ksasaki wins by achievements! ksasaki: initial hand: Tools1 and Chopsticks1 achievement(s): 1 – Prehistory 2 – Classical Monument History Supremacy 4 – Renaissance 5 – Exploration score: (33)![]()
1 1 2 2 2 2 3 3 4 6
Lever2 Ruler1 Magnifying Glass3 Translation3 Alchemy3 Telescope4 Printing Press4 Experimentation4 Chemistry5 Physics5
Reformation4 Flute1 Chaturanga2 Sunglasses3 Novel3 Education3 Societies5 Piano5 Astronomy5 Emancipation6
Invention4 Navigation4 Measurement5 Metric System6 Classification6
Domestication1 Watermill2 Chopsticks1 Toothbrush2 Machinery3 Deodorant3 Medicine3 Perspective4 Steam Engine5 Vaccination6
Industrialization6 Coal5 The Pirate Code5 Katana3 Optics3 Gunpowder4 Loom6 Combustion7 6
11
10
13
11
0
antony: initial hand: Clothing1 and Comb1 achievement(s): 3 – Medieval score: (18) 1 1 1 1 1 1 2 4 6 Mathematics2 Dice1 Pottery1 Writing1 Linguistics2 Tools1 Publications7
Mysticism1 Philosophy2 Feudalism3 The Wheel1 Mapmaking2 Clothing1 Comb1
Canning6 Statistics5 Masonry1 Machine Tools6 Colonialism4 Crossbow2 Oars1 8
2
4
1
5
0
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Game log ksasaki melds Chopsticks1 and goes first. antony melds Comb1.
— ksasaki's turn 1 — ksasaki draws Ruler1.
— antony's turn 1 — antony applies the dogma of Comb1. ... antony chooses purple. ... antony draws Noodles1, Agriculture1, Pottery1, and Oars1. ... antony returns Noodles1, Agriculture1, Pottery1, and Oars1. antony applies the dogma of Comb1. ... antony chooses purple. ... antony draws Perfume1, The Wheel1, Mysticism1, and Domestication1. ... antony returns Perfume1, Domestication1, and The Wheel1.
— ksasaki's turn 2 — ksasaki melds Ruler1. ksasaki applies the dogma of Ruler1. ... ksasaki draws Chaturanga2.
— antony's turn 2 — antony melds Clothing1. antony applies the dogma of Clothing1. ...effects are shared with ksasaki. ... ksasaki melds Chaturanga2. ... antony melds Mysticism1. ... ksasaki draws and scores Puppet1 and Bangle1. ... antony draws and scores City States1. ... antony draws Masonry1 as a sharing bonus.
— ksasaki's turn 3 — ksasaki achieves age 1 – Prehistory! ksasaki applies the dogma of Ruler1. ... ksasaki draws Watermill2.
— antony's turn 3 — antony applies the dogma of Clothing1. ...effects are shared with ksasaki. ... ksasaki has no card to meld. ... antony melds Masonry1. ... ksasaki draws and scores Sailing1. ... antony draws and scores Code of Laws1. ... antony draws Writing1 as a sharing bonus. antony applies the dogma of Clothing1. ...
effects are shared with ksasaki. ... ksasaki has no card to meld. ... antony melds Writing1. ... ksasaki has no unique colors. ... antony draws and scores Archery1.
— ksasaki's turn 4 — ksasaki melds Watermill2. ksasaki applies the dogma of Ruler1. ...effects are shared with antony. ... antony draws Mapmaking2. ... ksasaki draws Toothbrush2. ... ksasaki draws Currency2 as a sharing bonus.
— antony's turn 4 — antony melds Mapmaking2. antony applies the dogma of Mapmaking2. ...demands are made of ksasaki. ... ksasaki transfers Puppet1 from his score pile to antony's. ... antony draws and scores Agriculture1.
— ksasaki's turn 5 — ksasaki applies the dogma of Watermill2. ... ksasaki tucks Toothbrush2. ... ksasaki draws Crossbow2. ... ksasaki tucks Crossbow2. ... ksasaki draws Sunglasses3. ... ksasaki tucks Sunglasses3. ... ksasaki draws Novel3. ... ksasaki tucks Novel3. ... ksasaki draws Sandpaper3. ksasaki melds Currency2.
— antony's turn 5 — antony applies the dogma of Mysticism1. ... antony draws and melds Pottery1 and then draws Oars1. antony applies the dogma of Mysticism1. ... antony draws and melds Dice1 and then draws Bell1.
— ksasaki's turn 6 — ksasaki applies the dogma of Currency2. ...effects are shared with antony. ... antony returns Bell1. ... antony draws and scores Scissors2. ... ksasaki returns Tools1 and Sandpaper3. ... ksasaki draws and scores Construction2 and Monotheism2. ... ksasaki draws Calendar2 as a sharing bonus. ksasaki achieves age 2 – Classical!
— antony's turn 6 — antony applies the dogma of Dice1. ...effects are shared with ksasaki. ... ksasaki draws Flute1. ... ksasaki draws Flute1, which has a bonus of 1. ... ksasaki draws and melds Domestication1. ... antony draws Umbrella1. ... It doesn't have a bonus. ... antony draws Philosophy2 as a sharing bonus. antony applies the dogma of Mysticism1. ... antony draws and melds The Wheel1 and then draws Tools1.
— ksasaki's turn 7 — ksasaki applies the dogma of Domestication1. ...effects are shared with antony. ... antony melds Umbrella1. ... antony draws Linguistics2. ... ksasaki melds Flute1. ... ksasaki draws Lever2. ... ksasaki draws Canal Building2 as a sharing bonus. ksasaki applies the dogma of Flute1. ... ksasaki splays his purple cards left. ...
demands are made of antony. ... antony has no card with a bonus to return. ... ksasaki draws Fermenting2.
— antony's turn 7 — antony applies the dogma of Mysticism1. ... antony draws and melds Mathematics2 and then draws Paper3. antony applies the dogma of Mathematics2. ...effects are shared with ksasaki. ... ksasaki returns nothing. ... antony returns Paper3. ... antony draws and melds Reformation4.
— ksasaki's turn 8 — ksasaki applies the dogma of Flute1. ... ksasaki draws Optics3. ... ksasaki splays his yellow cards left. ...demands are made of antony. ... antony has no card with a bonus to return. ... ksasaki draws Education3. ksasaki applies the dogma of Domestication1. ... ksasaki draws Compass3. ... ksasaki melds Lever2. ... ksasaki draws Katana3.
— antony's turn 8 — antony applies the dogma of Reformation4. ... antony tucks Philosophy2 and Linguistics2. ... antony splays their purple cards right. antony melds Oars1.
— ksasaki's turn 9 — ksasaki melds Compass3. ksasaki applies the dogma of Compass3. ...demands are made of antony. ... antony transfers Reformation4 to ksasaki's board. ... antony transfers Crossbow2 from ksasaki's board to theirs.
— antony's turn 9 — antony applies the dogma of Mysticism1. ... antony draws and melds Charitable Trust3 and then draws Homing Pigeons3. antony applies the dogma of Mathematics2. ... antony returns Homing Pigeons3. ... antony draws and melds Toilet4.
— ksasaki's turn 10 — ksasaki applies the dogma of Reformation4. ... ksasaki draws Machinery3. ... ksasaki splays his blue cards left. ... ksasaki tucks Machinery3 and Katana3. ... ksasaki splays his yellow cards right. ksasaki applies the dogma of Domestication1. ...effects are shared with antony. ... antony tucks Tools1. ... ksasaki tucks Optics3 and Education3. ... antony has no card to meld. ... antony draws Medicine3. ... ksasaki melds Fermenting2. ... ksasaki draws Magnifying Glass3. ... ksasaki draws Experimentation4 as a sharing bonus.
— antony's turn 10 — antony applies the dogma of Mathematics2. ... antony returns Medicine3. ... antony draws and melds Colonialism4. antony applies the dogma of Colonialism4. ... antony draws and tucks Feudalism3.
— ksasaki's turn 11 — ksasaki applies the dogma of Fermenting2. ... ksasaki tucks Magnifying Glass3. ... ksasaki draws Deodorant3, Alchemy3, Translation3, Paper3, and Medicine3. ksasaki applies the dogma of Fermenting2. ... ksasaki tucks Paper3, Deodorant3, Medicine3, Translation3, and Alchemy3. ... ksasaki achieves Monument! ... ksasaki draws Telescope4, Invention4, Gunpowder4, Printing Press4, Navigation4, and Perspective4.
— antony's turn 11 — antony draws Enterprise4. antony applies the dogma of Mathematics2. ... antony returns Enterprise4. ... antony draws and melds The Pirate Code5.
— ksasaki's turn 12 — ksasaki applies the dogma of Fermenting2. ... ksasaki draws and melds Enterprise4. ... ksasaki tucks Gunpowder4, Perspective4, and Telescope4. ... ksasaki achieves History! ... ksasaki tucks Printing Press4, Experimentation4, Invention4, and Navigation4. ... ksasaki draws Piano5, Chemistry5, Societies5, Steam Engine5, and Coal5. ksasaki applies the dogma of Enterprise4. ... ksasaki draws Physics5. ... ksasaki splays his red cards left. ...demands are made of antony. ... antony transfers The Pirate Code5 from their board to ksasaki's. ... antony draws and melds Statistics5. ... ksasaki splays his green cards right.
— antony's turn 12 — antony draws Astronomy5. antony applies the dogma of Mathematics2. ...effects are shared with ksasaki. ... ksasaki returns nothing. ... antony returns Astronomy5. ... antony draws and melds Encyclopedia6.
— ksasaki's turn 13 — ksasaki melds Coal5. ksasaki applies the dogma of Coal5. ... ksasaki draws and tucks Measurement5. ... ksasaki splays his red cards right. ... ksasaki achieves Supremacy! ... ksasaki scores Compass3 and Currency2.
— antony's turn 13 — antony applies the dogma of Charitable Trust3. ...effects are shared with ksasaki. ... ksasaki draws Astronomy5. ... antony draws Machine Tools6. ... antony melds Machine Tools6. ... antony returns Charitable Trust3. ... antony draws Canning6 as a sharing bonus. antony melds Canning6.
— ksasaki's turn 14 — ksasaki applies the dogma of Fermenting2. ... ksasaki draws and melds Atomic Theory6. ... ksasaki tucks Steam Engine5, Chemistry5, Physics5, Societies5, Piano5, and Astronomy5. ... ksasaki draws Loom6, Vaccination6, Metric System6, Classification6, and Emancipation6. ksasaki applies the dogma of Fermenting2. ... ksasaki draws and melds Industrialization6. ... ksasaki tucks Loom6, Vaccination6, Emancipation6, Metric System6, and Classification6. ... ksasaki draws Telegraph7, Lighting7, Electricity7, Bicycle7, and Explosives7.
— antony's turn 14 — antony applies the dogma of Canning6. ...effects are shared with ksasaki. ... ksasaki draws and tucks Combustion7. ... ksasaki scores Atomic Theory6, Enterprise4, Paper3, and Fermenting2. ... antony draws and tucks Publications7. ... antony scores Encyclopedia6, Toilet4, and Umbrella1. ... antony splays their yellow cards right. ... antony draws Sanitation7 as a sharing bonus. antony achieves age 3 – Medieval!
— ksasaki's turn 15 — ksasaki achieves age 4 – Renaissance! ksasaki achieves age 5 – Exploration! ksasaki wins by achievements!