antony wins by achievements!

antony:
    initial hand: Tools1 and Masonry1
    achievement(s):  2 – Classical Monument 4 – Renaissance 5 – Exploration 6 – Enlightenment 7 – Romance
    score: (38) 1 2 2 2 2 2 3 4 5 5 5 5
     Societies5 Feudalism3 Philosophy2 Code of Laws1
     Electricity7 Currency2 Banking5 Sailing1 Clothing1
    Perspective4 Canning6
     Industrialization6 Metalworking1 Combustion7
    3  3  5  8  4  0 

teasel:
    initial hand: Pottery1 and The Wheel1
    achievement(s):  1 – Prehistory 3 – Medieval Wonder
    score: (28) 2 4 4 5 5 8
     Evolution7 Atomic Theory6 Physics5 Experimentation4 Translation3 Alchemy3 Pottery1 Tools1 Encyclopedia6
     Enterprise4 City States1 Lighting7
     Metric System6 Invention4 Paper3 Compass3 The Wheel1 Classification6
     Fermenting2 Medicine3 Machinery3
     Colonialism4 Gunpowder4 Optics3 Archery1 Oars1 Machine Tools6 Explosives7
    4  8  14  13  8  0 


Game log antony melds Masonry1 and goes first. teasel melds The Wheel1.
antony's turn 1 — antony draws Archery1.
teasel's turn 1 — teasel draws Oars1. teasel melds Oars1.
antony's turn 2 — antony draws Sailing1. antony melds Archery1.
teasel's turn 2 — teasel draws City States1. teasel melds City States1.
antony's turn 3 — antony draws Clothing1. antony melds Tools1.
teasel's turn 3 — teasel applies the dogma of City States1. ... demands are made of antony. ... antony transfers Archery1 to teasel's board. ... antony draws Code of Laws1. teasel applies the dogma of City States1. ... demands are made of antony. ... antony transfers Tools1 to teasel's board. ... antony draws Agriculture1.
antony's turn 4 — antony melds Clothing1. antony applies the dogma of Clothing1. ... antony melds Code of Laws1. ... antony draws and scores Writing1.
teasel's turn 4 — teasel applies the dogma of The Wheel1. ... teasel draws Metalworking1 and Mysticism1. teasel applies the dogma of Tools1. ... teasel returns Pottery1, Metalworking1, and Mysticism1. ... teasel draws and melds Optics3. ... teasel returns nothing.
antony's turn 5 — antony melds Sailing1. antony applies the dogma of Sailing1. ... effects are shared with teasel. ... teasel draws and melds Pottery1. ... antony draws and melds Metalworking1. ... antony draws Mysticism1 as a sharing bonus.
teasel's turn 5 — teasel applies the dogma of Optics3. ... teasel draws and melds Machinery3. teasel applies the dogma of Optics3. ... teasel draws and melds Medicine3. ... teasel draws and scores Experimentation4.
antony's turn 6 — antony applies the dogma of Metalworking1. ... antony draws and scores Monotheism2. ... antony draws Canal Building2. antony applies the dogma of Metalworking1. ... antony draws and scores Road Building2. ... antony draws and scores Construction2. ... antony draws Calendar2.
teasel's turn 6 — teasel applies the dogma of Optics3. ... teasel draws and melds Compass3. ... teasel draws and scores Gunpowder4. teasel achieves age 1 – Prehistory!
antony's turn 7 — antony applies the dogma of Sailing1. ... effects are shared with teasel. ... teasel draws and melds Fermenting2. ... antony draws and melds Philosophy2. ... antony draws Currency2 as a sharing bonus. antony applies the dogma of Philosophy2. ... antony splays their purple cards left. ... antony scores Canal Building2.
teasel's turn 7 — teasel applies the dogma of Optics3. ... teasel draws and melds Alchemy3. ... No opponents have fewer points than teasel. teasel applies the dogma of Optics3. ... teasel draws and melds Translation3. ... teasel draws and scores Enterprise4.
antony's turn 8 — antony applies the dogma of Philosophy2. ... antony splays their green cards left. ... antony scores Calendar2. antony achieves age 2 – Classical!
teasel's turn 8 — teasel applies the dogma of Translation3. ... teasel melds Enterprise4, Experimentation4, and Gunpowder4. teasel applies the dogma of Gunpowder4. ... demands are made of antony. ... antony transfers Masonry1 to teasel's score pile. ... teasel draws and scores Mathematics2.
antony's turn 9 — antony applies the dogma of Sailing1. ... effects are shared with teasel. ... teasel draws and melds Paper3. ... antony draws and melds Feudalism3. ... antony draws Engineering3 as a sharing bonus. antony applies the dogma of Sailing1. ... effects are shared with teasel. ... teasel draws and melds Colonialism4. ... antony draws and melds Perspective4. ... antony draws Navigation4 as a sharing bonus.
teasel's turn 9 — teasel applies the dogma of Paper3. ... teasel splays their blue cards left. ... teasel draws Anatomy4. teasel applies the dogma of Paper3. ... teasel splays their green cards left. ... teasel draws Printing Press4 and Invention4.
antony's turn 10 — antony applies the dogma of Sailing1. ... effects are shared with teasel. ... teasel draws and melds Physics5. ... antony draws and melds Banking5. ... antony draws Societies5 as a sharing bonus. antony melds Currency2.
teasel's turn 10 — teasel melds Invention4. teasel applies the dogma of Invention4. ... teasel splays their blue cards right. ... teasel draws and scores Chemistry5.
antony's turn 11 — antony applies the dogma of Currency2. ... effects are shared with teasel. ... teasel returns Anatomy4. ... teasel draws and scores Anatomy4. ... antony returns Mysticism1, Engineering3, Navigation4, and Societies5. ... antony draws and scores Engineering3, Navigation4, Astronomy5, and Steam Engine5. ... antony draws The Pirate Code5 as a sharing bonus. antony applies the dogma of Currency2. ... effects are shared with teasel. ... teasel returns Printing Press4. ... teasel draws and scores Printing Press4. ... antony returns Agriculture1 and The Pirate Code5. ... antony draws and scores Coal5 and Measurement5. ... antony achieves Monument! ... antony draws Societies5 as a sharing bonus.
teasel's turn 11 — teasel applies the dogma of Invention4. ... teasel splays their green cards right. ... teasel draws and scores The Pirate Code5. teasel achieves age 3 – Medieval!
antony's turn 12 — antony achieves age 4 – Renaissance! antony melds Societies5.
teasel's turn 12 — teasel applies the dogma of Physics5. ... teasel draws Vaccination6, Metric System6, and Atomic Theory6. teasel melds Metric System6.
antony's turn 13 — antony draws Industrialization6. antony achieves age 5 – Exploration!
teasel's turn 13 — teasel applies the dogma of Metric System6. ... teasel splays their red cards right. teasel applies the dogma of Metric System6. ... teasel splays their yellow cards right.
antony's turn 14 — antony melds Industrialization6. antony achieves age 6 – Enlightenment!
teasel's turn 14 — teasel applies the dogma of Metric System6. ... teasel splays their purple cards right. ... teasel achieves Wonder! teasel melds Atomic Theory6.
antony's turn 15 — antony applies the dogma of Industrialization6. ... effects are shared with teasel. ... teasel draws and tucks Machine Tools6 and Encyclopedia6. ... antony draws and tucks Canning6. ... antony splays their red cards right. ... antony draws Democracy6 as a sharing bonus. antony applies the dogma of Industrialization6. ... effects are shared with teasel. ... teasel draws and tucks Classification6, Lighting7, and Explosives7. ... antony draws and tucks Combustion7. ... antony splays their purple cards right. ... antony draws Electricity7 as a sharing bonus.
teasel's turn 15 — teasel applies the dogma of Atomic Theory6. ... teasel draws and melds Evolution7. teasel applies the dogma of Evolution7. ... teasel draws and scores Skyscrapers8. ... teasel returns Masonry1 from their score pile.
antony's turn 16 — antony melds Electricity7. antony achieves age 7 – Romance! antony wins by achievements!