Dsell wins by achievements!
apanda:
initial hand: City States1 and Oars1
achievement(s): World 4 – Renaissance 5 – Exploration
score: (35) 2 3 4 6 6 7 7
Translation3 Pottery1 Tools1 Printing Press4 Atomic Theory6
Code of Laws1 Mysticism1 City States1 Astronomy5 Railroad7
Classification6 Navigation4 Banking5 Measurement5 Electricity7
Steam Engine5 Perspective4 Domestication1 Agriculture1
Gunpowder4 Colonialism4 Metalworking1 Archery1 Oars1 Engineering3 Industrialization6
6
4
3
8
5
0
Dsell:
initial hand: Writing1 and Masonry1
achievement(s): Monument Wonder 1 – Prehistory 2 – Classical 3 – Medieval 6 – Enlightenment
score: (32) 2 5 5 6 7 7
Calendar2 Writing1 Mathematics2
Philosophy2 Reformation4 Monotheism2 Education3
Metric System6 Invention4 Paper3 Clothing1 The Wheel1 Mapmaking2
Fermenting2 Masonry1 Medicine3
Machine Tools6 Optics3 Road Building2
5
7
10
5
4
0
Game log
apanda melds Oars1 and goes first.
Dsell melds Writing1.
— apanda's turn 1 —
apanda applies the dogma of Oars1.
...
demands are made of Dsell.
... Dsell has nothing to transfer.
... apanda draws Domestication1.
— Dsell's turn 1 —
Dsell applies the dogma of Writing1.
... Dsell draws Fermenting2.
Dsell applies the dogma of Writing1.
... Dsell draws Philosophy2.
— apanda's turn 2 —
apanda melds Domestication1.
apanda applies the dogma of Domestication1.
... apanda melds City States1.
... apanda draws Mysticism1.
— Dsell's turn 2 —
Dsell applies the dogma of Writing1.
... Dsell draws Monotheism2.
Dsell applies the dogma of Writing1.
... Dsell draws Road Building2.
— apanda's turn 3 —
apanda applies the dogma of Oars1.
...
demands are made of Dsell.
... Dsell has nothing to transfer.
... apanda draws Archery1.
apanda applies the dogma of Domestication1.
... apanda melds Mysticism1.
... apanda draws Metalworking1.
— Dsell's turn 3 —
Dsell applies the dogma of Writing1.
... Dsell draws Canal Building2.
Dsell applies the dogma of Writing1.
... Dsell draws Currency2.
— apanda's turn 4 —
apanda applies the dogma of Oars1.
...
demands are made of Dsell.
... Dsell transfers Canal Building2 to apanda's score pile.
... Dsell draws The Wheel1.
apanda applies the dogma of Oars1.
...
demands are made of Dsell.
... Dsell transfers Currency2 to apanda's score pile.
... Dsell draws Clothing1.
— Dsell's turn 4 —
Dsell melds Masonry1.
Dsell applies the dogma of Masonry1.
...
effects are shared with apanda.
... apanda melds Archery1 and Metalworking1.
... Dsell melds Fermenting2, Monotheism2, Road Building2, and The Wheel1.
... Dsell achieves Monument!
... Dsell draws Calendar2 as a sharing bonus.
— apanda's turn 5 —
apanda draws Tools1.
apanda draws Agriculture1.
— Dsell's turn 5 —
Dsell melds Clothing1.
Dsell applies the dogma of Fermenting2.
... Dsell draws Mapmaking2 and Mathematics2.
— apanda's turn 6 —
apanda applies the dogma of Metalworking1.
... apanda draws Code of Laws1.
apanda applies the dogma of Mysticism1.
... apanda draws Pottery1.
— Dsell's turn 6 —
Dsell melds Calendar2.
Dsell applies the dogma of Fermenting2.
... Dsell draws Paper3, Education3, and Medicine3.
— apanda's turn 7 —
apanda melds Pottery1.
apanda melds Code of Laws1.
— Dsell's turn 7 —
Dsell melds Paper3.
Dsell applies the dogma of Paper3.
... Dsell splays his green cards left.
... Dsell draws Experimentation4.
— apanda's turn 8 —
apanda applies the dogma of Code of Laws1.
... apanda tucks Tools1.
... apanda splays her blue cards left.
apanda applies the dogma of Code of Laws1.
... apanda tucks Agriculture1.
... apanda splays her yellow cards left.
— Dsell's turn 8 —
Dsell applies the dogma of Paper3.
... Dsell splays his blue cards left.
... Dsell draws Invention4 and Reformation4.
Dsell melds Reformation4.
— apanda's turn 9 —
apanda applies the dogma of Metalworking1.
... apanda draws Translation3.
apanda applies the dogma of Domestication1.
... apanda melds Translation3.
... apanda draws Engineering3.
— Dsell's turn 9 —
Dsell applies the dogma of Reformation4.
... Dsell tucks Medicine3, Mathematics2, Mapmaking2, and Education3.
... Dsell splays his yellow cards right.
Dsell applies the dogma of Fermenting2.
... Dsell draws Alchemy3, Compass3, Optics3, and Feudalism3.
— apanda's turn 10 —
apanda applies the dogma of Code of Laws1.
... apanda tucks Engineering3.
... apanda splays her red cards left.
apanda applies the dogma of Metalworking1.
... apanda draws Colonialism4.
— Dsell's turn 10 —
Dsell melds Optics3.
Dsell applies the dogma of Reformation4.
... Dsell splays his purple cards right.
— apanda's turn 11 —
apanda applies the dogma of Domestication1.
... apanda melds Colonialism4.
... apanda draws Perspective4.
apanda applies the dogma of Colonialism4.
... apanda draws and tucks Navigation4.
... apanda draws and tucks Printing Press4.
... apanda draws and tucks Anatomy4.
— Dsell's turn 11 —
Dsell melds Philosophy2.
Dsell applies the dogma of Philosophy2.
... Dsell splays his red cards left.
... Dsell scores Alchemy3.
— apanda's turn 12 —
apanda draws Gunpowder4.
apanda applies the dogma of Colonialism4.
... apanda draws and tucks Astronomy5.
... apanda draws and tucks Banking5.
... apanda draws and tucks Measurement5.
— Dsell's turn 12 —
Dsell melds Invention4.
Dsell applies the dogma of Invention4.
... Dsell splays his green cards right.
... Dsell draws and scores Coal5.
... Dsell achieves Wonder!
— apanda's turn 13 —
apanda applies the dogma of Domestication1.
... apanda melds Gunpowder4.
... apanda draws Steam Engine5.
apanda applies the dogma of Translation3.
... apanda achieves World!
— Dsell's turn 13 —
Dsell applies the dogma of Invention4.
... Dsell splays his blue cards right.
... Dsell draws and scores Societies5.
Dsell achieves age 1 – Prehistory!
— apanda's turn 14 —
apanda applies the dogma of Navigation4.
...
demands are made of Dsell.
... Dsell transfers Alchemy3 to apanda's score pile.
apanda applies the dogma of Domestication1.
... apanda melds Perspective4.
... apanda draws Physics5.
— Dsell's turn 14 —
Dsell achieves age 2 – Classical!
Dsell applies the dogma of Fermenting2.
... Dsell draws Statistics5, Chemistry5, and Machine Tools6.
— apanda's turn 15 —
apanda melds Steam Engine5.
apanda applies the dogma of Steam Engine5.
... apanda draws and tucks Atomic Theory6 and Canning6.
... apanda scores Canning6 from her board.
— Dsell's turn 15 —
Dsell applies the dogma of Optics3.
...
effects are shared with apanda.
... apanda draws and melds Classification6.
... apanda transfers Canal Building2 to Dsell's score pile.
... Dsell draws and melds Metric System6.
... Dsell draws and scores Democracy6.
... Dsell draws Encyclopedia6 as a sharing bonus.
Dsell achieves age 3 – Medieval!
— apanda's turn 16 —
apanda applies the dogma of Steam Engine5.
... apanda draws and tucks Vaccination6 and Industrialization6.
... apanda scores Vaccination6 from her board.
apanda applies the dogma of Steam Engine5.
... apanda draws and tucks Electricity7 and Railroad7.
... apanda scores Anatomy4 from her board.
— Dsell's turn 16 —
Dsell melds Machine Tools6.
Dsell applies the dogma of Machine Tools6.
...
effects are shared with apanda.
... apanda draws and scores Lighting7.
... Dsell draws and scores Evolution7.
... Dsell draws Bicycle7 as a sharing bonus.
— apanda's turn 17 —
apanda achieves age 4 – Renaissance!
apanda achieves age 5 – Exploration!
— Dsell's turn 17 —
Dsell applies the dogma of Machine Tools6.
...
effects are shared with apanda.
... apanda draws and scores Publications7.
... Dsell draws and scores Explosives7.
... Dsell draws Refrigeration7 as a sharing bonus.
Dsell achieves age 6 – Enlightenment!
Dsell wins by achievements!