Jfrisch wins by achievements!

Jfrisch:
    initial hand: Masonry1 and Archery1
    achievement(s):  Monument 1 – Prehistory Empire 2 – Classical 3 – Medieval 4 – Renaissance
    score: (27) 1 1 1 1 1 1 1 1 2 2 3 4 4 4
    Printing Press4
    Philosophy2 Monotheism2 Mysticism1
    Clothing1 Mapmaking2
    Perspective4
    Archery1 Optics3
    2  3  8  2  0  0 

The Splayed Man:
    initial hand: Tools1 and Agriculture1
    achievement(s): 
    score: (9) 1 2 3 3
     Physics5 Tools1 Calendar2
    Enterprise4 Societies5 Reformation4
     Paper3 Currency2
    Anatomy4
    Gunpowder4
    1  3  5  6  3  0 


Game log Jfrisch melds Masonry1 and goes first. The Splayed Man melds Tools1.
Jfrisch's turn 1 — Jfrisch draws Mysticism1.
The Splayed Man's turn 1 — The Splayed Man draws Writing1. The Splayed Man draws Code of Laws1.
Jfrisch's turn 2 — Jfrisch draws Sailing1. Jfrisch draws Clothing1.
The Splayed Man's turn 2 — The Splayed Man draws Domestication1. The Splayed Man applies the dogma of Tools1. ... The Splayed Man returns Agriculture1, Code of Laws1, and Domestication1. ... The Splayed Man draws and melds Paper3. ... The Splayed Man returns nothing.
Jfrisch's turn 3 — Jfrisch melds Clothing1. Jfrisch applies the dogma of Clothing1. ... Jfrisch melds Mysticism1. ... Jfrisch draws and scores Metalworking1 and Pottery1.
The Splayed Man's turn 3 — The Splayed Man melds Writing1. The Splayed Man applies the dogma of Paper3. ... The Splayed Man splays their blue cards left. ... The Splayed Man draws Reformation4.
Jfrisch's turn 4 — Jfrisch applies the dogma of Clothing1. ... Jfrisch melds Archery1. ... Jfrisch draws and scores City States1, Oars1, and Agriculture1. Jfrisch applies the dogma of Clothing1. ... Jfrisch has no card to meld. ... Jfrisch draws and scores Code of Laws1, Domestication1, and Mathematics2. ... Jfrisch achieves Monument!
The Splayed Man's turn 4 — The Splayed Man applies the dogma of Paper3. ... The Splayed Man draws Printing Press4. The Splayed Man melds Reformation4.
Jfrisch's turn 5 — Jfrisch achieves age 1 – Prehistory! Jfrisch applies the dogma of Archery1. ... demands are made of The Splayed Man. ... The Splayed Man draws Canal Building2. ... The Splayed Man transfers Printing Press4 to Jfrisch's hand.
The Splayed Man's turn 5 — The Splayed Man applies the dogma of Paper3. ... The Splayed Man draws Experimentation4. The Splayed Man melds Experimentation4.
Jfrisch's turn 6 — Jfrisch applies the dogma of Mysticism1. ... Jfrisch draws and melds Construction2 and then draws Philosophy2. Jfrisch applies the dogma of Mysticism1. ... Jfrisch draws and melds Monotheism2 and then draws Fermenting2.
The Splayed Man's turn 6 — The Splayed Man applies the dogma of Paper3. ... The Splayed Man draws Invention4. The Splayed Man applies the dogma of Experimentation4. ... The Splayed Man draws and melds Societies5.
Jfrisch's turn 7 — Jfrisch applies the dogma of Monotheism2. ... demands are made of The Splayed Man. ... The Splayed Man transfers Experimentation4 to Jfrisch's score pile. ... The Splayed Man draws and tucks Currency2. ... Jfrisch draws and tucks Mapmaking2. Jfrisch applies the dogma of Monotheism2. ... demands are made of The Splayed Man. ... The Splayed Man transfers Writing1 to Jfrisch's score pile. ... The Splayed Man draws and tucks Calendar2. ... Jfrisch draws and tucks Optics3.
The Splayed Man's turn 7 — The Splayed Man applies the dogma of Paper3. ... The Splayed Man splays their green cards left. ... The Splayed Man draws Enterprise4. The Splayed Man melds Enterprise4.
Jfrisch's turn 8 — Jfrisch melds Printing Press4. Jfrisch applies the dogma of Construction2. ... demands are made of The Splayed Man. ... The Splayed Man transfers Canal Building2 and Invention4 to Jfrisch's hand. ... The Splayed Man draws Feudalism3. ... Jfrisch achieves Empire!
The Splayed Man's turn 8 — The Splayed Man draws Anatomy4. The Splayed Man melds Anatomy4.
Jfrisch's turn 9 — Jfrisch achieves age 2 – Classical! Jfrisch draws Navigation4.
The Splayed Man's turn 9 — The Splayed Man applies the dogma of Paper3. ... The Splayed Man splays their blue cards left. ... The Splayed Man draws Perspective4 and Gunpowder4. The Splayed Man melds Gunpowder4.
Jfrisch's turn 10 — Jfrisch melds Philosophy2. Jfrisch applies the dogma of Construction2. ... demands are made of The Splayed Man. ... The Splayed Man transfers Feudalism3 and Perspective4 to Jfrisch's hand. ... The Splayed Man draws Machinery3.
The Splayed Man's turn 10 — The Splayed Man applies the dogma of Gunpowder4. ... demands are made of Jfrisch. ... Jfrisch transfers Masonry1 to The Splayed Man's score pile. ... The Splayed Man draws and scores Alchemy3. The Splayed Man applies the dogma of Gunpowder4. ... demands are made of Jfrisch. ... Jfrisch transfers Construction2 to The Splayed Man's score pile. ... The Splayed Man draws and scores Compass3.
Jfrisch's turn 11 — Jfrisch melds Perspective4. Jfrisch applies the dogma of Perspective4. ... Jfrisch returns Sailing1. ... Jfrisch scores Canal Building2, Invention4, Navigation4, and Feudalism3.
The Splayed Man's turn 11 — The Splayed Man draws Physics5. The Splayed Man melds Physics5.
Jfrisch's turn 12 — Jfrisch achieves age 3 – Medieval! Jfrisch achieves age 4 – Renaissance! Jfrisch wins by achievements!