Tables wins by score!

Sheep:
    initial hand: Agriculture1 and Domestication1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance
    score: (6) 6
    Chemistry5 Alchemy3
     City States1 Mysticism1 Astronomy5
     Navigation4 The Wheel1
    Canal Building2 Agriculture1
     Coal5 Optics3 Engineering3 The Pirate Code5
    4  1  1  10  6  0 

Tables:
    initial hand: Oars1 and Pottery1
    achievement(s):  Empire Monument Universe
    score: (34) 1 1 6 6 10 10
     Software10 Computers9 Printing Press4 Writing1
    A.I.10 The Internet10 Empiricism8 Emancipation6 Education3 Philosophy2
     Databases10 Measurement5 Invention4 Paper3 Compass3 Mapmaking2 Banking5
     Globalization10 Stem Cells10 Suburbia9 Medicine3 Machinery3 Domestication1 Masonry1 Steam Engine5
    Robotics10 Miniaturization10
    5  10  11  12  9  9 


Game log Sheep melds Agriculture1 and goes first. Tables melds Oars1.
Sheep's turn 1 — Sheep applies the dogma of Agriculture1. ... Sheep returns Domestication1. ... Sheep draws and scores Monotheism2.
Tables's turn 1 — Tables draws Masonry1. Tables draws Writing1.
Sheep's turn 2 — Sheep draws Mysticism1. Sheep applies the dogma of Agriculture1. ... Sheep returns Mysticism1. ... Sheep draws and scores Mathematics2.
Tables's turn 2 — Tables melds Writing1. Tables applies the dogma of Writing1. ... Tables draws Philosophy2.
Sheep's turn 3 — Sheep draws Clothing1. Sheep applies the dogma of Agriculture1. ... Sheep returns Clothing1. ... Sheep draws and scores Fermenting2.
Tables's turn 3 — Tables applies the dogma of Writing1. ... Tables draws Mapmaking2. Tables applies the dogma of Writing1. ... Tables draws Construction2.
Sheep's turn 4 — Sheep achieves age 1 – Prehistory! Sheep draws Code of Laws1.
Tables's turn 4 — Tables melds Philosophy2. Tables melds Mapmaking2.
Sheep's turn 5 — Sheep applies the dogma of Agriculture1. ... Sheep returns Code of Laws1. ... Sheep draws and scores Calendar2. Sheep draws The Wheel1.
Tables's turn 5 — Tables melds Masonry1. Tables melds Construction2.
Sheep's turn 6 — Sheep melds The Wheel1. Sheep applies the dogma of The Wheel1. ... effects are shared with Tables. ... Tables draws Sailing1 and Metalworking1. ... Sheep draws Tools1 and City States1. ... Sheep draws Domestication1 as a sharing bonus.
Tables's turn 6 — Tables applies the dogma of Construction2. ... demands are made of Sheep. ... Sheep transfers Tools1 and Domestication1 to Tables's hand. ... Sheep draws Road Building2. ... Tables achieves Empire! Tables applies the dogma of Construction2. ... demands are made of Sheep. ... Sheep transfers City States1 and Road Building2 to Tables's hand. ... Sheep draws Canal Building2.
Sheep's turn 7 — Sheep draws Mysticism1. Sheep melds Canal Building2.
Tables's turn 7 — Tables applies the dogma of Masonry1. ... Tables melds Tools1, Metalworking1, Road Building2, and Domestication1. ... Tables achieves Monument! Tables applies the dogma of Philosophy2. ... Tables splays his red cards left. ... Tables scores Sailing1.
Sheep's turn 8 — Sheep melds Mysticism1. Sheep draws Feudalism3.
Tables's turn 8 — Tables draws Education3. Tables draws Machinery3.
Sheep's turn 9 — Sheep draws Engineering3. Sheep melds Engineering3.
Tables's turn 9 — Tables draws Compass3. Tables melds Machinery3.
Sheep's turn 10 — Sheep draws Optics3. Sheep draws Medicine3.
Tables's turn 10 — Tables melds Education3. Tables melds Compass3.
Sheep's turn 11 — Sheep draws Alchemy3. Sheep melds Alchemy3.
Tables's turn 11 — Tables applies the dogma of Machinery3. ... demands are made of Sheep. ... Sheep exchanges Feudalism3, Optics3, and Medicine3 for Pottery1 and City States1 from Tables. ... Tables scores Feudalism3. Tables melds Medicine3.
Sheep's turn 12 — Sheep applies the dogma of Engineering3. ... demands are made of Tables. ... Tables transfers Tools1 and Road Building2 to Sheep's score pile. Sheep achieves age 2 – Classical!
Tables's turn 12 — Tables applies the dogma of Medicine3. ... demands are made of Sheep. ... Sheep exchanges Calendar2 from her score pile with Sailing1 from Tables's. Tables draws Paper3.
Sheep's turn 13 — Sheep applies the dogma of Engineering3. ... demands are made of Tables. ... Tables transfers Metalworking1 to Sheep's score pile. Sheep applies the dogma of Engineering3. ... demands are made of Tables. ... Tables transfers Construction2 to Sheep's score pile.
Tables's turn 13 — Tables melds Paper3. Tables applies the dogma of Paper3. ... Tables splays his green cards left. ... Tables draws Invention4.
Sheep's turn 14 — Sheep applies the dogma of Engineering3. ... demands are made of Tables. ... Tables transfers Oars1 to Sheep's score pile. Sheep applies the dogma of Alchemy3. ... Sheep draws Reformation4, Enterprise4, and Perspective4. ... Sheep melds Enterprise4. ... Sheep scores City States1.
Tables's turn 14 — Tables melds Optics3. Tables applies the dogma of Optics3. ... Tables draws and melds Printing Press4. ... Tables draws and scores Gunpowder4.
Sheep's turn 15 — Sheep applies the dogma of Alchemy3. ... Sheep draws Experimentation4 and Navigation4. ... Sheep melds Navigation4. ... Sheep scores Pottery1. Sheep achieves age 3 – Medieval!
Tables's turn 15 — Tables melds Invention4. Tables applies the dogma of Invention4. ... Tables splays his green cards right. ... Tables draws and scores Anatomy4.
Sheep's turn 16 — Sheep applies the dogma of Canal Building2. ... Sheep exchanges Reformation4, Perspective4, and Experimentation4 from her hand with Construction2, Fermenting2, Mathematics2, Monotheism2, and Road Building2 from her score pile. Sheep applies the dogma of Navigation4. ... demands are made of Tables. ... Tables transfers Calendar2 to Sheep's score pile.
Tables's turn 16 — Tables applies the dogma of Printing Press4. ... Tables returns Feudalism3 from his score pile. ... Tables draws Banking5. ... Tables splays his blue cards right. Tables draws Steam Engine5.
Sheep's turn 17 — Sheep achieves age 4 – Renaissance! Sheep applies the dogma of Enterprise4. ... demands are made of Tables. ... Tables transfers Optics3 from their board to Sheep's. ... Tables draws and melds Measurement5. ... Sheep splays her green cards right.
Tables's turn 17 — Tables applies the dogma of Education3. ... Tables returns Anatomy4. ... Tables draws Emancipation6. Tables melds Emancipation6.
Sheep's turn 18 — Sheep applies the dogma of Optics3. ... Sheep draws and melds Feudalism3. ... Sheep transfers City States1 to Tables's score pile. Sheep applies the dogma of Feudalism3. ... demands are made of Tables. ... Tables has no card to transfer. ... Sheep splays her purple cards left.
Tables's turn 18 — Tables applies the dogma of Printing Press4. ... Tables returns City States1 from his score pile. ... Tables draws Empiricism8. Tables melds Empiricism8.
Sheep's turn 19 — Sheep draws Anatomy4. Sheep draws Physics5.
Tables's turn 19 — Tables applies the dogma of Printing Press4. ... Tables returns Gunpowder4 from his score pile. ... Tables draws Databases10. Tables melds Databases10.
Sheep's turn 20 — Sheep melds Physics5. Sheep draws Statistics5.
Tables's turn 20 — Tables applies the dogma of Databases10. ... demands are made of Sheep. ... Sheep removes Metalworking1, Oars1, Pottery1, Sailing1, and Tools1 from her score pile. ... Sheep returns Metalworking1, Oars1, Pottery1, Sailing1, and Tools1. Tables applies the dogma of Databases10. ... demands are made of Sheep. ... Sheep removes Calendar2 and Experimentation4 from her score pile. ... Sheep returns Calendar2 and Experimentation4.
Sheep's turn 21 — Sheep draws Chemistry5. Sheep melds Chemistry5.
Tables's turn 21 — Tables draws Miniaturization10. Tables melds Miniaturization10.
Sheep's turn 22 — Sheep applies the dogma of Chemistry5. ... Sheep splays her blue cards right. ... Sheep draws and scores Classification6. ... Sheep returns Perspective4 from her score pile. Sheep melds Fermenting2.
Tables's turn 22 — Tables applies the dogma of Empiricism8. ... Tables chooses yellow and purple. ... Tables draws, reveals, and melds Suburbia9. ... Tables splays his yellow cards up. Tables applies the dogma of Suburbia9. ... Tables tucks Banking5 and Steam Engine5. ... Tables draws and scores Clothing1 and Code of Laws1.
Sheep's turn 23 — Sheep draws Coal5. Sheep melds Coal5.
Tables's turn 23 — Tables draws Stem Cells10. Tables melds Stem Cells10.
Sheep's turn 24 — Sheep applies the dogma of Coal5. ... Sheep draws and tucks Astronomy5. ... Sheep splays her red cards right. ... Sheep scores Feudalism3 and Enterprise4. Sheep applies the dogma of Coal5. ... Sheep draws and tucks The Pirate Code5. ... Sheep scores Chemistry5 and Physics5.
Tables's turn 24 — Tables applies the dogma of Databases10. ... demands are made of Sheep. ... Sheep removes Feudalism3, Enterprise4, and Reformation4 from her score pile. ... Sheep returns Feudalism3, Enterprise4, and Reformation4. Tables applies the dogma of Databases10. ... demands are made of Sheep. ... Sheep removes Chemistry5 and Physics5 from her score pile. ... Sheep returns Chemistry5 and Physics5.
Sheep's turn 25 — Sheep applies the dogma of Mysticism1. ... Sheep draws and melds City States1 and then draws Metalworking1. Sheep applies the dogma of City States1. ... demands are made of Tables. ... Tables has no top cards with .
Tables's turn 25 — Tables applies the dogma of Empiricism8. ... Tables chooses blue and purple. ... Tables draws, reveals, and melds Computers9. ... Tables achieves Universe! ... Tables splays his blue cards up. Tables applies the dogma of Computers9. ... Tables splays his green cards up. ... Tables draws and melds Self Service10. ... Tables executes Self Service10. ... ... Tables executes Computers9. ... ... ... Tables draws and melds Globalization10. ... ... ... Tables executes Globalization10. ... ... ... ... Tables draws and scores Industrialization6.
Sheep's turn 26 — Sheep draws Chemistry5. Sheep melds Chemistry5.
Tables's turn 26 — Tables applies the dogma of Globalization10. ... demands are made of Sheep. ... Sheep returns Fermenting2 from her board. ... Tables draws and scores Machine Tools6. Tables applies the dogma of Empiricism8. ... Tables chooses red and purple. ... Tables draws and reveals Genetics9.
Sheep's turn 27 — Sheep draws Physics5. Sheep draws Canning6.
Tables's turn 27 — Tables applies the dogma of Miniaturization10. ... Tables returns Genetics9. Tables applies the dogma of Computers9. ... Tables draws and melds Software10. ... Tables executes Software10. ... ... Tables draws and scores Bioengineering10. ... ... Tables draws and melds The Internet10. ... ... Tables draws and melds Robotics10. ... ... Tables executes Robotics10. ... ... ... Tables scores Self Service10. ... ... ... Tables draws and melds A.I.10. ... ... ... Tables executes A.I.10. ... ... ... ... Tables attempts to draw a card above 10. Tables wins by score!