ycz6 wins by score!

ycz6:
    initial hand: Mysticism1 and Tools1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval Monument Empire
    score: (16) 1 2 3 4 6
     Software10 Tools1 Physics5 Chemistry5 Publications7 Quantum Theory8 Genetics9 Computers9 Bioengineering10
     Services9 Education3 Mysticism1 Railroad7 Societies5 Lighting7 Socialism8 Specialization9 A.I.10 The Internet10
    Measurement5 Mapmaking2 Electricity7 Bicycle7 Mass Media8 Satellites9 Collaboration9
     Globalization10 Canning6 Perspective4 Machinery3 Refrigeration7 Steam Engine5 Skyscrapers8 Ecology9
     Industrialization6 Colonialism4 Optics3 Road Building2 Metalworking1 Coal5 Combustion7 Machine Tools6 Explosives7 Mobility8 Robotics10
    4  10  15  6  20  9 

kilua:
    initial hand: Archery1 and The Wheel1
    achievement(s):  4 – Renaissance 5 – Exploration 6 – Enlightenment 7 – Romance
    score: (8) 4 4
     Atomic Theory6 Experimentation4 Printing Press4 Alchemy3 Pottery1
     Democracy6 Astronomy5 Enterprise4 Feudalism3 Monotheism2 City States1
     Paper3 Currency2 Compass3 Sailing1 Clothing1 The Wheel1
    Stem Cells10 Anatomy4 Sanitation7 Fermenting2 Agriculture1 Domestication1 Masonry1
    Miniaturization10 Composites9 Archery1
    4  6  11  8  0  1 


Game log ycz6 melds Mysticism1 and goes first. kilua melds The Wheel1.
ycz6's turn 1 — ycz6 melds Tools1.
kilua's turn 1 — kilua melds Archery1. kilua applies the dogma of The Wheel1. ... kilua draws Masonry1 and Pottery1.
ycz6's turn 2 — ycz6 draws Metalworking1. ycz6 melds Metalworking1.
kilua's turn 2 — kilua melds Masonry1. kilua applies the dogma of The Wheel1. ... kilua draws City States1 and Clothing1.
ycz6's turn 3 — ycz6 draws Code of Laws1. ycz6 draws Writing1.
kilua's turn 3 — kilua applies the dogma of The Wheel1. ... kilua draws Agriculture1 and Sailing1. kilua applies the dogma of The Wheel1. ... kilua draws Domestication1 and Monotheism2.
ycz6's turn 4 — ycz6 draws Mapmaking2. ycz6 applies the dogma of Tools1. ... ycz6 returns Code of Laws1, Writing1, and Mapmaking2. ... ycz6 draws and melds Machinery3. ... ycz6 returns nothing.
kilua's turn 4 — kilua melds Clothing1. kilua applies the dogma of Clothing1. ... effects are shared with ycz6. ... ycz6 has no card to meld. ... kilua melds Pottery1. ... ycz6 draws and scores Code of Laws1. ... kilua draws and scores Writing1. ... kilua draws Canal Building2 as a sharing bonus.
ycz6's turn 5 — ycz6 applies the dogma of Metalworking1. ... ycz6 draws Calendar2. ycz6 applies the dogma of Metalworking1. ... ycz6 draws Currency2.
kilua's turn 5 — kilua applies the dogma of Masonry1. ... effects are shared with ycz6. ... ycz6 melds nothing. ... kilua melds Domestication1, City States1, and Monotheism2. kilua applies the dogma of Domestication1. ... effects are shared with ycz6. ... ycz6 melds Currency2. ... ycz6 draws Fermenting2. ... kilua melds Sailing1. ... kilua draws Construction2. ... kilua draws Road Building2 as a sharing bonus.
ycz6's turn 6 — ycz6 applies the dogma of Metalworking1. ... ycz6 draws Mathematics2. ycz6 applies the dogma of Metalworking1. ... ycz6 draws and scores Mapmaking2. ... ycz6 draws Medicine3.
kilua's turn 6 — kilua applies the dogma of Sailing1. ... kilua draws and melds Feudalism3. kilua applies the dogma of Sailing1. ... kilua draws and melds Compass3.
ycz6's turn 7 — ycz6 applies the dogma of Mysticism1. ... ycz6 draws and melds Translation3 and then draws Education3. ycz6 melds Education3.
kilua's turn 7 — kilua applies the dogma of Compass3. ... demands are made of no one. kilua applies the dogma of Feudalism3. ... demands are made of ycz6. ... ycz6 transfers Fermenting2 to kilua's hand. ... kilua splays their purple cards left.
ycz6's turn 8 — ycz6 applies the dogma of Currency2. ... ycz6 returns Mathematics2 and Medicine3. ... ycz6 draws and scores Mathematics2 and Optics3. ycz6 achieves age 1 – Prehistory!
kilua's turn 8 — kilua melds Road Building2. kilua applies the dogma of Road Building2. ... kilua melds Agriculture1 and Fermenting2. ... kilua transfers Road Building2 to ycz6's board and ycz6's Currency2 to theirs.
ycz6's turn 9 — ycz6 draws Paper3. ycz6 melds Paper3.
kilua's turn 9 — kilua applies the dogma of Fermenting2. ... kilua draws Alchemy3, Medicine3, and Anatomy4. kilua melds Alchemy3.
ycz6's turn 10 — ycz6 applies the dogma of Paper3. ... ycz6 splays their blue cards left. ... ycz6 draws Perspective4. ycz6 melds Perspective4.
kilua's turn 10 — kilua applies the dogma of Alchemy3. ... kilua draws Navigation4, Enterprise4, and Experimentation4. ... kilua melds Enterprise4. ... kilua scores Navigation4. kilua applies the dogma of Enterprise4. ... demands are made of ycz6. ... ycz6 transfers Paper3 from their board to kilua's. ... ycz6 draws and melds Reformation4. ... kilua splays their green cards right.
ycz6's turn 11 — ycz6 applies the dogma of Translation3. ... effects are shared with kilua. ... ycz6 melds Code of Laws1, Mapmaking2, Mathematics2, and Optics3. ycz6 applies the dogma of Optics3. ... effects are shared with kilua. ... kilua draws and melds Printing Press4. ... kilua draws and scores Gunpowder4. ... ycz6 draws and melds Colonialism4. ... ycz6 draws Statistics5 as a sharing bonus.
kilua's turn 11 — kilua applies the dogma of Printing Press4. ... effects are shared with ycz6. ... ycz6 has no card to return. ... kilua returns Writing1 from their score pile. ... kilua draws Vaccination6. ... ycz6 splays their blue cards right. ... kilua splays their blue cards right. ... kilua draws The Pirate Code5 as a sharing bonus. kilua melds Experimentation4.
ycz6's turn 12 — ycz6 draws Societies5. ycz6 draws Measurement5.
kilua's turn 12 — kilua applies the dogma of Experimentation4. ... kilua draws and melds Astronomy5. kilua applies the dogma of Astronomy5. ... kilua draws Machine Tools6.
ycz6's turn 13 — ycz6 applies the dogma of Colonialism4. ... ycz6 draws and tucks Physics5. ycz6 applies the dogma of Colonialism4. ... ycz6 draws and tucks Coal5.
kilua's turn 13 — kilua applies the dogma of Astronomy5. ... kilua draws Democracy6. kilua applies the dogma of Astronomy5. ... kilua draws Industrialization6.
ycz6's turn 14 — ycz6 melds Measurement5. ycz6 melds Societies5.
kilua's turn 14 — kilua applies the dogma of Astronomy5. ... effects are shared with ycz6. ... ycz6 draws and melds Metric System6. ... ycz6 draws and melds Encyclopedia6. ... ycz6 draws Canning6. ... kilua draws and melds Atomic Theory6. ... kilua draws Emancipation6. ... kilua draws Sanitation7 as a sharing bonus. kilua melds Sanitation7.
ycz6's turn 15 — ycz6 melds Canning6. ycz6 applies the dogma of Canning6. ... ycz6 draws and tucks Railroad7. ... ycz6 scores Encyclopedia6 and Societies5. ... ycz6 splays their yellow cards right.
kilua's turn 15 — kilua melds Anatomy4. kilua applies the dogma of Anatomy4. ... demands are made of ycz6. ... ycz6 returns Societies5 from their score pile. ... ycz6 has no top 5 to return.
ycz6's turn 16 — ycz6 applies the dogma of Canning6. ... ycz6 draws and tucks Combustion7. ... ycz6 scores Mathematics2 and Code of Laws1. ycz6 applies the dogma of Canning6. ... ycz6 draws and tucks Refrigeration7. ... ycz6 scores Translation3 and Reformation4.
kilua's turn 16 — kilua melds Democracy6. kilua applies the dogma of Democracy6. ... kilua returns Machine Tools6. ... kilua draws and scores Corporations8.
ycz6's turn 17 — ycz6 achieves age 2 – Classical! ycz6 achieves age 3 – Medieval!
kilua's turn 17 — kilua applies the dogma of Democracy6. ... kilua returns Construction2. ... kilua draws and scores Flight8. kilua achieves age 4 – Renaissance!
ycz6's turn 18 — ycz6 applies the dogma of Colonialism4. ... ycz6 draws and tucks Steam Engine5. ... ycz6 draws and tucks Chemistry5. ycz6 applies the dogma of Colonialism4. ... ycz6 draws and tucks Societies5. ... ycz6 draws and tucks Machine Tools6.
kilua's turn 18 — kilua applies the dogma of Democracy6. ... kilua returns Industrialization6. ... kilua draws and scores Antibiotics8. kilua achieves age 5 – Exploration!
ycz6's turn 19 — ycz6 draws Industrialization6. ycz6 melds Industrialization6.
kilua's turn 19 — kilua achieves age 6 – Enlightenment! kilua applies the dogma of Democracy6. ... kilua returns Medicine3. ... kilua draws and scores Empiricism8.
ycz6's turn 20 — ycz6 applies the dogma of Industrialization6. ... ycz6 draws and tucks Explosives7, Lighting7, Electricity7, and Publications7. ... ycz6 splays their red cards right. ycz6 applies the dogma of Industrialization6. ... ycz6 draws and tucks Bicycle7 and Mobility8. ... ycz6 achieves Monument! ... ycz6 draws and tucks Socialism8, Quantum Theory8, Mass Media8, Skyscrapers8, and Genetics9. ... ycz6 splays their purple cards right. ... ycz6 achieves Empire!
kilua's turn 20 — kilua applies the dogma of Atomic Theory6. ... effects are shared with ycz6. ... ycz6 draws and melds Services9. ... kilua draws and melds Composites9. ... kilua draws Suburbia9 as a sharing bonus. kilua achieves age 7 – Romance!
ycz6's turn 21 — ycz6 applies the dogma of Services9. ... demands are made of kilua. ... kilua transfers Antibiotics8, Corporations8, Empiricism8, and Flight8 to ycz6's hand. ... kilua transfers ycz6's Metric System6 to their hand. ycz6 applies the dogma of Industrialization6. ... ycz6 draws and tucks Ecology9, Computers9, Satellites9, Specialization9, Collaboration9, A.I.10, Robotics10, and The Internet10.
kilua's turn 21 — kilua applies the dogma of Atomic Theory6. ... effects are shared with ycz6. ... ycz6 draws and melds Globalization10. ... kilua draws and melds Miniaturization10. ... kilua draws Databases10 as a sharing bonus. kilua applies the dogma of Atomic Theory6. ... effects are shared with ycz6. ... ycz6 draws and melds Software10. ... kilua draws and melds Stem Cells10. ... kilua draws Self Service10 as a sharing bonus.
ycz6's turn 22 — ycz6 applies the dogma of Industrialization6. ... ycz6 draws and tucks Bioengineering10. ... ycz6 attempts to draw a card above 10. ycz6 wins by score!