antony wins by score! antony: initial hand: Mysticism1 and Oars1 achievement(s): 1 – Prehistory Monument Wonder Empire Universe score: (46) 1 1 4 4 6 10 10 10Software10 Rocketry8 Publications7 Tools1 Calendar2 Pottery1
The Internet10 Specialization9 Empiricism8 Railroad7 Mysticism1 Enterprise4 Education3 Feudalism3 Code of Laws1
Self Service10 Collaboration9 Mass Media8 Metric System6 Paper3 Sailing1 Banking5 Navigation4 Clothing1
Globalization10 Stem Cells10 Skyscrapers8 Vaccination6 Canning6 Machinery3 Fermenting2 Canal Building2 Statistics5 Agriculture1
Robotics10 Miniaturization10 Flight8 Explosives7 Gunpowder4 Road Building2 Oars1 Optics3 Engineering3 Construction2 Industrialization6 9
16
12
26
15
11
Flender: initial hand: Clothing1 and The Wheel1 achievement(s): 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration 6 – Enlightenment score: (2) 2
Socialism8 Lighting7 Democracy6 Emancipation6 Astronomy5 Monotheism2 Philosophy2 City States1 Ecology9 Refrigeration7 Perspective4 Medicine3 Masonry1 Steam Engine5 4
6
10
2
1
1
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Game log antony melds Mysticism1 and goes first. Flender melds The Wheel1.
— antony's turn 1 — antony melds Oars1.
— Flender's turn 1 — Flender draws Metalworking1. Flender melds Metalworking1.
— antony's turn 2 — antony applies the dogma of Mysticism1. ...effects are shared with Flender. ... Flender draws and melds Archery1 and then draws Pottery1. ... antony draws Tools1. ... antony draws Code of Laws1 as a sharing bonus. antony melds Tools1.
— Flender's turn 2 — Flender draws City States1. Flender melds City States1.
— antony's turn 3 — antony applies the dogma of Mysticism1. ...effects are shared with Flender. ... Flender draws Masonry1. ... antony draws and melds Writing1 and then draws Sailing1. ... antony draws Agriculture1 as a sharing bonus. antony melds Sailing1.
— Flender's turn 3 — Flender applies the dogma of The Wheel1. ... Flender draws Mathematics2 and Calendar2. Flender melds Mathematics2.
— antony's turn 4 — antony applies the dogma of Sailing1. ... antony draws and melds Canal Building2. antony applies the dogma of Mysticism1. ...effects are shared with Flender. ... Flender draws and melds Mapmaking2 and then draws Monotheism2. ... antony draws and melds Fermenting2 and then draws Road Building2. ... antony draws Construction2 as a sharing bonus.
— Flender's turn 4 — Flender applies the dogma of Mathematics2. ... Flender returns Calendar2. ... Flender draws and melds Alchemy3. Flender melds Masonry1.
— antony's turn 5 — antony applies the dogma of Mysticism1. ...effects are shared with Flender. ... Flender draws and melds Philosophy2 and then draws Calendar2. ... antony draws and melds Paper3 and then draws Engineering3. ... antony draws Optics3 as a sharing bonus. antony applies the dogma of Mysticism1. ...
effects are shared with Flender. ... Flender draws and melds Medicine3 and then draws Compass3. ... antony draws and melds Machinery3 and then draws Feudalism3. ... antony draws Education3 as a sharing bonus.
— Flender's turn 5 — Flender melds Monotheism2. Flender applies the dogma of Alchemy3. ... Flender draws Experimentation4 and Printing Press4. ... Flender melds Experimentation4. ... Flender scores Compass3.
— antony's turn 6 — antony melds Road Building2. antony applies the dogma of Mysticism1. ... antony draws and melds Gunpowder4 and then draws Enterprise4.
— Flender's turn 6 — Flender draws Perspective4. Flender melds Perspective4.
— antony's turn 7 — antony applies the dogma of Gunpowder4. ...demands are made of Flender. ... Flender transfers Archery1 to antony's score pile. ... antony draws and scores Colonialism4. antony achieves age 1 – Prehistory!
— Flender's turn 7 — Flender applies the dogma of Experimentation4. ... Flender draws and melds Coal5. Flender applies the dogma of Coal5. ... Flender draws and tucks The Pirate Code5. ... Flender splays his red cards right. ... Flender scores Experimentation4 and Alchemy3.
— antony's turn 8 — antony applies the dogma of Mysticism1. ...effects are shared with Flender. ... Flender draws and melds Invention4 and then draws Navigation4. ... antony draws and melds Reformation4 and then draws Statistics5. ... antony draws Banking5 as a sharing bonus. antony applies the dogma of Reformation4. ... antony tucks Statistics5 and Agriculture1. ... antony splays their yellow cards right.
— Flender's turn 8 — Flender applies the dogma of Mathematics2. ... Flender returns Printing Press4. ... Flender draws and melds Astronomy5. Flender achieves age 2 – Classical!
— antony's turn 9 — antony applies the dogma of Reformation4. ... antony tucks Enterprise4, Education3, Feudalism3, and Code of Laws1. ... antony splays their purple cards right. antony applies the dogma of Reformation4. ... antony achieves Monument! ... antony tucks Banking5, Optics3, Engineering3, and Construction2.
— Flender's turn 9 — Flender applies the dogma of Astronomy5. ... Flender draws Emancipation6. Flender melds Emancipation6.
— antony's turn 10 — antony applies the dogma of Machinery3. ...demands are made of Flender. ... Flender exchanges Clothing1, Pottery1, Calendar2, and Navigation4 for nothing from antony. ... antony has nothing to score. ... antony splays their red cards left. antony applies the dogma of Reformation4. ... antony tucks Navigation4, Calendar2, Pottery1, and Clothing1.
— Flender's turn 10 — Flender draws Metric System6. Flender applies the dogma of Coal5. ... Flender draws and tucks Steam Engine5. ... Flender scores nothing.
— antony's turn 11 — antony applies the dogma of Machinery3. ...demands are made of Flender. ... Flender exchanges Metric System6 for nothing from antony. ... antony has nothing to score. antony melds Metric System6.
— Flender's turn 11 — Flender draws Democracy6. Flender melds Democracy6.
— antony's turn 12 — antony applies the dogma of Metric System6. ... antony splays their green cards right. antony draws Canning6.
— Flender's turn 12 — Flender draws Industrialization6. Flender applies the dogma of Democracy6. ... Flender returns Industrialization6. ... Flender draws and scores Quantum Theory8.
— antony's turn 13 — antony applies the dogma of Metric System6. ... antony splays their blue cards right. antony melds Canning6.
— Flender's turn 13 — Flender achieves age 3 – Medieval! Flender draws Vaccination6.
— antony's turn 14 — antony draws Classification6. antony draws Encyclopedia6.
— Flender's turn 14 — Flender applies the dogma of Democracy6. ... Flender returns Vaccination6. ... Flender draws and scores Rocketry8. Flender achieves age 4 – Renaissance!
— antony's turn 15 — antony applies the dogma of Metric System6. ... antony splays their red cards right. ... antony achieves Wonder! antony melds Classification6.
— Flender's turn 15 — Flender achieves age 5 – Exploration! Flender draws Atomic Theory6.
— antony's turn 16 — antony applies the dogma of Canning6. ... antony draws and tucks Industrialization6. ... antony scores Writing1, Reformation4, and Classification6. antony draws Vaccination6.
— Flender's turn 16 — Flender applies the dogma of Mathematics2. ... Flender returns Atomic Theory6. ... Flender draws and melds Evolution7. Flender applies the dogma of Evolution7. ... Flender draws Satellites9.
— antony's turn 17 — antony melds Vaccination6. antony applies the dogma of Vaccination6. ...demands are made of Flender. ... Flender returns Alchemy3 and Compass3. ... Flender draws and melds Atomic Theory6. ... antony draws and melds Explosives7.
— Flender's turn 17 — Flender applies the dogma of Atomic Theory6. ... Flender splays his blue cards right. ... Flender draws and melds Refrigeration7. Flender melds Satellites9.
— antony's turn 18 — antony applies the dogma of Vaccination6. ...demands are made of Flender. ... Flender returns Experimentation4. ... Flender draws and melds Lighting7. ... antony draws and melds Publications7. antony applies the dogma of Vaccination6. ...
demands are made of Flender. ... Flender returns Quantum Theory8 and Rocketry8. ... Flender draws and melds Combustion7. ... antony draws and melds Railroad7. ... antony achieves Empire!
— Flender's turn 18 — Flender applies the dogma of Satellites9. ... Flender has no cards to return. ... Flender draws Mass Media8, Corporations8, and Skyscrapers8. ... Flender splays his purple cards up. ... Flender melds Corporations8 and then executes it. ... ... Flender draws and melds Flight8. Flender applies the dogma of Corporations8. ...demands are made of no one. ...
effects are shared with antony. ... antony draws and melds Empiricism8. ... Flender draws and melds Socialism8. ... Flender draws Antibiotics8 as a sharing bonus.
— antony's turn 19 — antony applies the dogma of Explosives7. ...demands are made of Flender. ... Flender transfers Mass Media8, Skyscrapers8, and Antibiotics8 to antony's hand. ... Flender draws Sanitation7. antony melds Mass Media8.
— Flender's turn 19 — Flender draws Quantum Theory8. Flender melds Quantum Theory8.
— antony's turn 20 — antony applies the dogma of Empiricism8. ...effects are shared with Flender. ... Flender chooses red and purple. ... Flender draws and reveals Collaboration9. ... antony chooses red and purple. ... antony draws and reveals Suburbia9. ... antony draws Rocketry8 as a sharing bonus. antony melds Rocketry8.
— Flender's turn 20 — Flender melds Collaboration9. Flender draws Ecology9.
— antony's turn 21 — antony melds Skyscrapers8. antony applies the dogma of Skyscrapers8. ...demands are made of Flender. ... Flender transfers Collaboration9 from his board to antony's. ... Flender scores Corporations8 from his board. ... Flender returns The Wheel1, Mapmaking2, Invention4, and Satellites9.
— Flender's turn 21 — Flender draws Genetics9. Flender melds Genetics9.
— antony's turn 22 — antony applies the dogma of Skyscrapers8. ...demands are made of Flender. ... Flender transfers Flight8 from his board to antony's. ... antony achieves Universe! ... Flender scores Combustion7 from his board. ... Flender returns Metalworking1, The Pirate Code5, and Coal5. antony applies the dogma of Rocketry8. ... antony returns Combustion7 and Corporations8 from Flender's score pile.
— Flender's turn 22 — Flender applies the dogma of Genetics9. ... Flender draws and melds Databases10. ... Flender scores nothing. Flender applies the dogma of Genetics9. ... Flender draws and melds Miniaturization10. ... Flender scores nothing.
— antony's turn 23 — antony applies the dogma of Skyscrapers8. ...demands are made of Flender. ... Flender transfers Miniaturization10 from his board to antony's. antony applies the dogma of Skyscrapers8. ...
demands are made of Flender. ... Flender transfers Databases10 from his board to antony's.
— Flender's turn 23 — Flender applies the dogma of Genetics9. ... Flender draws and melds Software10. ... Flender scores Mathematics2, Evolution7, Atomic Theory6, Quantum Theory8, and Genetics9. Flender achieves age 6 – Enlightenment!
— antony's turn 24 — antony applies the dogma of Rocketry8. ... antony returns Atomic Theory6, Evolution7, Quantum Theory8, and Genetics9 from Flender's score pile. antony applies the dogma of Skyscrapers8. ...demands are made of Flender. ... Flender transfers Software10 from his board to antony's.
— Flender's turn 24 — Flender melds Ecology9. Flender draws Computers9.
— antony's turn 25 — antony applies the dogma of Empiricism8. ... antony chooses green and purple. ... antony draws, reveals, and melds Specialization9. ... antony splays their purple cards up. antony applies the dogma of Software10. ... antony draws and scores A.I.10. ... antony draws and melds Stem Cells10. ... antony draws and melds Robotics10. ... antony executes Robotics10. ... ... antony scores Databases10. ... ... antony draws and melds The Internet10. ... ... antony executes The Internet10. ... ... ... antony splays their green cards up. ... ... ... antony draws and scores Bioengineering10. ... ... ... antony draws and melds Self Service10 and Globalization10. ... ... ... antony attempts to draw a card above 10. antony wins by score!