JoeThePirate wins by score!

JoeThePirate:
    initial hand: City States1 and Ice Skates1
    achievement(s):  Wonder Monument Heritage History
    score: (13)      
     Experimentation4 Alchemy3 Mathematics2 Almanac3 Magnifying Glass3 Translation3 Encyclopedia6 Atomic Theory6 X-Ray8 Radio Telescope8 Photography7 Typewriter7 Evolution7
     Emancipation6 Sunglasses3 Education3 Democracy6 Saxophone7 Ice Cream7 Railroad7 Lighting7
     Measurement5 Ice Skates1 Charitable Trust3 Homing Pigeons3 Classification6 Jeans7 Telegraph7 Bicycle7
     Pencil4 Barometer4 Deodorant3 Medicine3 Machinery3 Canning6 Vaccination6 Fertilizer7 Elevator7 Tractor8 Sanitation7
     Industrialization6 Gunpowder4 Colonialism4 Liquid Fire3 Engineering3 Machine Tools6 Machine Gun7 Rubber7 Combustion7 Bandage8 Explosives7
    2  16  22  12  14  3 


Game log JoeThePirate melds Ice Skates1 and goes first.
JoeThePirate's turn 1 — JoeThePirate draws Plumbing1. JoeThePirate draws Pottery1.
JoeThePirate's turn 2 — JoeThePirate applies the dogma of Ice Skates1. ... JoeThePirate returns City States1, Plumbing1, and Pottery1. ... JoeThePirate draws and melds Mathematics2. ... JoeThePirate draws and melds Monotheism2. ... JoeThePirate draws and foreshadows Compass3. ... JoeThePirate returns Monotheism2 from their board. JoeThePirate draws Road Building2.
JoeThePirate's turn 3 — JoeThePirate applies the dogma of Mathematics2. ... JoeThePirate returns Road Building2. ... JoeThePirate draws and melds Alchemy3. JoeThePirate applies the dogma of Alchemy3. ... JoeThePirate draws Enterprise4. ... JoeThePirate melds Enterprise4. ... JoeThePirate has no card to score.
JoeThePirate's turn 4 — JoeThePirate draws Anatomy4. JoeThePirate draws Barometer4.
JoeThePirate's turn 5 — JoeThePirate draws Perspective4. JoeThePirate draws Colonialism4.
JoeThePirate's turn 6 — JoeThePirate melds Barometer4. JoeThePirate melds Colonialism4.
JoeThePirate's turn 7 — JoeThePirate applies the dogma of Colonialism4. ... JoeThePirate draws and tucks Deodorant3. ... JoeThePirate draws and tucks Almanac3. JoeThePirate applies the dogma of Colonialism4. ... JoeThePirate draws and tucks Charitable Trust3. ... JoeThePirate draws and tucks Magnifying Glass3.
JoeThePirate's turn 8 — JoeThePirate applies the dogma of Colonialism4. ... JoeThePirate draws and tucks Liquid Fire3. JoeThePirate applies the dogma of Enterprise4. ... demands are made of no one. ... JoeThePirate splays their green cards right.
JoeThePirate's turn 9 — JoeThePirate applies the dogma of Colonialism4. ... JoeThePirate draws and tucks Homing Pigeons3. JoeThePirate applies the dogma of Colonialism4. ... JoeThePirate draws and tucks Sunglasses3.
JoeThePirate's turn 10 — JoeThePirate applies the dogma of Ice Skates1. ... JoeThePirate draws Pencil4. ... JoeThePirate returns Anatomy4 and Perspective4. ... JoeThePirate draws and foreshadows Paper3. ... JoeThePirate draws and foreshadows Feudalism3. ... JoeThePirate returns Enterprise4 from their board. JoeThePirate applies the dogma of Colonialism4. ... JoeThePirate draws and tucks Engineering3.
JoeThePirate's turn 11 — JoeThePirate applies the dogma of Colonialism4. ... JoeThePirate draws and tucks Medicine3. ... JoeThePirate draws and tucks Translation3. ... JoeThePirate draws and tucks Machinery3. JoeThePirate applies the dogma of Colonialism4. ... JoeThePirate draws and tucks Education3.
JoeThePirate's turn 12 — JoeThePirate applies the dogma of Sunglasses3. ... JoeThePirate has no card to score. ... JoeThePirate splays their purple cards right. JoeThePirate applies the dogma of Sunglasses3. ... JoeThePirate has no card to score. ... JoeThePirate splays their yellow cards right.
JoeThePirate's turn 13 — JoeThePirate melds Pencil4. JoeThePirate applies the dogma of Pencil4. ... JoeThePirate draws and melds Experimentation4. ... JoeThePirate has nothing to transfer. ... JoeThePirate draws Statistics5. ... JoeThePirate returns Statistics5. ... JoeThePirate draws Emancipation6. ... JoeThePirate foreshadows Emancipation6.
JoeThePirate's turn 14 — JoeThePirate applies the dogma of Pencil4. ... JoeThePirate draws and melds Gunpowder4. ... JoeThePirate has nothing to transfer. ... JoeThePirate draws Measurement5. ... JoeThePirate returns nothing. JoeThePirate melds Measurement5.
JoeThePirate's turn 15 — JoeThePirate applies the dogma of Measurement5. ... JoeThePirate draws Invention4. ... JoeThePirate splays their blue cards right. ... JoeThePirate draws Industrialization6. JoeThePirate melds Industrialization6. ... JoeThePirate melds Emancipation6 from their forecast. ... JoeThePirate applies the dogma of Emancipation6. ... ... demands are made of no one. ... ... JoeThePirate splays their red cards right. ... ... JoeThePirate achieves Wonder!
JoeThePirate's turn 16 — JoeThePirate applies the dogma of Industrialization6. ... JoeThePirate draws and tucks Machine Tools6, Canning6, and Encyclopedia6. JoeThePirate applies the dogma of Industrialization6. ... JoeThePirate draws and tucks Vaccination6, Classification6, and Democracy6. ... JoeThePirate achieves Monument! ... JoeThePirate draws and tucks Atomic Theory6.
JoeThePirate's turn 17 — JoeThePirate draws Electricity7. JoeThePirate applies the dogma of Industrialization6. ... JoeThePirate draws and tucks Machine Gun7, Saxophone7, Rubber7, Fertilizer7, and Jeans7.
JoeThePirate's turn 18 — JoeThePirate applies the dogma of Industrialization6. ... JoeThePirate draws and tucks X-Ray8. ... JoeThePirate achieves Heritage! ... JoeThePirate draws and tucks Radio Telescope8. ... JoeThePirate draws and tucks Ice Cream7, Photography7, and Elevator7. ... JoeThePirate achieves History! ... JoeThePirate draws and tucks Typewriter7, Telegraph7, and Combustion7. JoeThePirate applies the dogma of Industrialization6. ... JoeThePirate draws and tucks Bandage8 and Tractor8. ... JoeThePirate draws and tucks Railroad7, Lighting7, Explosives7, Bicycle7, Evolution7, and Sanitation7.
JoeThePirate's turn 19 — JoeThePirate applies the dogma of Measurement5. ... JoeThePirate draws Email9 and Suburbia9. ... JoeThePirate returns Suburbia9 and foreshadows Email9. ... JoeThePirate draws Chintz4. ... JoeThePirate splays their blue cards right. ... JoeThePirate attempts to draw a card above 10. JoeThePirate wins by score!