Razzishi wins by achievements!

Razzishi:
    initial hand: Clothing1 and Metalworking1
    achievement(s):  1 – Prehistory 2 – Classical Monument 6 – Enlightenment 7 – Romance Empire
    score: (16) 3 3 5 5
    Atomic Theory6
    Railroad7 Emancipation6 Astronomy5 Enterprise4 City States1
    Bicycle7 Metric System6
    Sanitation7 Steam Engine5
     Colonialism4 Optics3 Archery1 Metalworking1 Machine Tools6 Industrialization6
    3  3  5  5  6  3 

frodex:
    initial hand: Tools1 and The Wheel1
    achievement(s):  3 – Medieval 4 – Renaissance 5 – Exploration
    score: (25) 3 3 4 4 5 6
     Publications7 Calendar2 Physics5 Printing Press4 Mathematics2 Alchemy3 Tools1
    Societies5 Philosophy2
     Vaccination6 Statistics5 Anatomy4 Medicine3
    Gunpowder4
    2  6  6  5  3  1 


Game log Razzishi melds Clothing1 and goes first. frodex melds The Wheel1.
Razzishi's turn 1 — Razzishi applies the dogma of Clothing1. ... Razzishi melds Metalworking1. ... Razzishi draws and scores Code of Laws1.
frodex's turn 1 — frodex applies the dogma of The Wheel1. ... effects are shared with Razzishi. ... Razzishi draws Agriculture1 and City States1. ... frodex draws Domestication1 and Masonry1. ... frodex draws Sailing1 as a sharing bonus. frodex applies the dogma of The Wheel1. ... effects are shared with Razzishi. ... Razzishi draws Writing1 and Archery1. ... frodex draws Oars1 and Pottery1. ... frodex draws Mapmaking2 as a sharing bonus.
Razzishi's turn 2 — Razzishi applies the dogma of Clothing1. ... Razzishi melds Writing1. ... Razzishi draws and scores Construction2 and Fermenting2. Razzishi achieves age 1 – Prehistory!
frodex's turn 2 — frodex melds Tools1. frodex applies the dogma of Tools1. ... effects are shared with Razzishi. ... frodex returns Pottery1, Sailing1, and Domestication1. ... frodex draws and melds Medicine3. ... Razzishi returns nothing. ... frodex returns nothing.
Razzishi's turn 3 — Razzishi melds Agriculture1. Razzishi applies the dogma of Clothing1. ... Razzishi melds City States1. ... Razzishi draws and scores Pottery1 and Sailing1.
frodex's turn 3 — frodex applies the dogma of The Wheel1. ... effects are shared with Razzishi. ... Razzishi draws Domestication1 and Canal Building2. ... frodex draws Mathematics2 and Philosophy2. ... frodex draws Alchemy3 as a sharing bonus. frodex melds Alchemy3.
Razzishi's turn 4 — Razzishi applies the dogma of City States1. ... demands are made of frodex. ... frodex transfers The Wheel1 to Razzishi's board. ... frodex draws Monotheism2. Razzishi applies the dogma of Agriculture1. ... effects are shared with frodex. ... frodex returns Masonry1. ... frodex draws and scores Road Building2. ... Razzishi returns Canal Building2. ... Razzishi draws and scores Engineering3. ... Razzishi draws Masonry1 as a sharing bonus.
frodex's turn 4 — frodex applies the dogma of Medicine3. ... demands are made of no one. frodex melds Mathematics2.
Razzishi's turn 5 — Razzishi applies the dogma of Metalworking1. ... Razzishi draws Calendar2. Razzishi melds Calendar2.
frodex's turn 5 — frodex applies the dogma of Mathematics2. ... frodex returns Monotheism2. ... frodex draws and melds Compass3. frodex draws Feudalism3.
Razzishi's turn 6 — Razzishi achieves age 2 – Classical! Razzishi applies the dogma of Calendar2. ... Razzishi draws Machinery3 and Optics3.
frodex's turn 6 — frodex applies the dogma of Mathematics2. ... frodex returns Feudalism3. ... frodex draws and melds Anatomy4. frodex melds Philosophy2.
Razzishi's turn 7 — Razzishi applies the dogma of The Wheel1. ... Razzishi draws Canal Building2 and Monotheism2. Razzishi melds Masonry1.
frodex's turn 7 — frodex draws Gunpowder4. frodex melds Gunpowder4.
Razzishi's turn 8 — Razzishi applies the dogma of Masonry1. ... Razzishi melds Archery1, Domestication1, Machinery3, and Monotheism2. ... Razzishi achieves Monument! Razzishi melds Optics3.
frodex's turn 8 — frodex applies the dogma of Gunpowder4. ... demands are made of Razzishi. ... Razzishi transfers The Wheel1 to frodex's score pile. ... frodex draws and scores Education3. frodex applies the dogma of Gunpowder4. ... demands are made of Razzishi. ... Razzishi transfers Machinery3 to frodex's score pile. ... frodex draws and scores Paper3.
Razzishi's turn 9 — Razzishi applies the dogma of Optics3. ... Razzishi draws and melds Feudalism3. ... No opponents have fewer points than Razzishi. Razzishi applies the dogma of Domestication1. ... Razzishi melds Canal Building2. ... Razzishi draws Perspective4.
frodex's turn 9 — frodex applies the dogma of Gunpowder4. ... demands are made of Razzishi. ... Razzishi transfers Feudalism3 to frodex's score pile. ... frodex draws and scores Experimentation4. frodex applies the dogma of Gunpowder4. ... demands are made of Razzishi. ... Razzishi transfers Monotheism2 to frodex's score pile. ... frodex draws and scores Reformation4.
Razzishi's turn 10 — Razzishi applies the dogma of Optics3. ... Razzishi draws and melds Colonialism4. ... No opponents have fewer points than Razzishi. Razzishi applies the dogma of Calendar2. ... Razzishi draws Enterprise4 and Navigation4.
frodex's turn 10 — frodex achieves age 3 – Medieval! frodex achieves age 4 – Renaissance!
Razzishi's turn 11 — Razzishi melds Enterprise4. Razzishi applies the dogma of Enterprise4. ... demands are made of frodex. ... frodex transfers Compass3 from their board to Razzishi's. ... frodex draws and melds Printing Press4. ... Razzishi splays their green cards right.
frodex's turn 11 — frodex draws Statistics5. frodex melds Statistics5.
Razzishi's turn 12 — Razzishi applies the dogma of Calendar2. ... Razzishi draws Steam Engine5 and Banking5. Razzishi applies the dogma of Calendar2. ... Razzishi draws The Pirate Code5 and Astronomy5.
frodex's turn 12 — frodex achieves age 5 – Exploration! frodex applies the dogma of Philosophy2. ... frodex splays his yellow cards left. ... frodex scores Mapmaking2.
Razzishi's turn 13 — Razzishi melds The Pirate Code5. Razzishi applies the dogma of The Pirate Code5. ... demands are made of frodex. ... frodex transfers The Wheel1 and Mapmaking2 from his score pile to Razzishi's. ... Razzishi scores Canal Building2 from their board.
frodex's turn 13 — frodex applies the dogma of Philosophy2. ... frodex splays his blue cards left. ... frodex scores Oars1. frodex draws Societies5.
Razzishi's turn 14 — Razzishi applies the dogma of The Pirate Code5. ... demands are made of frodex. ... frodex transfers Oars1 and Monotheism2 from his score pile to Razzishi's. ... Razzishi scores Domestication1 from their board. Razzishi applies the dogma of The Pirate Code5. ... demands are made of frodex. ... frodex transfers Road Building2 and Education3 from his score pile to Razzishi's. ... Razzishi scores Compass3 from their board.
frodex's turn 14 — frodex draws Physics5. frodex melds Physics5.
Razzishi's turn 15 — Razzishi melds Astronomy5. Razzishi applies the dogma of Astronomy5. ... effects are shared with frodex. ... frodex draws Democracy6. ... Razzishi draws Emancipation6. ... Razzishi draws Coal5 as a sharing bonus.
frodex's turn 15 — frodex applies the dogma of Gunpowder4. ... demands are made of Razzishi. ... Razzishi transfers Masonry1 to frodex's score pile. ... frodex draws and scores Chemistry5. frodex applies the dogma of Philosophy2. ... frodex scores Democracy6.
Razzishi's turn 16 — Razzishi melds Emancipation6. Razzishi applies the dogma of The Pirate Code5. ... demands are made of frodex. ... frodex transfers Masonry1 and Feudalism3 from his score pile to Razzishi's. ... Razzishi scores Clothing1 from their board.
frodex's turn 16 — frodex applies the dogma of Physics5. ... frodex draws Canning6, Vaccination6, and Metric System6. ... frodex returns Societies5, Canning6, Vaccination6, and Metric System6. frodex draws Societies5.
Razzishi's turn 17 — Razzishi achieves age 6 – Enlightenment! Razzishi melds Coal5.
frodex's turn 17 — frodex melds Societies5. frodex applies the dogma of Societies5. ... demands are made of Razzishi. ... Razzishi transfers Calendar2 from their board to frodex's. ... Razzishi draws Encyclopedia6.
Razzishi's turn 18 — Razzishi applies the dogma of Coal5. ... Razzishi draws and tucks Machine Tools6. ... Razzishi splays their red cards right. ... Razzishi scores Writing1. Razzishi melds Steam Engine5.
frodex's turn 18 — frodex applies the dogma of Statistics5. ... demands are made of Razzishi. ... Razzishi draws Compass3 from their score pile. ... frodex splays his yellow cards right. frodex applies the dogma of Statistics5. ... demands are made of Razzishi. ... Razzishi draws Education3 from their score pile.
Razzishi's turn 19 — Razzishi applies the dogma of Steam Engine5. ... Razzishi draws and tucks Atomic Theory6 and Industrialization6. ... Razzishi scores Agriculture1 from their board. Razzishi applies the dogma of Atomic Theory6. ... Razzishi draws and melds Railroad7.
frodex's turn 19 — frodex applies the dogma of Calendar2. ... frodex draws Canning6 and Vaccination6. frodex melds Vaccination6.
Razzishi's turn 20 — Razzishi applies the dogma of Coal5. ... Razzishi draws and tucks Metric System6. ... Razzishi scores Coal5 and The Pirate Code5. Razzishi achieves age 7 – Romance!
frodex's turn 20 — frodex applies the dogma of Vaccination6. ... demands are made of Razzishi. ... Razzishi returns Agriculture1, Clothing1, Code of Laws1, Domestication1, Masonry1, Oars1, Pottery1, Sailing1, The Wheel1, and Writing1. ... Razzishi draws and melds Sanitation7. ... frodex draws and melds Publications7. frodex applies the dogma of Vaccination6. ... demands are made of Razzishi. ... Razzishi returns Canal Building2, Construction2, Fermenting2, Mapmaking2, Monotheism2, and Road Building2. ... Razzishi draws and melds Bicycle7. ... Razzishi achieves Empire! Razzishi wins by achievements!