ednever wins by achievements!

ednever:
    initial hand: Agriculture1 and Code of Laws1
    achievement(s):  Monument 1 – Prehistory 2 – Classical 3 – Medieval 7 – Romance 4 – Renaissance
    score: (178) 2 2 3 3 3 3 4 4 4 4 5 5 5 5 5 5 6 6 6 6 6 6 7 7 7 7 7 7 7 7 8 8 8
    Pottery1 Experimentation4 Calendar2
     Reformation4 Code of Laws1 Enterprise4 Philosophy2 Feudalism3
    Bicycle7 Sailing1 Currency2
     Fermenting2 Agriculture1 Canal Building2 Machinery3 Medicine3 Perspective4
    Oars1 Optics3 Colonialism4
    4  12  2  7  0  1 

Tramuntana:
    initial hand: Tools1 and City States1
    achievement(s): 
    score: (12) 1 1 10
    Quantum Theory8 Rocketry8 Atomic Theory6 Mathematics2 Writing1 Tools1
    Astronomy5 Societies5 Education3 Mysticism1 City States1
    Clothing1
    Antibiotics8 Statistics5 Domestication1
    Robotics10 Industrialization6 Road Building2
    0  5  2  2  2  4 


Game log ednever melds Agriculture1 and goes first. Tramuntana melds City States1.
ednever's turn 1 — ednever draws Pottery1.
Tramuntana's turn 1 — Tramuntana draws Clothing1. Tramuntana melds Clothing1.
ednever's turn 2 — ednever melds Code of Laws1. ednever melds Pottery1.
Tramuntana's turn 2 — Tramuntana applies the dogma of Clothing1. ... effects are shared with ednever. ... ednever has no card to meld. ... Tramuntana melds Tools1. ... ednever draws and scores The Wheel1. ... Tramuntana draws and scores Metalworking1. ... Tramuntana draws Domestication1 as a sharing bonus. Tramuntana applies the dogma of Clothing1. ... effects are shared with ednever. ... ednever has no card to meld. ... Tramuntana melds Domestication1. ... ednever has no unique colors. ... Tramuntana draws and scores Archery1.
ednever's turn 3 — ednever draws Sailing1. ednever melds Sailing1.
Tramuntana's turn 3 — Tramuntana draws Writing1. Tramuntana applies the dogma of Clothing1. ... effects are shared with ednever. ... ednever has no card to meld. ... Tramuntana has no card to meld. ... ednever has no unique colors. ... Tramuntana has no unique colors.
ednever's turn 4 — ednever applies the dogma of Sailing1. ... effects are shared with Tramuntana. ... Tramuntana draws and melds Mysticism1. ... ednever draws and melds Oars1. ... ednever draws Fermenting2 as a sharing bonus. ednever melds Fermenting2.
Tramuntana's turn 4 — Tramuntana applies the dogma of Mysticism1. ... Tramuntana draws Road Building2. Tramuntana applies the dogma of Domestication1. ... Tramuntana melds Writing1. ... Tramuntana draws Calendar2.
ednever's turn 5 — ednever applies the dogma of Fermenting2. ... ednever draws Canal Building2, Mapmaking2, and Construction2. ednever applies the dogma of Code of Laws1. ... ednever tucks Canal Building2. ... ednever splays his yellow cards left.
Tramuntana's turn 5 — Tramuntana applies the dogma of Clothing1. ... effects are shared with ednever. ... ednever has no card to meld. ... Tramuntana melds Road Building2. ... ednever has no unique colors. ... Tramuntana has no unique colors. Tramuntana applies the dogma of Writing1. ... Tramuntana draws Mathematics2.
ednever's turn 6 — ednever applies the dogma of Fermenting2. ... ednever draws Currency2, Philosophy2, Translation3, and Paper3. ednever applies the dogma of Fermenting2. ... ednever draws Alchemy3, Machinery3, Feudalism3, and Compass3.
Tramuntana's turn 6 — Tramuntana melds Mathematics2. Tramuntana applies the dogma of Mathematics2. ... Tramuntana returns Calendar2. ... Tramuntana draws and melds Education3.
ednever's turn 7 — ednever applies the dogma of Fermenting2. ... ednever draws Calendar2, Medicine3, Optics3, and Colonialism4. ednever applies the dogma of Fermenting2. ... ednever draws Printing Press4, Invention4, Experimentation4, and Gunpowder4.
Tramuntana's turn 7 — Tramuntana draws Enterprise4. Tramuntana applies the dogma of Mathematics2. ... Tramuntana returns Enterprise4. ... Tramuntana draws and melds Societies5.
ednever's turn 8 — ednever applies the dogma of Fermenting2. ... ednever draws Navigation4, Perspective4, Reformation4, and Enterprise4. ednever melds Reformation4.
Tramuntana's turn 8 — Tramuntana draws Statistics5. Tramuntana applies the dogma of Domestication1. ... Tramuntana melds Statistics5. ... Tramuntana draws Astronomy5.
ednever's turn 9 — ednever applies the dogma of Reformation4. ... ednever tucks Machinery3, Medicine3, Perspective4, Enterprise4, and Philosophy2. ... ednever splays his yellow cards right. ednever applies the dogma of Reformation4. ... ednever achieves Monument! ... ednever tucks Feudalism3, Currency2, Experimentation4, Calendar2, Optics3, and Colonialism4. ... ednever splays his purple cards right.
Tramuntana's turn 9 — Tramuntana melds Astronomy5. Tramuntana applies the dogma of Astronomy5. ... Tramuntana draws Industrialization6.
ednever's turn 10 — ednever applies the dogma of Fermenting2. ... ednever draws Coal5, Measurement5, Banking5, Chemistry5, Physics5, and Steam Engine5. ednever applies the dogma of Fermenting2. ... ednever draws Emancipation6, Machine Tools6, Classification6, Canning6, Encyclopedia6, and Metric System6.
Tramuntana's turn 10 — Tramuntana applies the dogma of Astronomy5. ... Tramuntana draws and melds Atomic Theory6. ... Tramuntana draws Democracy6. Tramuntana melds Industrialization6.
ednever's turn 11 — ednever applies the dogma of Fermenting2. ... ednever draws Lighting7, Railroad7, Sanitation7, Evolution7, Explosives7, and Refrigeration7. ednever applies the dogma of Fermenting2. ... ednever draws Combustion7, Electricity7, Bicycle7, Mobility8, Corporations8, and Mass Media8.
Tramuntana's turn 11 — Tramuntana applies the dogma of Astronomy5. ... Tramuntana draws and melds Rocketry8. ... Tramuntana draws Flight8. Tramuntana applies the dogma of Rocketry8. ... Tramuntana returns The Wheel1 from ednever's score pile.
ednever's turn 12 — ednever melds Bicycle7. ednever applies the dogma of Bicycle7. ... ednever exchanges his hand (Mapmaking2, Construction2, Translation3, Paper3, Alchemy3, Compass3, Printing Press4, Invention4, Gunpowder4, Navigation4, Coal5, Measurement5, Banking5, Chemistry5, Physics5, Steam Engine5, Emancipation6, Machine Tools6, Classification6, Canning6, Encyclopedia6, Metric System6, Lighting7, Railroad7, Sanitation7, Evolution7, Explosives7, Refrigeration7, Combustion7, Electricity7, Mobility8, Corporations8, and Mass Media8) and his score pile (nothing).
Tramuntana's turn 12 — Tramuntana applies the dogma of Astronomy5. ... Tramuntana draws Antibiotics8. Tramuntana melds Antibiotics8.
ednever's turn 13 — ednever achieves age 1 – Prehistory! ednever achieves age 2 – Classical!
Tramuntana's turn 13 — Tramuntana applies the dogma of Astronomy5. ... effects are shared with ednever. ... ednever draws Empiricism8. ... Tramuntana draws and melds Quantum Theory8. ... Tramuntana draws Skyscrapers8. ... Tramuntana draws Specialization9 as a sharing bonus. Tramuntana applies the dogma of Quantum Theory8. ... Tramuntana returns Flight8 and Democracy6. ... Tramuntana draws Robotics10. ... Tramuntana draws and scores Databases10.
ednever's turn 14 — ednever achieves age 3 – Medieval! ednever achieves age 7 – Romance!
Tramuntana's turn 14 — Tramuntana applies the dogma of Astronomy5. ... effects are shared with ednever. ... ednever draws Democracy6. ... Tramuntana draws Flight8. ... Tramuntana draws Computers9 as a sharing bonus. Tramuntana melds Robotics10.
ednever's turn 15 — ednever achieves age 4 – Renaissance! ednever wins by achievements!