Hank Scorpio wins by score!

ycz6:
    initial hand: Code of Laws1 and Pottery1
    achievement(s):  Monument 1 – Prehistory 2 – Classical
    score: (29) 1 1 1 1 1 3 3 3 3 3 3 6
    Calendar2 Pottery1
    Code of Laws1
    Clothing1
    Globalization10 Canal Building2
    Construction2 Metalworking1
    3  5  1  3  3  0 

Hank Scorpio:
    initial hand: Writing1 and Mysticism1
    achievement(s):  3 – Medieval 4 – Renaissance 5 – Exploration 6 – Enlightenment
    score: (40) 10 10 10 10
     Mathematics2 Writing1
    The Internet10 Emancipation6
     Databases10 Self Service10 Measurement5 Paper3
    Miniaturization10 Robotics10 Flight8 Explosives7
    0  1  8  6  0  6 


Game log ycz6 melds Pottery1 and goes first. Hank Scorpio melds Writing1.
ycz6's turn 1 — ycz6 draws City States1.
Hank Scorpio's turn 1 — Hank Scorpio applies the dogma of Writing1. ... Hank Scorpio draws Mathematics2. Hank Scorpio melds Mathematics2.
ycz6's turn 2 — ycz6 draws Metalworking1. ycz6 melds Metalworking1.
Hank Scorpio's turn 2 — Hank Scorpio draws Philosophy2. Hank Scorpio applies the dogma of Mathematics2. ... Hank Scorpio returns Philosophy2. ... Hank Scorpio draws and melds Paper3.
ycz6's turn 3 — ycz6 applies the dogma of Metalworking1. ... ycz6 draws and scores Domestication1. ... ycz6 draws Agriculture1. ycz6 applies the dogma of Metalworking1. ... ycz6 draws Clothing1.
Hank Scorpio's turn 3 — Hank Scorpio applies the dogma of Paper3. ... Hank Scorpio splays their blue cards left. ... Hank Scorpio draws Navigation4. Hank Scorpio applies the dogma of Mathematics2. ... Hank Scorpio returns Navigation4. ... Hank Scorpio draws and melds Measurement5.
ycz6's turn 4 — ycz6 applies the dogma of Metalworking1. ... ycz6 draws and scores Masonry1. ... ycz6 draws and scores Archery1. ... ycz6 draws Sailing1. ycz6 applies the dogma of Metalworking1. ... ycz6 draws and scores The Wheel1. ... ycz6 draws and scores Tools1. ... ycz6 draws and scores Mapmaking2. ... ycz6 draws and scores Road Building2. ... ycz6 achieves Monument! ... ycz6 draws Calendar2.
Hank Scorpio's turn 4 — Hank Scorpio draws Coal5. Hank Scorpio applies the dogma of Mathematics2. ... Hank Scorpio returns Coal5. ... Hank Scorpio draws and melds Emancipation6.
ycz6's turn 5 — ycz6 achieves age 1 – Prehistory! ycz6 applies the dogma of Metalworking1. ... ycz6 draws Canal Building2.
Hank Scorpio's turn 5 — Hank Scorpio draws Encyclopedia6. Hank Scorpio applies the dogma of Mathematics2. ... Hank Scorpio returns Encyclopedia6. ... Hank Scorpio draws and melds Explosives7.
ycz6's turn 6 — ycz6 applies the dogma of Pottery1. ... ycz6 returns Sailing1. ... ycz6 returns City States1. ... ycz6 draws and scores Construction2. ... ycz6 draws Sailing1. ycz6 melds Canal Building2.
Hank Scorpio's turn 6 — Hank Scorpio draws Lighting7. Hank Scorpio applies the dogma of Mathematics2. ... Hank Scorpio returns Lighting7. ... Hank Scorpio draws and melds Flight8.
ycz6's turn 7 — ycz6 achieves age 2 – Classical! ycz6 melds Clothing1.
Hank Scorpio's turn 7 — Hank Scorpio draws Mass Media8. Hank Scorpio applies the dogma of Mathematics2. ... Hank Scorpio returns Mass Media8. ... Hank Scorpio draws and melds Ecology9.
ycz6's turn 8 — ycz6 applies the dogma of Clothing1. ... ycz6 melds Code of Laws1. ... ycz6 has no unique colors. ycz6 melds Calendar2.
Hank Scorpio's turn 8 — Hank Scorpio applies the dogma of Ecology9. ... Hank Scorpio returns Mysticism1. ... Hank Scorpio draws Globalization10 and The Internet10. Hank Scorpio melds The Internet10.
ycz6's turn 9 — ycz6 applies the dogma of Calendar2. ... ycz6 draws Optics3 and Engineering3. ycz6 applies the dogma of Calendar2. ... ycz6 draws Feudalism3 and Medicine3.
Hank Scorpio's turn 9 — Hank Scorpio applies the dogma of The Internet10. ... Hank Scorpio splays their green cards up. ... Hank Scorpio draws and scores Software10. ... Hank Scorpio draws and melds Robotics10. Hank Scorpio applies the dogma of The Internet10. ... Hank Scorpio draws and scores Stem Cells10. ... Hank Scorpio draws and melds Self Service10.
ycz6's turn 10 — ycz6 applies the dogma of Calendar2. ... ycz6 draws Translation3 and Education3. ycz6 applies the dogma of Canal Building2. ... effects are shared with Hank Scorpio. ... Hank Scorpio doesn't exchange their hand and score piles. ... ycz6 exchanges Optics3, Engineering3, Feudalism3, Medicine3, Translation3, and Education3 from their hand with Construction2, Mapmaking2, and Road Building2 from their score pile.
Hank Scorpio's turn 10 — Hank Scorpio achieves age 3 – Medieval! Hank Scorpio achieves age 4 – Renaissance!
ycz6's turn 11 — ycz6 melds Construction2. ycz6 applies the dogma of Construction2. ... demands are made of Hank Scorpio. ... Hank Scorpio transfers Globalization10 to ycz6's hand. ... Hank Scorpio draws Currency2.
Hank Scorpio's turn 11 — Hank Scorpio applies the dogma of The Internet10. ... Hank Scorpio draws and scores A.I.10. ... Hank Scorpio draws and melds Databases10. Hank Scorpio achieves age 5 – Exploration!
ycz6's turn 12 — ycz6 melds Globalization10. ycz6 applies the dogma of Globalization10. ... demands are made of Hank Scorpio. ... Hank Scorpio returns Ecology9 from their board. ... ycz6 draws and scores Industrialization6.
Hank Scorpio's turn 12 — Hank Scorpio achieves age 6 – Enlightenment! Hank Scorpio applies the dogma of The Internet10. ... Hank Scorpio draws and scores Bioengineering10. ... Hank Scorpio draws and melds Miniaturization10. ... Hank Scorpio attempts to draw a card above 10. Hank Scorpio wins by score!