allfail wins by achievements!

allfail:
    initial hand: Agriculture1 and Domestication1
    achievement(s):  1 – Prehistory 2 – Classical 5 – Exploration 6 – Enlightenment 8 – Modern 7 – Romance
    score: (44) 5 5 5 5 7 8 9
    Quantum Theory8
     Coal5 The Pirate Code5 Flight8
    0  0  0  2  4  3 

Nixx:
    initial hand: Pottery1 and Tools1
    achievement(s):  3 – Medieval 4 – Renaissance
    score: (8) 8
    Code of Laws1
    Mass Media8 Metric System6
     Refrigeration7 Steam Engine5 Statistics5
    Industrialization6
    0  3  2  4  3  1 


Game log allfail melds Domestication1 and goes first. Nixx melds Tools1.
allfail's turn 1 — allfail draws The Wheel1.
Nixx's turn 1 — Nixx draws Archery1. Nixx draws Code of Laws1.
allfail's turn 2 — allfail applies the dogma of Domestication1. ... allfail melds The Wheel1. ... allfail draws Oars1. allfail applies the dogma of The Wheel1. ... allfail draws Clothing1 and Mysticism1.
Nixx's turn 2 — Nixx applies the dogma of Tools1. ... Nixx returns Pottery1, Archery1, and Code of Laws1. ... Nixx draws and melds Paper3. ... Nixx returns nothing. Nixx draws Engineering3.
allfail's turn 3 — allfail applies the dogma of Domestication1. ... allfail melds Clothing1. ... allfail draws Writing1. allfail applies the dogma of Clothing1. ... allfail melds Oars1. ... allfail draws and scores Sailing1 and Metalworking1.
Nixx's turn 3 — Nixx draws Machinery3. Nixx melds Machinery3.
allfail's turn 4 — allfail applies the dogma of Clothing1. ... effects are shared with Nixx. ... Nixx melds Engineering3. ... allfail melds Mysticism1. ... Nixx draws and scores Masonry1. ... allfail draws and scores Pottery1. ... allfail draws Archery1 as a sharing bonus. allfail applies the dogma of Clothing1. ... effects are shared with Nixx. ... Nixx has no card to meld. ... allfail melds Writing1. ... Nixx has no unique colors. ... allfail draws and scores Code of Laws1.
Nixx's turn 4 — Nixx draws Optics3. Nixx draws Compass3.
allfail's turn 5 — allfail applies the dogma of Mysticism1. ... allfail draws and melds Mapmaking2 and then draws Road Building2. allfail applies the dogma of Mapmaking2. ... demands are made of Nixx. ... Nixx transfers Masonry1 from his score pile to allfail's. ... allfail draws and scores Philosophy2.
Nixx's turn 5 — Nixx melds Optics3. Nixx applies the dogma of Paper3.
allfail's turn 6 — allfail applies the dogma of Mysticism1. ... allfail draws and melds Calendar2 and then draws Currency2. allfail applies the dogma of Mysticism1. ... allfail draws and melds Fermenting2 and then draws Mathematics2.
Nixx's turn 6 — Nixx draws Translation3. Nixx melds Translation3.
allfail's turn 7 — allfail applies the dogma of Fermenting2. ... allfail draws Canal Building2 and Construction2. allfail applies the dogma of Fermenting2. ... allfail draws Feudalism3 and Medicine3.
Nixx's turn 7 — Nixx applies the dogma of Paper3. ... Nixx splays his blue cards left. ... Nixx draws Invention4. Nixx applies the dogma of Paper3. ... Nixx draws Experimentation4.
allfail's turn 8 — allfail applies the dogma of Mysticism1. ... allfail draws and melds Alchemy3 and then draws Printing Press4. allfail applies the dogma of Mysticism1. ... allfail draws and melds Perspective4 and then draws Anatomy4.
Nixx's turn 8 — Nixx melds Experimentation4. Nixx applies the dogma of Experimentation4. ... Nixx draws and melds Astronomy5.
allfail's turn 9 — allfail applies the dogma of Mysticism1. ... allfail draws and melds Gunpowder4 and then draws Reformation4. allfail applies the dogma of Gunpowder4. ... demands are made of Nixx. ... Nixx transfers Machinery3 to allfail's score pile. ... allfail draws and scores Colonialism4.
Nixx's turn 9 — Nixx applies the dogma of Astronomy5. ... Nixx draws and melds Encyclopedia6. ... Nixx draws and melds Atomic Theory6. ... Nixx draws Canning6. Nixx applies the dogma of Atomic Theory6. ... Nixx splays his blue cards right. ... Nixx draws and melds Explosives7.
allfail's turn 10 — allfail melds Reformation4. allfail applies the dogma of Reformation4. ... allfail tucks Medicine3 and Anatomy4. ... allfail splays their yellow cards right.
Nixx's turn 10 — Nixx applies the dogma of Atomic Theory6. ... Nixx draws and melds Lighting7. Nixx applies the dogma of Atomic Theory6. ... Nixx draws and melds Electricity7.
allfail's turn 11 — allfail melds Road Building2. allfail applies the dogma of Road Building2. ... allfail melds Printing Press4 and Archery1. ... allfail transfers Archery1 to Nixx's board and Nixx's Electricity7 to theirs.
Nixx's turn 11 — Nixx applies the dogma of Atomic Theory6. ... Nixx draws and melds Bicycle7. Nixx applies the dogma of Bicycle7. ... Nixx exchanges his hand (Compass3, Invention4, and Canning6) and his score pile (nothing).
allfail's turn 12 — allfail achieves age 1 – Prehistory! allfail achieves age 2 – Classical!
Nixx's turn 12 — Nixx applies the dogma of Atomic Theory6. ... Nixx draws and melds Combustion7. Nixx applies the dogma of Combustion7. ... demands are made of allfail. ... allfail transfers Code of Laws1 and Masonry1 from their score pile to Nixx's.
allfail's turn 13 — allfail applies the dogma of Reformation4. ... allfail tucks Agriculture1, Canal Building2, Feudalism3, and Currency2. ... allfail splays their purple cards right. allfail applies the dogma of Printing Press4. ... effects are shared with Nixx. ... Nixx returns Code of Laws1 from his score pile. ... Nixx draws Fission9. ... allfail returns Metalworking1 from their score pile. ... allfail draws Classification6. ... allfail splays their blue cards right. ... allfail draws Publications7 as a sharing bonus.
Nixx's turn 13 — Nixx applies the dogma of Combustion7. ... demands are made of allfail. ... allfail transfers Pottery1 and Sailing1 from their score pile to Nixx's. Nixx applies the dogma of Combustion7. ... demands are made of allfail. ... allfail transfers Philosophy2 and Machinery3 from their score pile to Nixx's.
allfail's turn 14 — allfail applies the dogma of Electricity7. ... allfail returns Road Building2, Reformation4, Printing Press4, and Perspective4. ... allfail draws Socialism8, Empiricism8, Antibiotics8, and Corporations8. allfail applies the dogma of Fermenting2. ... allfail draws Road Building2, Enterprise4, Reformation4, and Printing Press4.
Nixx's turn 14 — Nixx achieves age 3 – Medieval! Nixx achieves age 4 – Renaissance!
allfail's turn 15 — allfail melds Road Building2. allfail applies the dogma of Road Building2. ... allfail melds Publications7 and Socialism8. ... allfail transfers Road Building2 to Nixx's board and Nixx's Bicycle7 to theirs.
Nixx's turn 15 — Nixx applies the dogma of Atomic Theory6. ... Nixx draws and melds Sanitation7. Nixx melds Fission9.
allfail's turn 16 — allfail applies the dogma of Bicycle7. ... allfail exchanges their hand (Mathematics2, Construction2, Classification6, Empiricism8, Antibiotics8, Corporations8, Enterprise4, Reformation4, and Printing Press4) and their score pile (Colonialism4). allfail achieves age 5 – Exploration!
Nixx's turn 16 — Nixx applies the dogma of Fission9. ... demands are made of allfail. ... allfail draws Robotics10. ... All hands, boards, and score piles are removed from the game. Nixx draws Code of Laws1.
allfail's turn 17 — allfail draws Metalworking1. allfail draws Perspective4.
Nixx's turn 17 — Nixx draws Statistics5. Nixx draws Steam Engine5.
allfail's turn 18 — allfail draws Coal5. allfail melds Coal5.
Nixx's turn 18 — Nixx melds Steam Engine5. Nixx melds Code of Laws1.
allfail's turn 19 — allfail applies the dogma of Coal5. ... allfail draws and tucks Physics5. ... allfail scores nothing. allfail applies the dogma of Coal5. ... allfail draws and tucks Banking5. ... allfail scores nothing.
Nixx's turn 19 — Nixx draws Measurement5. Nixx applies the dogma of Code of Laws1. ... Nixx tucks Statistics5. ... Nixx splays his yellow cards left.
allfail's turn 20 — allfail applies the dogma of Coal5. ... allfail draws and tucks Chemistry5. ... allfail scores Physics5 and Chemistry5. allfail applies the dogma of Coal5. ... allfail draws and tucks The Pirate Code5. ... allfail splays their red cards right. ... allfail scores nothing.
Nixx's turn 20 — Nixx draws Industrialization6. Nixx melds Industrialization6.
allfail's turn 21 — allfail applies the dogma of Coal5. ... allfail draws and tucks Emancipation6. ... allfail scores nothing. allfail applies the dogma of Coal5. ... allfail draws and tucks Democracy6. ... allfail scores nothing.
Nixx's turn 21 — Nixx draws Metric System6. Nixx melds Metric System6.
allfail's turn 22 — allfail applies the dogma of Coal5. ... allfail draws and tucks Vaccination6. ... allfail scores nothing. allfail applies the dogma of Coal5. ... allfail draws and tucks Evolution7. ... allfail scores nothing.
Nixx's turn 22 — Nixx draws Refrigeration7. Nixx melds Refrigeration7.
allfail's turn 23 — allfail applies the dogma of Coal5. ... allfail draws and tucks Flight8. ... allfail scores Emancipation6 and Democracy6. allfail applies the dogma of Coal5. ... allfail draws and tucks Rocketry8. ... allfail scores Evolution7 and Rocketry8.
Nixx's turn 23 — Nixx draws Mobility8. Nixx applies the dogma of Refrigeration7. ... demands are made of allfail. ... allfail returns Metalworking1. ... Nixx scores Mobility8 from his hand.
allfail's turn 24 — allfail applies the dogma of Coal5. ... allfail draws and tucks Quantum Theory8. ... allfail scores nothing. allfail achieves age 6 – Enlightenment!
Nixx's turn 24 — Nixx draws Mass Media8. Nixx melds Mass Media8.
allfail's turn 25 — allfail applies the dogma of Coal5. ... allfail draws and tucks Ecology9. ... allfail scores Vaccination6 and Ecology9. allfail achieves age 8 – Modern!
Nixx's turn 25 — Nixx applies the dogma of Mass Media8. ... Nixx returns Measurement5. ... Nixx chooses the value 6. ... Nixx takes nothing from his score pile. ... Nixx takes Democracy6, Emancipation6, and Vaccination6 from allfail's score pile. ... Nixx returns Democracy6, Emancipation6, and Vaccination6. Nixx draws Satellites9.
allfail's turn 26 — allfail applies the dogma of Coal5. ... allfail draws and tucks Measurement5. ... allfail scores Banking5 and Measurement5. allfail achieves age 7 – Romance! allfail wins by achievements!