DWetzel wins by achievements!
metathulhu:
initial hand: Archery1 and Agriculture1
achievement(s):
score: (17) 1 1 3 4 4 4
Writing1
Philosophy2
Paper3 Currency2
Masonry1 Domestication1 Agriculture1
Gunpowder4 Optics3 Archery1
3
0
7
4
2
0
DWetzel:
initial hand: Clothing1 and Metalworking1
achievement(s): Monument 1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance World
score: (20) 1 1 1 1 2 2 2 2 2 3 3
Translation3 Pottery1
Code of Laws1
Navigation4 Clothing1
Canal Building2 Fermenting2
0
2
0
10
0
0
Game log
metathulhu melds Agriculture1 and goes first.
DWetzel melds Clothing1.
— metathulhu's turn 1 —
metathulhu draws Masonry1.
— DWetzel's turn 1 —
DWetzel melds Metalworking1.
DWetzel applies the dogma of Metalworking1.
... DWetzel draws Pottery1.
— metathulhu's turn 2 —
metathulhu draws Writing1.
metathulhu draws Domestication1.
— DWetzel's turn 2 —
DWetzel applies the dogma of Metalworking1.
... DWetzel draws and scores City States1.
... DWetzel draws and scores The Wheel1.
... DWetzel draws and scores Mysticism1.
... DWetzel draws and scores Tools1.
... DWetzel draws Code of Laws1.
DWetzel applies the dogma of Metalworking1.
... DWetzel draws and scores Oars1.
... DWetzel draws and scores Monotheism2.
... DWetzel achieves Monument!
... DWetzel draws and scores Construction2.
... DWetzel draws and scores Road Building2.
... DWetzel draws and scores Mapmaking2.
... DWetzel draws Canal Building2.
— metathulhu's turn 3 —
metathulhu melds Domestication1.
metathulhu applies the dogma of Domestication1.
...
effects are shared with DWetzel.
... DWetzel melds Code of Laws1.
... DWetzel draws Fermenting2.
... metathulhu melds Archery1.
... metathulhu draws Currency2.
... metathulhu draws Philosophy2 as a sharing bonus.
— DWetzel's turn 3 —
DWetzel achieves age 1 – Prehistory!
DWetzel applies the dogma of Clothing1.
... DWetzel melds Fermenting2.
... DWetzel draws and scores Mathematics2 and Engineering3.
— metathulhu's turn 4 —
metathulhu melds Currency2.
metathulhu melds Philosophy2.
— DWetzel's turn 4 —
DWetzel achieves age 2 – Classical!
DWetzel applies the dogma of Clothing1.
... DWetzel melds Pottery1.
... DWetzel draws and scores Machinery3.
— metathulhu's turn 5 —
metathulhu applies the dogma of Domestication1.
...
effects are shared with DWetzel.
... DWetzel melds Canal Building2.
... DWetzel draws Translation3.
... metathulhu melds Writing1.
... metathulhu draws Medicine3.
... metathulhu draws Optics3 as a sharing bonus.
metathulhu melds Optics3.
— DWetzel's turn 5 —
DWetzel melds Translation3.
DWetzel achieves age 3 – Medieval!
— metathulhu's turn 6 —
metathulhu applies the dogma of Optics3.
...
effects are shared with DWetzel.
... DWetzel draws and melds Alchemy3.
... DWetzel transfers Mysticism1 to metathulhu's score pile.
... metathulhu draws and melds Paper3.
... metathulhu draws and scores Anatomy4.
... metathulhu draws Feudalism3 as a sharing bonus.
metathulhu applies the dogma of Paper3.
... metathulhu splays their green cards left.
... metathulhu draws Gunpowder4.
— DWetzel's turn 6 —
DWetzel draws Education3.
DWetzel draws Navigation4.
— metathulhu's turn 7 —
metathulhu melds Gunpowder4.
metathulhu applies the dogma of Gunpowder4.
...
demands are made of DWetzel.
... DWetzel transfers Metalworking1 to metathulhu's score pile.
... metathulhu draws and scores Enterprise4.
— DWetzel's turn 7 —
DWetzel melds Navigation4.
DWetzel achieves age 4 – Renaissance!
— metathulhu's turn 8 —
metathulhu applies the dogma of Gunpowder4.
...
demands are made of DWetzel.
... DWetzel transfers Alchemy3 to metathulhu's score pile.
... metathulhu draws and scores Reformation4.
metathulhu applies the dogma of Domestication1.
... metathulhu melds Masonry1.
... metathulhu draws Experimentation4.
— DWetzel's turn 8 —
DWetzel applies the dogma of Translation3.
... DWetzel achieves World!
DWetzel wins by achievements!