applies the dogma of Atomic Theory6. ... effects are shared with moharimo. ... moharimo draws and melds Quantum Theory8. ... Thisisnotasmile draws and melds Rocketry8. ... Thisisnotasmile achieves Empire! ... Thisisnotasmile draws Skyscrapers8 as a sharing bonus.
moharimo's turn 15 — moharimo draws Robotics10. moharimo melds Robotics10.
Thisisnotasmile's turn 16 — Thisisnotasmile melds Skyscrapers8. Thisisnotasmile applies the dogma of Skyscrapers8. ... demands are made of moharimo. ... moharimo transfers Lighting7 from their board to Thisisnotasmile's. ... moharimo scores Railroad7 from their board. ... moharimo returns Philosophy2, Education3, and Societies5.
moharimo's turn 16 — moharimo draws Databases10. moharimo melds Databases10.
Thisisnotasmile's turn 17 — Thisisnotasmile applies the dogma of Skyscrapers8. ... demands are made of moharimo. ... moharimo transfers Quantum Theory8 from their board to Thisisnotasmile's. ... moharimo scores Computers9 from their board. ... moharimo returns Experimentation4, Chemistry5, and Evolution7. Thisisnotasmile applies the dogma of Skyscrapers8. ... demands are made of moharimo. ... moharimo transfers Robotics10 from their board to Thisisnotasmile's. ... moharimo scores Miniaturization10 from their board. ... moharimo returns The Pirate Code5, Composites9, and Explosives7.
moharimo's turn 17 — moharimo achieves age 3 – Medieval! moharimo achieves age 4 – Renaissance!
Thisisnotasmile's turn 18 — Thisisnotasmile applies the dogma of Skyscrapers8. ... demands are made of moharimo. ... moharimo transfers Databases10 from their board to Thisisnotasmile's. ... moharimo scores Invention4 from their board. ... moharimo returns Clothing1. Thisisnotasmile applies the dogma of Databases10. ... demands are made of moharimo. ... moharimo removes Monotheism2, Invention4, and Railroad7 from their score pile. ... moharimo returns Monotheism2, Invention4, and Railroad7.
moharimo's turn 18 — moharimo draws The Internet10. moharimo draws A.I.10.
Thisisnotasmile's turn 19 — Thisisnotasmile applies the dogma of Databases10. ... demands are made of moharimo. ... moharimo removes Computers9 from their score pile. ... moharimo returns Computers9. Thisisnotasmile applies the dogma of Quantum Theory8. ... Thisisnotasmile returns Oars1 and Calendar2. ... Thisisnotasmile draws Software10. ... Thisisnotasmile draws and scores Globalization10.
moharimo's turn 19 — moharimo melds A.I.10. moharimo applies the dogma of A.I.10. ... effects are shared with Thisisnotasmile. ... Thisisnotasmile draws and scores Bioengineering10. ... moharimo draws and scores Self Service10. ... moharimo attempts to draw a card above 10. ... moharimo fails to draw a card. Thisisnotasmile wins by score!