hi gl hf & gg wins by Globalization! hi gl hf & gg: initial hand: Masonry1 and Code of Laws1 achievement(s): 3 – Medieval 4 – Renaissance 5 – Exploration 6 – Enlightenment score: (29) 6 6 8 9Genetics9 Publications7 Atomic Theory6 Printing Press4 Writing1 Self Service10 Vaccination6 Medicine3 Agriculture1 Combustion7 Archery1 0
2
8
5
2
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Tombolo: initial hand: Pottery1 and Tools1 achievement(s): 1 – Prehistory 2 – Classical Universe World Empire score: (16) 6 10
Computers9 Quantum Theory8 Rocketry8 Physics5 Chemistry5 Experimentation4 Translation3 Tools1
Socialism8 Emancipation6 Democracy6 City States1 Reformation4 Societies5
Databases10 Mass Media8 Electricity7 Measurement5 The Wheel1 Classification6 Globalization10 Antibiotics8
Flight8 Mobility8 Gunpowder4 4
6
12
7
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Game log hi gl hf & gg melds Masonry1 and goes first. Tombolo melds Tools1.
— hi gl hf & gg's turn 1 — hi gl hf & gg draws Agriculture1.
— Tombolo's turn 1 — Tombolo draws Mysticism1. Tombolo draws Oars1.
— hi gl hf & gg's turn 2 — hi gl hf & gg melds Code of Laws1. hi gl hf & gg applies the dogma of Code of Laws1. ... hi gl hf & gg tucks Agriculture1. ... hi gl hf & gg splays their yellow cards left.
— Tombolo's turn 2 — Tombolo applies the dogma of Tools1. ... Tombolo returns Pottery1, Mysticism1, and Oars1. ... Tombolo draws and melds Translation3. ... Tombolo returns nothing. Tombolo draws Medicine3.
— hi gl hf & gg's turn 3 — hi gl hf & gg draws Domestication1. hi gl hf & gg draws City States1.
— Tombolo's turn 3 — Tombolo draws Paper3. Tombolo melds Paper3.
— hi gl hf & gg's turn 4 — hi gl hf & gg draws Clothing1. hi gl hf & gg draws The Wheel1.
— Tombolo's turn 4 — Tombolo applies the dogma of Paper3. ... Tombolo splays his blue cards left. ... Tombolo draws Gunpowder4. Tombolo melds Gunpowder4.
— hi gl hf & gg's turn 5 — hi gl hf & gg draws Writing1. hi gl hf & gg draws Archery1.
— Tombolo's turn 5 — Tombolo applies the dogma of Gunpowder4. ...demands are made of hi gl hf & gg. ... hi gl hf & gg transfers Masonry1 to Tombolo's score pile. ... Tombolo draws and scores Fermenting2. Tombolo draws Enterprise4.
— hi gl hf & gg's turn 6 — hi gl hf & gg melds Archery1. hi gl hf & gg applies the dogma of Archery1. ...demands are made of Tombolo. ... Tombolo draws Metalworking1. ... Tombolo transfers Enterprise4 to hi gl hf & gg's hand.
— Tombolo's turn 6 — Tombolo melds Medicine3. Tombolo melds Metalworking1.
— hi gl hf & gg's turn 7 — hi gl hf & gg melds Enterprise4. hi gl hf & gg melds Clothing1.
— Tombolo's turn 7 — Tombolo applies the dogma of Paper3. ... Tombolo draws Experimentation4. Tombolo applies the dogma of Paper3. ... Tombolo draws Colonialism4.
— hi gl hf & gg's turn 8 — hi gl hf & gg applies the dogma of Clothing1. ... hi gl hf & gg melds Writing1. ... hi gl hf & gg draws and scores Pottery1. hi gl hf & gg draws Printing Press4.
— Tombolo's turn 8 — Tombolo melds Experimentation4. Tombolo applies the dogma of Experimentation4. ... Tombolo draws and melds Societies5.
— hi gl hf & gg's turn 9 — hi gl hf & gg melds Printing Press4. hi gl hf & gg draws Navigation4.
— Tombolo's turn 9 — Tombolo applies the dogma of Experimentation4. ... Tombolo draws and melds Chemistry5. Tombolo applies the dogma of Chemistry5. ... Tombolo splays his blue cards right. ... Tombolo draws and scores Industrialization6. ... Tombolo returns Masonry1 from his score pile.
— hi gl hf & gg's turn 10 — hi gl hf & gg melds Navigation4. hi gl hf & gg applies the dogma of Enterprise4. ...demands are made of Tombolo. ... Tombolo transfers Paper3 from their board to hi gl hf & gg's. ... Tombolo draws and melds Reformation4. ... hi gl hf & gg splays their green cards right.
— Tombolo's turn 10 — Tombolo achieves age 1 – Prehistory! Tombolo applies the dogma of Chemistry5. ... Tombolo draws and scores Metric System6. ... Tombolo returns Fermenting2 from his score pile.
— hi gl hf & gg's turn 11 — hi gl hf & gg applies the dogma of Printing Press4. ... hi gl hf & gg returns Pottery1 from their score pile. ... hi gl hf & gg draws Atomic Theory6. ... hi gl hf & gg splays their blue cards right. hi gl hf & gg melds Atomic Theory6.
— Tombolo's turn 11 — Tombolo achieves age 2 – Classical! Tombolo draws Physics5.
— hi gl hf & gg's turn 12 — hi gl hf & gg applies the dogma of Atomic Theory6. ... hi gl hf & gg draws and melds Combustion7. hi gl hf & gg applies the dogma of Combustion7. ...demands are made of Tombolo. ... Tombolo transfers Industrialization6 and Metric System6 from his score pile to hi gl hf & gg's.
— Tombolo's turn 12 — Tombolo melds Physics5. Tombolo applies the dogma of Physics5. ...effects are shared with hi gl hf & gg. ... hi gl hf & gg draws Vaccination6, Democracy6, and Encyclopedia6. ... Tombolo draws Classification6, Emancipation6, and Machine Tools6. ... Tombolo draws Measurement5 as a sharing bonus.
— hi gl hf & gg's turn 13 — hi gl hf & gg applies the dogma of Atomic Theory6. ... hi gl hf & gg draws and melds Publications7. hi gl hf & gg applies the dogma of Enterprise4. ...demands are made of Tombolo. ... Tombolo transfers Medicine3 from their board to hi gl hf & gg's. ... Tombolo draws and melds Perspective4.
— Tombolo's turn 13 — Tombolo melds Classification6. Tombolo applies the dogma of Classification6. ... Tombolo reveals Emancipation6. ... Tombolo takes City States1 and Democracy6 from hi gl hf & gg's hand. ... Tombolo melds City States1, Democracy6, and Emancipation6.
— hi gl hf & gg's turn 14 — hi gl hf & gg melds Vaccination6. hi gl hf & gg melds Encyclopedia6.
— Tombolo's turn 14 — Tombolo applies the dogma of Classification6. ... Tombolo reveals Measurement5. ... Tombolo takes The Wheel1 from hi gl hf & gg's hand. ... Tombolo melds The Wheel1 and Measurement5. Tombolo applies the dogma of Measurement5. ... Tombolo splays his purple cards right. ... Tombolo draws The Pirate Code5.
— hi gl hf & gg's turn 15 — hi gl hf & gg draws Sanitation7. hi gl hf & gg melds Sanitation7.
— Tombolo's turn 15 — Tombolo draws Electricity7. Tombolo melds Electricity7.
— hi gl hf & gg's turn 16 — hi gl hf & gg draws Bicycle7. hi gl hf & gg melds Bicycle7.
— Tombolo's turn 16 — Tombolo applies the dogma of Electricity7. ... Tombolo returns Perspective4 and Metalworking1. ... Tombolo draws Antibiotics8 and Quantum Theory8. Tombolo melds Antibiotics8.
— hi gl hf & gg's turn 17 — hi gl hf & gg draws Refrigeration7. hi gl hf & gg melds Refrigeration7.
— Tombolo's turn 17 — Tombolo applies the dogma of Antibiotics8. ... Tombolo returns Machine Tools6, The Pirate Code5, and Quantum Theory8. ... Tombolo draws Empiricism8, Mobility8, Flight8, Rocketry8, Mass Media8, and Socialism8. Tombolo melds Mobility8.
— hi gl hf & gg's turn 18 — hi gl hf & gg draws Lighting7. hi gl hf & gg melds Lighting7.
— Tombolo's turn 18 — Tombolo applies the dogma of Mobility8. ...demands are made of hi gl hf & gg. ... hi gl hf & gg transfers Bicycle7 and Refrigeration7 from their board to Tombolo's score pile. ... hi gl hf & gg draws Corporations8. Tombolo applies the dogma of Mobility8. ...
demands are made of hi gl hf & gg. ... hi gl hf & gg transfers Lighting7 and Sanitation7 from their board to Tombolo's score pile. ... hi gl hf & gg draws Quantum Theory8.
— hi gl hf & gg's turn 19 — hi gl hf & gg applies the dogma of Combustion7. ...demands are made of Tombolo. ... Tombolo transfers Bicycle7 and Lighting7 from his score pile to hi gl hf & gg's. hi gl hf & gg applies the dogma of Combustion7. ...
demands are made of Tombolo. ... Tombolo transfers Refrigeration7 and Sanitation7 from his score pile to hi gl hf & gg's.
— Tombolo's turn 19 — Tombolo melds Rocketry8. Tombolo melds Mass Media8.
— hi gl hf & gg's turn 20 — hi gl hf & gg achieves age 3 – Medieval! hi gl hf & gg achieves age 4 – Renaissance!
— Tombolo's turn 20 — Tombolo melds Socialism8. Tombolo achieves Universe! Tombolo applies the dogma of Mass Media8. ... Tombolo returns Empiricism8. ... Tombolo chooses the value 7. ... Tombolo takes nothing from his score pile. ... Tombolo takes Bicycle7, Lighting7, Refrigeration7, and Sanitation7 from hi gl hf & gg's score pile. ... Tombolo returns Bicycle7, Lighting7, Refrigeration7, and Sanitation7. ... Tombolo splays his purple cards up.
— hi gl hf & gg's turn 21 — hi gl hf & gg melds Quantum Theory8. hi gl hf & gg melds Corporations8.
— Tombolo's turn 21 — Tombolo applies the dogma of Mobility8. ...demands are made of hi gl hf & gg. ... hi gl hf & gg transfers Quantum Theory8 and Enterprise4 from their board to Tombolo's score pile. ... hi gl hf & gg draws Empiricism8. Tombolo applies the dogma of Mobility8. ...
demands are made of hi gl hf & gg. ... hi gl hf & gg transfers Encyclopedia6 and Code of Laws1 from their board to Tombolo's score pile. ... hi gl hf & gg draws Satellites9.
— hi gl hf & gg's turn 22 — hi gl hf & gg applies the dogma of Combustion7. ...demands are made of Tombolo. ... Tombolo transfers Code of Laws1 and Enterprise4 from his score pile to hi gl hf & gg's. hi gl hf & gg applies the dogma of Combustion7. ...
demands are made of Tombolo. ... Tombolo transfers Encyclopedia6 and Quantum Theory8 from his score pile to hi gl hf & gg's.
— Tombolo's turn 22 — Tombolo applies the dogma of Rocketry8. ... Tombolo returns Metric System6 and Quantum Theory8 from hi gl hf & gg's score pile. Tombolo melds Flight8.
— hi gl hf & gg's turn 23 — hi gl hf & gg melds Satellites9. hi gl hf & gg applies the dogma of Satellites9. ...effects are shared with Tombolo. ... Tombolo has no cards to return. ... Tombolo draws Quantum Theory8, Services9, and Fission9. ... hi gl hf & gg returns Domestication1 and Empiricism8. ... hi gl hf & gg draws Empiricism8, Genetics9, and Collaboration9. ... Tombolo melds Quantum Theory8 and then executes it. ... ... Tombolo returns Services9 and Fission9. ... ... Tombolo draws Stem Cells10. ... ... Tombolo draws and scores A.I.10. ... hi gl hf & gg melds Genetics9 and then executes it. ... ... hi gl hf & gg draws and melds Self Service10. ... ... hi gl hf & gg scores Clothing1, Navigation4, Paper3, Corporations8, and Satellites9. ... hi gl hf & gg draws The Internet10 as a sharing bonus.
— Tombolo's turn 23 — Tombolo draws Computers9. Tombolo melds Computers9.
— hi gl hf & gg's turn 24 — hi gl hf & gg achieves age 5 – Exploration! hi gl hf & gg achieves age 6 – Enlightenment!
— Tombolo's turn 24 — Tombolo applies the dogma of Computers9. ... Tombolo splays his red cards up. ... Tombolo draws and melds Databases10. ... Tombolo executes Databases10. ... There were no non-demand effects to execute. Tombolo applies the dogma of Databases10. ...demands are made of hi gl hf & gg. ... hi gl hf & gg removes Clothing1, Code of Laws1, Paper3, Enterprise4, and Navigation4 from their score pile. ... hi gl hf & gg returns Paper3, Clothing1, Code of Laws1, Enterprise4, and Navigation4.
— hi gl hf & gg's turn 25 — hi gl hf & gg applies the dogma of Self Service10. ...effects are shared with Tombolo. ... Tombolo executes Computers9. ... ... Tombolo splays his green cards up. ... ... Tombolo achieves World! ... ... Tombolo achieves Empire! ... ... Tombolo draws and melds Globalization10. ... ... Tombolo executes Globalization10. ... ... ... Tombolo draws and scores Machine Tools6. hi gl hf & gg wins by Globalization!