ksasaki wins by achievements!
ksasaki:
initial hand: Oars1 and Dice1
achievement(s): 1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration 6 – Enlightenment 4 – Renaissance
score: (44)
1 4 4 6 6 6 6 6
Telescope4 Alchemy3 Dice1
Emancipation6
Metric System6
Canning6 Perspective4 Vaccination6
Machine Tools6 Engineering3
0
3
3
2
9
0
Serraotta:
initial hand: Sailing1 and Umbrella1
achievement(s): Monument
score: (8)
3
Linguistics2 Writing1 Pottery1
Novel3 City States1 Mysticism1 Flute1 Code of Laws1
Paper3 Clothing1 Comb1 Sailing1 Umbrella1
Medicine3 Masonry1 Soap1 Domestication1
Crossbow2 Archery1 Oars1 Bangle1
6
6
4
4
0
0
Game log
ksasaki melds Dice1 and goes first.
Serraotta melds Sailing1.
— ksasaki's turn 1 —
ksasaki applies the dogma of Dice1.
...
effects are shared with Serraotta.
... Serraotta draws Code of Laws1.
... It doesn't have a bonus.
... ksasaki draws Puppet1.
... ksasaki draws Puppet1, which has a bonus of 3.
... ksasaki draws and melds Engineering3.
... ksasaki draws Alchemy3 as a sharing bonus.
— Serraotta's turn 1 —
Serraotta melds Code of Laws1.
Serraotta applies the dogma of Code of Laws1.
... Serraotta tucks Umbrella1.
... Serraotta splays their green cards left.
— ksasaki's turn 2 —
ksasaki melds Alchemy3.
ksasaki applies the dogma of Alchemy3.
... ksasaki draws Perspective4.
... ksasaki melds Perspective4.
... ksasaki scores Puppet1.
— Serraotta's turn 2 —
Serraotta applies the dogma of Sailing1.
... Serraotta melds nothing.
... Serraotta draws and melds Pottery1.
Serraotta draws Clothing1.
— ksasaki's turn 3 —
ksasaki applies the dogma of Alchemy3.
... ksasaki draws Telescope4.
... ksasaki melds Telescope4.
... ksasaki scores Oars1.
ksasaki achieves age 1 – Prehistory!
— Serraotta's turn 3 —
Serraotta draws Flute1.
Serraotta applies the dogma of Sailing1.
... Serraotta melds Flute1.
... Serraotta draws and melds Comb1.
— ksasaki's turn 4 —
ksasaki draws Reformation4.
ksasaki melds Reformation4.
— Serraotta's turn 4 —
Serraotta applies the dogma of Flute1.
... Serraotta splays their purple cards left.
...
demands are made of ksasaki.
... ksasaki has no card with a bonus to return.
... Serraotta draws Bangle1.
... Serraotta draws Domestication1.
Serraotta melds Domestication1.
— ksasaki's turn 5 —
ksasaki draws Printing Press4.
ksasaki melds Printing Press4.
— Serraotta's turn 5 —
Serraotta applies the dogma of Comb1.
... Serraotta melds Bangle1.
... Serraotta chooses blue.
... Serraotta draws Chopsticks1, Archery1, Agriculture1, and Writing1.
... Serraotta returns Chopsticks1, Archery1, and Agriculture1.
Serraotta applies the dogma of Comb1.
... Serraotta melds Writing1.
... Serraotta chooses yellow.
... Serraotta draws Soap1, Metalworking1, City States1, and Masonry1.
... Serraotta returns Metalworking1 and City States1.
— ksasaki's turn 6 —
ksasaki applies the dogma of Printing Press4.
... ksasaki returns Oars1 from his score pile.
... ksasaki draws Machine Tools6.
... ksasaki splays his blue cards right.
ksasaki melds Machine Tools6.
— Serraotta's turn 6 —
Serraotta applies the dogma of Flute1.
... Serraotta splays their blue cards left.
...
demands are made of ksasaki.
... ksasaki has no card with a bonus to return.
... Serraotta draws Mysticism1.
Serraotta melds Soap1.
— ksasaki's turn 7 —
ksasaki draws Metric System6.
ksasaki melds Metric System6.
— Serraotta's turn 7 —
Serraotta applies the dogma of Comb1.
... Serraotta melds Masonry1.
... Serraotta chooses red.
... Serraotta draws Bell1, Tools1, Archery1, and Agriculture1.
... Serraotta returns Bell1, Tools1, and Agriculture1.
Serraotta applies the dogma of Comb1.
... Serraotta melds nothing.
... Serraotta chooses purple.
... Serraotta draws Ruler1, Metalworking1, City States1, and Oars1.
... Serraotta returns Ruler1, Oars1, and Metalworking1.
— ksasaki's turn 8 —
ksasaki draws Encyclopedia6.
ksasaki melds Encyclopedia6.
— Serraotta's turn 8 —
Serraotta applies the dogma of Comb1.
... Serraotta melds nothing.
... Serraotta chooses red.
... Serraotta draws Perfume1, Tools1, Agriculture1, and Oars1.
... Serraotta returns Perfume1, Tools1, and Agriculture1.
Serraotta applies the dogma of Masonry1.
... Serraotta melds Mysticism1, City States1, Oars1, and Archery1.
... Serraotta achieves Monument!
— ksasaki's turn 9 —
ksasaki draws Canning6.
ksasaki melds Canning6.
— Serraotta's turn 9 —
Serraotta applies the dogma of Writing1.
... Serraotta draws Crossbow2.
Serraotta applies the dogma of Comb1.
... Serraotta melds nothing.
... Serraotta chooses yellow.
... Serraotta draws Metalworking1, Tools1, Agriculture1, and Philosophy2.
... Serraotta returns Philosophy2, Tools1, and Metalworking1.
— ksasaki's turn 10 —
ksasaki applies the dogma of Canning6.
... ksasaki draws and tucks Emancipation6.
... ksasaki scores Encyclopedia6 and Reformation4.
... ksasaki splays his yellow cards right.
ksasaki achieves age 2 – Classical!
— Serraotta's turn 10 —
Serraotta melds Clothing1.
Serraotta melds Crossbow2.
— ksasaki's turn 11 —
ksasaki achieves age 3 – Medieval!
ksasaki applies the dogma of Machine Tools6.
... ksasaki draws and scores Classification6.
— Serraotta's turn 11 —
Serraotta draws Linguistics2.
Serraotta melds Linguistics2.
— ksasaki's turn 12 —
ksasaki applies the dogma of Machine Tools6.
... ksasaki draws and scores Atomic Theory6.
ksasaki achieves age 4 – Renaissance!
— Serraotta's turn 12 —
Serraotta applies the dogma of Linguistics2.
...
effects are shared with ksasaki.
... ksasaki draws and foreshadows Enterprise4.
... Serraotta draws Novel3.
... ksasaki draws Tools1.
... Serraotta draws Paper3.
... Serraotta draws Fermenting2 as a sharing bonus.
Serraotta melds Paper3.
— ksasaki's turn 13 —
ksasaki achieves age 5 – Exploration!
ksasaki applies the dogma of Machine Tools6.
... ksasaki draws and scores Morphine6.
— Serraotta's turn 13 —
Serraotta melds Novel3.
Serraotta applies the dogma of Novel3.
...
effects are shared with ksasaki.
... Serraotta splays their red cards left.
... ksasaki draws Almanac3.
... Serraotta draws Katana3.
... ksasaki draws Education3.
... Serraotta draws Translation3.
... ksasaki's non-purple top cards have no non-
icon in common.
... Serraotta's non-purple top cards have no non-
icon in common.
... Serraotta draws Medicine3 as a sharing bonus.
— ksasaki's turn 14 —
ksasaki achieves age 6 – Enlightenment!
ksasaki applies the dogma of Machine Tools6.
... ksasaki draws and scores Democracy6.
— Serraotta's turn 14 —
Serraotta applies the dogma of Crossbow2.
...
demands are made of ksasaki.
... ksasaki transfers Almanac3 to Serraotta's score pile.
... ksasaki draws Noodles1.
Serraotta melds Medicine3.
— ksasaki's turn 15 —
ksasaki applies the dogma of Canning6.
... ksasaki draws and tucks Vaccination6.
... ksasaki scores Printing Press4.
ksasaki applies the dogma of Telescope4.
...
effects are shared with Serraotta.
... Serraotta draws and foreshadows Societies5.
... ksasaki draws and foreshadows Physics5.
... Serraotta doesn't return a card.
... ksasaki places Physics5 on top of its deck.
... ksasaki achieves Enterprise4 from his forecast!
ksasaki wins by achievements!