carstimon wins by achievements! carstimon: initial hand: City States1 and Archery1 achievement(s): 1 – Prehistory Empire 2 – Classical 4 – Renaissance 3 – Medieval 5 – Exploration score: (29) 3 4 4 5 5 8 Tools1 City States1 Mass Media8 Currency2 Clothing1 The Wheel1 Agriculture1 The Pirate Code5 Construction2 Metalworking1 Oars1 23
4
4
1
1
infamouswhiteknight: initial hand: Mysticism1 and Masonry1 achievement(s): Monument score: (3) 3 Calendar2 Reformation4 Code of Laws1 Mysticism1 Sailing1
Vaccination6 Fermenting2 Domestication1 Masonry1 Machinery3 Statistics5 Perspective4 Canal Building2 Mobility8 2
13
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4
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Game log carstimon melds City States1 and goes first. infamouswhiteknight melds Masonry1.
— carstimon's turn 1 — carstimon draws The Wheel1.
— infamouswhiteknight's turn 1 — infamouswhiteknight draws Domestication1. infamouswhiteknight draws Sailing1.
— carstimon's turn 2 — carstimon melds The Wheel1. carstimon applies the dogma of The Wheel1. ... carstimon draws Pottery1 and Clothing1.
— infamouswhiteknight's turn 2 — infamouswhiteknight draws Metalworking1. infamouswhiteknight draws Code of Laws1.
— carstimon's turn 3 — carstimon applies the dogma of The Wheel1. ... carstimon draws Agriculture1 and Tools1. carstimon applies the dogma of The Wheel1. ... carstimon draws Oars1 and Canal Building2.
— infamouswhiteknight's turn 3 — infamouswhiteknight draws Fermenting2. infamouswhiteknight applies the dogma of Masonry1. ...effects are shared with carstimon. ... carstimon melds Oars1 and Tools1. ... infamouswhiteknight melds Mysticism1, Domestication1, Fermenting2, and Metalworking1. ... infamouswhiteknight achieves Monument! ... infamouswhiteknight draws Monotheism2 as a sharing bonus.
— carstimon's turn 4 — carstimon melds Clothing1. carstimon applies the dogma of Clothing1. ...effects are shared with infamouswhiteknight. ... infamouswhiteknight melds Sailing1. ... carstimon melds Agriculture1. ... infamouswhiteknight has no unique colors. ... carstimon draws and scores Philosophy2. ... carstimon draws Currency2 as a sharing bonus.
— infamouswhiteknight's turn 4 — infamouswhiteknight melds Code of Laws1. infamouswhiteknight draws Mathematics2.
— carstimon's turn 5 — carstimon melds Currency2. carstimon applies the dogma of City States1. ...demands are made of infamouswhiteknight. ... infamouswhiteknight transfers Metalworking1 to carstimon's board. ... infamouswhiteknight draws Mapmaking2.
— infamouswhiteknight's turn 5 — infamouswhiteknight draws Calendar2. infamouswhiteknight melds Calendar2.
— carstimon's turn 6 — carstimon applies the dogma of Agriculture1. ...effects are shared with infamouswhiteknight. ... infamouswhiteknight returns Mapmaking2. ... infamouswhiteknight draws and scores Medicine3. ... carstimon returns Canal Building2. ... carstimon draws and scores Alchemy3. ... carstimon draws Construction2 as a sharing bonus. carstimon achieves age 1 – Prehistory!
— infamouswhiteknight's turn 6 — infamouswhiteknight applies the dogma of Fermenting2. ... infamouswhiteknight draws Mapmaking2, Canal Building2, and Feudalism3. infamouswhiteknight applies the dogma of Fermenting2. ... infamouswhiteknight draws Paper3, Machinery3, and Compass3.
— carstimon's turn 7 — carstimon melds Construction2. carstimon applies the dogma of Construction2. ...demands are made of infamouswhiteknight. ... infamouswhiteknight transfers Monotheism2 and Mapmaking2 to carstimon's hand. ... infamouswhiteknight draws Education3. ... carstimon achieves Empire!
— infamouswhiteknight's turn 7 — infamouswhiteknight applies the dogma of Fermenting2. ... infamouswhiteknight draws Optics3, Translation3, and Colonialism4. infamouswhiteknight applies the dogma of Fermenting2. ... infamouswhiteknight draws Gunpowder4, Perspective4, and Printing Press4.
— carstimon's turn 8 — carstimon draws Invention4. carstimon draws Navigation4.
— infamouswhiteknight's turn 8 — infamouswhiteknight applies the dogma of Fermenting2. ... infamouswhiteknight draws Enterprise4, Experimentation4, and Reformation4. infamouswhiteknight melds Reformation4.
— carstimon's turn 9 — carstimon draws The Pirate Code5. carstimon draws Physics5.
— infamouswhiteknight's turn 9 — infamouswhiteknight applies the dogma of Fermenting2. ... infamouswhiteknight draws Banking5, Coal5, Statistics5, and Societies5. infamouswhiteknight applies the dogma of Reformation4. ... infamouswhiteknight tucks Machinery3, Statistics5, Perspective4, and Canal Building2. ... infamouswhiteknight splays his yellow cards right.
— carstimon's turn 10 — carstimon melds The Pirate Code5. carstimon applies the dogma of Currency2. ... carstimon returns Archery1, Monotheism2, Navigation4, and Physics5. ... carstimon draws and scores Monotheism2, Navigation4, Steam Engine5, and Chemistry5.
— infamouswhiteknight's turn 10 — infamouswhiteknight applies the dogma of Fermenting2. ... infamouswhiteknight draws Astronomy5, Physics5, Vaccination6, Atomic Theory6, and Metric System6. infamouswhiteknight applies the dogma of Fermenting2. ... infamouswhiteknight draws Industrialization6, Machine Tools6, Canning6, Emancipation6, and Encyclopedia6.
— carstimon's turn 11 — carstimon achieves age 2 – Classical! carstimon achieves age 4 – Renaissance!
— infamouswhiteknight's turn 11 — infamouswhiteknight applies the dogma of Fermenting2. ... infamouswhiteknight draws Classification6, Lighting7, Publications7, Evolution7, and Refrigeration7. infamouswhiteknight applies the dogma of Fermenting2. ... infamouswhiteknight draws Railroad7, Electricity7, Sanitation7, Bicycle7, and Explosives7.
— carstimon's turn 12 — carstimon achieves age 3 – Medieval! carstimon applies the dogma of Currency2. ... carstimon returns Pottery1, Mapmaking2, and Invention4. ... carstimon draws and scores Mapmaking2, Invention4, and Skyscrapers8.
— infamouswhiteknight's turn 12 — infamouswhiteknight melds Vaccination6. infamouswhiteknight applies the dogma of Vaccination6. ...demands are made of carstimon. ... carstimon returns Mapmaking2, Monotheism2, and Philosophy2. ... carstimon draws and melds Mass Media8. ... infamouswhiteknight draws and melds Mobility8.
— carstimon's turn 13 — carstimon achieves age 5 – Exploration! carstimon wins by achievements!