allfail wins by achievements! allfail: initial hand: Archery1 and Writing1 achievement(s): 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration 7 – Romance 9 – Postmodern score: (47) 1 1 2 2 5 6 7 7 8 8Encyclopedia6 Chemistry5 Calendar2 Writing1 Evolution7 A.I.10 Philosophy2 Mysticism1 Societies5 Electricity7 Metric System6 Classification6 Refrigeration7
Mobility8 The Pirate Code5 Machine Tools6 0
3
7
5
8
2
Iluvatar: initial hand: Tools1 and Sailing1 achievement(s): Monument 1 – Prehistory 6 – Enlightenment 8 – Modern Empire score: (47) 2 3 5 6 6 7 8 10 Software10 Atomic Theory6 The Internet10 Enterprise4 Feudalism3 Code of Laws1 Astronomy5 Emancipation6 Lighting7
Bicycle7 Banking5 Invention4 Currency2 Clothing1 Sailing1 Measurement5 Corporations8 Globalization10 Steam Engine5 Canal Building2 Sanitation7
Gunpowder4 Engineering3 Construction2 Metalworking1 4
4
4
10
8
6
![]()
Game log allfail melds Archery1 and goes first. Iluvatar melds Sailing1.
— allfail's turn 1 — allfail draws Mysticism1.
— Iluvatar's turn 1 — Iluvatar applies the dogma of Sailing1. ... Iluvatar draws and melds Metalworking1. Iluvatar applies the dogma of Sailing1. ... Iluvatar draws and melds Code of Laws1.
— allfail's turn 2 — allfail melds Writing1. allfail melds Mysticism1.
— Iluvatar's turn 2 — Iluvatar applies the dogma of Sailing1. ... Iluvatar draws and melds Clothing1. Iluvatar applies the dogma of Clothing1. ... Iluvatar melds Tools1. ... Iluvatar draws and scores Pottery1.
— allfail's turn 3 — allfail applies the dogma of Mysticism1. ... allfail draws and melds Oars1 and then draws The Wheel1. allfail melds The Wheel1.
— Iluvatar's turn 3 — Iluvatar applies the dogma of Clothing1. ... Iluvatar has no card to meld. ... Iluvatar has no unique colors. Iluvatar draws Masonry1.
— allfail's turn 4 — allfail applies the dogma of The Wheel1. ... allfail draws Domestication1 and Agriculture1. allfail applies the dogma of The Wheel1. ... allfail draws Mathematics2 and Calendar2.
— Iluvatar's turn 4 — Iluvatar melds Masonry1. Iluvatar applies the dogma of Clothing1. ... Iluvatar has no card to meld. ... Iluvatar draws and scores Road Building2.
— allfail's turn 5 — allfail melds Domestication1. allfail applies the dogma of Mysticism1. ... allfail draws and melds Canal Building2 and then draws Monotheism2.
— Iluvatar's turn 5 — Iluvatar draws Currency2. Iluvatar melds Currency2.
— allfail's turn 6 — allfail applies the dogma of Mysticism1. ... allfail draws and melds Philosophy2 and then draws Mapmaking2. allfail applies the dogma of The Wheel1. ...effects are shared with Iluvatar. ... Iluvatar draws Construction2 and Feudalism3. ... allfail draws Medicine3 and Optics3. ... allfail draws Machinery3 as a sharing bonus.
— Iluvatar's turn 6 — Iluvatar draws Education3. Iluvatar draws Translation3.
— allfail's turn 7 — allfail applies the dogma of The Wheel1. ...effects are shared with Iluvatar. ... Iluvatar draws Engineering3 and Alchemy3. ... allfail draws Compass3 and Printing Press4. ... allfail draws Navigation4 as a sharing bonus. allfail applies the dogma of The Wheel1. ...
effects are shared with Iluvatar. ... Iluvatar draws Perspective4 and Enterprise4. ... allfail draws Anatomy4 and Experimentation4. ... allfail draws Invention4 as a sharing bonus.
— Iluvatar's turn 7 — Iluvatar applies the dogma of Masonry1. ... Iluvatar melds Construction2, Engineering3, Feudalism3, and Alchemy3. ... Iluvatar achieves Monument! Iluvatar melds Enterprise4.
— allfail's turn 8 — allfail applies the dogma of The Wheel1. ...effects are shared with Iluvatar. ... Iluvatar draws Gunpowder4 and Colonialism4. ... allfail draws Chemistry5 and Steam Engine5. ... allfail draws Coal5 as a sharing bonus. allfail melds Calendar2.
— Iluvatar's turn 8 — Iluvatar applies the dogma of Enterprise4. ...demands are made of allfail. ... allfail transfers Oars1 from their board to Iluvatar's. ... allfail draws and melds Societies5. ... Iluvatar splays his green cards right. Iluvatar applies the dogma of Enterprise4. ...
demands are made of allfail. ... allfail transfers Canal Building2 from their board to Iluvatar's. ... allfail draws and melds Banking5.
— allfail's turn 9 — allfail melds Machinery3. allfail applies the dogma of Machinery3. ...demands are made of Iluvatar. ... Iluvatar exchanges Education3, Translation3, Perspective4, Gunpowder4, and Colonialism4 for Chemistry5, Steam Engine5, and Coal5 from allfail. ... allfail scores Monotheism2.
— Iluvatar's turn 9 — Iluvatar melds Steam Engine5. Iluvatar applies the dogma of Steam Engine5. ... Iluvatar draws and tucks Astronomy5 and Measurement5. ... Iluvatar scores Masonry1 from his board.
— allfail's turn 10 — allfail melds Gunpowder4. allfail applies the dogma of Gunpowder4. ...demands are made of Iluvatar. ... Iluvatar transfers Oars1 to allfail's score pile. ... allfail draws and scores Statistics5.
— Iluvatar's turn 10 — Iluvatar applies the dogma of Steam Engine5. ...effects are shared with allfail. ... allfail draws and tucks The Pirate Code5 and Machine Tools6. ... allfail scores Domestication1 from their board. ... Iluvatar draws and tucks Emancipation6 and Canning6. ... Iluvatar scores Canning6 from his board. ... Iluvatar draws Atomic Theory6 as a sharing bonus. Iluvatar achieves age 1 – Prehistory!
— allfail's turn 11 — allfail applies the dogma of Machinery3. ...demands are made of Iluvatar. ... Iluvatar exchanges Chemistry5, Coal5, and Atomic Theory6 for Printing Press4, Navigation4, Anatomy4, Experimentation4, Invention4, Perspective4, and Colonialism4 from allfail. ... allfail scores Mapmaking2. ... allfail splays their red cards left. allfail achieves age 2 – Classical!
— Iluvatar's turn 11 — Iluvatar applies the dogma of Enterprise4. ...demands are made of allfail. ... allfail transfers Gunpowder4 from their board to Iluvatar's. ... allfail draws and melds Industrialization6. Iluvatar melds Invention4.
— allfail's turn 12 — allfail melds Chemistry5. allfail applies the dogma of Industrialization6. ... allfail draws and tucks Metric System6, Vaccination6, and Classification6. ... allfail splays their red cards right.
— Iluvatar's turn 12 — Iluvatar applies the dogma of Enterprise4. ...demands are made of allfail. ... allfail transfers Banking5 from their board to Iluvatar's. ... allfail draws and melds Encyclopedia6. Iluvatar applies the dogma of Banking5. ...
demands are made of allfail. ... allfail transfers Industrialization6 from their board to Iluvatar's. ... allfail draws and scores Explosives7.
— allfail's turn 13 — allfail achieves age 3 – Medieval! allfail melds Coal5.
— Iluvatar's turn 13 — Iluvatar applies the dogma of Banking5. ...demands are made of allfail. ... allfail transfers Coal5 from their board to Iluvatar's. ... allfail draws and scores Combustion7. Iluvatar applies the dogma of Coal5. ... Iluvatar draws and tucks Lighting7. ... Iluvatar splays his red cards right. ... Iluvatar scores Alchemy3 and Tools1.
— allfail's turn 14 — allfail achieves age 4 – Renaissance! allfail achieves age 5 – Exploration!
— Iluvatar's turn 14 — Iluvatar applies the dogma of Coal5. ... Iluvatar draws and tucks Sanitation7. ... Iluvatar scores Coal5 and Industrialization6. Iluvatar applies the dogma of Gunpowder4. ...demands are made of allfail. ... allfail transfers The Wheel1 to Iluvatar's score pile. ... Iluvatar draws and scores Railroad7.
— allfail's turn 15 — allfail melds Atomic Theory6. allfail applies the dogma of Atomic Theory6. ... allfail splays their blue cards right. ... allfail draws and melds Electricity7.
— Iluvatar's turn 15 — Iluvatar draws Bicycle7. Iluvatar melds Bicycle7.
— allfail's turn 16 — allfail applies the dogma of Electricity7. ... allfail returns Atomic Theory6, Societies5, Machinery3, and Archery1. ... allfail draws Socialism8, Flight8, Rocketry8, and Mass Media8. allfail applies the dogma of Vaccination6. ...demands are made of Iluvatar. ... Iluvatar returns Masonry1, Pottery1, The Wheel1, and Tools1. ... Iluvatar draws and melds Atomic Theory6. ... allfail draws and melds Refrigeration7.
— Iluvatar's turn 16 — Iluvatar applies the dogma of Steam Engine5. ...effects are shared with allfail. ... allfail draws and tucks Societies5 and Evolution7. ... allfail scores Vaccination6 from their board. ... Iluvatar draws and tucks Corporations8 and Antibiotics8. ... Iluvatar scores Antibiotics8 from his board. ... Iluvatar draws Quantum Theory8 as a sharing bonus. Iluvatar achieves age 6 – Enlightenment!
— allfail's turn 17 — allfail applies the dogma of Refrigeration7. ...demands are made of Iluvatar. ... Iluvatar returns Anatomy4, Navigation4, and Perspective4. ... allfail scores Rocketry8 from their hand. allfail achieves age 7 – Romance!
— Iluvatar's turn 17 — Iluvatar melds Quantum Theory8. Iluvatar applies the dogma of Quantum Theory8. ... Iluvatar returns Printing Press4 and Experimentation4. ... Iluvatar draws Miniaturization10. ... Iluvatar draws and scores A.I.10.
— allfail's turn 18 — allfail applies the dogma of Encyclopedia6. ...effects are shared with Iluvatar. ... Iluvatar melds A.I.10. ... allfail chooses not to meld anything. ... allfail draws Mobility8 as a sharing bonus. allfail melds Mobility8.
— Iluvatar's turn 18 — Iluvatar applies the dogma of Quantum Theory8. ... Iluvatar returns Colonialism4 and Miniaturization10. ... Iluvatar draws The Internet10. ... Iluvatar draws and scores Globalization10. Iluvatar achieves age 8 – Modern!
— allfail's turn 19 — allfail applies the dogma of Mobility8. ...demands are made of Iluvatar. ... Iluvatar transfers A.I.10 and Quantum Theory8 from his board to allfail's score pile. ... Iluvatar draws Empiricism8. allfail applies the dogma of Encyclopedia6. ...
effects are shared with Iluvatar. ... Iluvatar melds Globalization10. ... allfail melds A.I.10. ... allfail draws Robotics10 as a sharing bonus.
— Iluvatar's turn 19 — Iluvatar melds The Internet10. Iluvatar applies the dogma of The Internet10. ... Iluvatar splays his green cards up. ... Iluvatar achieves Empire! ... Iluvatar draws and scores Stem Cells10. ... Iluvatar draws and melds Software10.
— allfail's turn 20 — allfail achieves age 9 – Postmodern! allfail wins by achievements!