ednever wins by Bioengineering!

Nhoj:
    initial hand: Sailing1 and Metalworking1
    achievement(s):  1 – Prehistory 2 – Classical
    score: (30) 1 1 1 1 1 1 1 2 2 2 3 5 9
     Genetics9 Printing Press4 Calendar2 Tools1
    The Internet10
    Paper3 Clothing1 Sailing1
    Globalization10
    Gunpowder4 Construction2 Metalworking1
    0  1  8  2  5  2 

ednever:
    initial hand: Writing1 and Mysticism1
    achievement(s): 
    score: (0)
    Bioengineering10 Mathematics2 Writing1
    A.I.10 Specialization9 Philosophy2 Feudalism3
    Currency2 Corporations8 Metric System6 Invention4
    Statistics5
    Explosives7
    0  3  4  2  3  3 


Game log Nhoj melds Sailing1 and goes first. ednever melds Writing1.
Nhoj's turn 1 — Nhoj applies the dogma of Sailing1. ... Nhoj draws and melds City States1.
ednever's turn 1 — ednever applies the dogma of Writing1. ... ednever draws Philosophy2. ednever applies the dogma of Writing1. ... ednever draws Monotheism2.
Nhoj's turn 2 — Nhoj applies the dogma of Sailing1. ... Nhoj draws and melds Clothing1. Nhoj applies the dogma of Clothing1. ... Nhoj melds Metalworking1. ... Nhoj draws and scores Archery1, Code of Laws1, and Domestication1.
ednever's turn 2 — ednever applies the dogma of Writing1. ... ednever draws Mathematics2. ednever melds Mathematics2.
Nhoj's turn 3 — Nhoj draws Tools1. Nhoj applies the dogma of Clothing1. ... Nhoj melds Tools1. ... Nhoj draws and scores Oars1, Agriculture1, and Masonry1.
ednever's turn 3 — ednever applies the dogma of Mathematics2. ... effects are shared with Nhoj. ... Nhoj has no card to return. ... ednever returns Monotheism2. ... ednever draws and melds Feudalism3. ednever draws Machinery3.
Nhoj's turn 4 — Nhoj applies the dogma of Metalworking1. ... Nhoj draws and scores The Wheel1. ... Nhoj draws Canal Building2. Nhoj achieves age 1 – Prehistory!
ednever's turn 4 — ednever melds Philosophy2. ednever applies the dogma of Mathematics2. ... ednever returns Machinery3. ... ednever draws and melds Invention4.
Nhoj's turn 5 — Nhoj applies the dogma of Clothing1. ... Nhoj melds Canal Building2. ... Nhoj draws and scores Mapmaking2 and Fermenting2. Nhoj achieves age 2 – Classical!
ednever's turn 5 — ednever draws Enterprise4. ednever applies the dogma of Mathematics2. ... ednever returns Enterprise4. ... ednever draws and melds Statistics5.
Nhoj's turn 6 — Nhoj draws Construction2. Nhoj melds Construction2.
ednever's turn 6 — ednever draws The Pirate Code5. ednever applies the dogma of Mathematics2. ... ednever returns The Pirate Code5. ... ednever draws and melds Metric System6.
Nhoj's turn 7 — Nhoj draws Calendar2. Nhoj melds Calendar2.
ednever's turn 7 — ednever draws Atomic Theory6. ednever applies the dogma of Mathematics2. ... ednever returns Atomic Theory6. ... ednever draws and melds Explosives7.
Nhoj's turn 8 — Nhoj applies the dogma of Calendar2. ... Nhoj draws Paper3 and Alchemy3. Nhoj melds Paper3.
ednever's turn 8 — ednever draws Publications7. ednever applies the dogma of Mathematics2. ... ednever returns Publications7. ... ednever draws and melds Corporations8.
Nhoj's turn 9 — Nhoj applies the dogma of Calendar2. ... Nhoj draws Education3 and Medicine3. Nhoj melds Education3.
ednever's turn 9 — ednever draws Antibiotics8. ednever applies the dogma of Mathematics2. ... effects are shared with Nhoj. ... Nhoj returns Medicine3. ... Nhoj draws and melds Printing Press4. ... ednever returns Antibiotics8. ... ednever draws and melds Specialization9. ... ednever draws Suburbia9 as a sharing bonus.
Nhoj's turn 10 — Nhoj applies the dogma of Construction2. ... demands are made of ednever. ... ednever transfers Mysticism1 and Suburbia9 to Nhoj's hand. ... ednever draws Currency2. Nhoj melds Suburbia9.
ednever's turn 10 — ednever draws Ecology9. ednever applies the dogma of Mathematics2. ... effects are shared with Nhoj. ... Nhoj returns Alchemy3. ... Nhoj draws and melds Gunpowder4. ... ednever returns Ecology9. ... ednever draws and melds A.I.10. ... ednever draws Stem Cells10 as a sharing bonus.
Nhoj's turn 11 — Nhoj applies the dogma of Printing Press4. ... Nhoj returns Agriculture1 from their score pile. ... Nhoj draws Astronomy5. ... Nhoj splays their blue cards right. Nhoj melds Astronomy5.
ednever's turn 11 — ednever draws Self Service10. ednever draws Bioengineering10.
Nhoj's turn 12 — Nhoj draws Genetics9. Nhoj melds Genetics9.
ednever's turn 12 — ednever melds Currency2. ednever melds Bioengineering10.
Nhoj's turn 13 — Nhoj applies the dogma of Genetics9. ... Nhoj draws and melds Globalization10. ... Nhoj scores Canal Building2 and Suburbia9. Nhoj applies the dogma of Genetics9. ... Nhoj draws and melds The Internet10. ... Nhoj scores City States1, Education3, and Astronomy5.
ednever's turn 13 — ednever applies the dogma of Bioengineering10. ... No cards are eligible to be transferred. ednever wins by Bioengineering!