Game log Aolhelm melds Tools1 and goes first. cabp melds Writing1.
— Aolhelm's turn 1 — Aolhelm draws a 1.
— cabp's turn 1 — cabp draws a 1. cabp draws a 1.
— Aolhelm's turn 2 — Aolhelm melds The Wheel1. Aolhelm applies the dogma of The Wheel1. ... Aolhelm draws two 1s.
— cabp's turn 2 — cabp melds Masonry1. cabp draws a 1.
— Aolhelm's turn 3 — Aolhelm melds Archery1. Aolhelm applies the dogma of The Wheel1. ... Aolhelm draws two 1s.
— cabp's turn 3 — cabp draws a 1. cabp draws a 1.
— Aolhelm's turn 4 — Aolhelm applies the dogma of Tools1. ... Aolhelm returns three 1s. ... Aolhelm draws and melds Education3. ... Aolhelm returns nothing. Aolhelm draws a 3.
— cabp's turn 4 — cabp draws a 1. cabp melds Code of Laws1.
— Aolhelm's turn 5 — Aolhelm melds Alchemy3. Aolhelm applies the dogma of Alchemy3. ... Aolhelm draws Experimentation4 and Printing Press4. ... Aolhelm melds Experimentation4. ... Aolhelm scores Agriculture1.
— cabp's turn 5 — cabp draws a 1. cabp melds Clothing1.
— Aolhelm's turn 6 — Aolhelm applies the dogma of Experimentation4. ... Aolhelm draws and melds Banking5. Aolhelm applies the dogma of Experimentation4. ... Aolhelm draws and melds Steam Engine5.
— cabp's turn 6 — cabp draws a 1. cabp applies the dogma of Masonry1. ... cabp melds City States1, Mysticism1, Oars1, and Metalworking1. ... cabp achieves Monument!
— Aolhelm's turn 7 — Aolhelm applies the dogma of Experimentation4. ... Aolhelm draws and melds Coal5. Aolhelm applies the dogma of Experimentation4. ... Aolhelm draws and melds Physics5.
— cabp's turn 7 — cabp applies the dogma of Mysticism1. ... cabp draws and melds Monotheism2 and then draws a 2. cabp applies the dogma of Writing1. ...effects are shared with Aolhelm. ... Aolhelm draws a 2. ... cabp draws a 2. ... cabp draws a 2 as a sharing bonus.
— Aolhelm's turn 8 — Aolhelm applies the dogma of Coal5. ... Aolhelm draws and tucks Societies5. ... Aolhelm splays his red cards right. ... Aolhelm scores nothing. Aolhelm applies the dogma of Physics5. ... Aolhelm draws Industrialization6, Vaccination6, and Metric System6.
— cabp's turn 8 — cabp applies the dogma of Metalworking1. ... cabp draws and scores Construction2. ... cabp draws Calendar2. cabp melds Fermenting2.
— Aolhelm's turn 9 — Aolhelm melds Industrialization6. Aolhelm applies the dogma of Industrialization6. ... Aolhelm draws and tucks Classification6, Canning6, Emancipation6, and Machine Tools6. ... Aolhelm splays his purple cards right.
— cabp's turn 9 — cabp applies the dogma of Metalworking1. ... cabp draws Canal Building2. cabp applies the dogma of Fermenting2. ... cabp draws a 2 and a 3.
— Aolhelm's turn 10 — Aolhelm applies the dogma of Industrialization6. ... Aolhelm draws and tucks Democracy6, Atomic Theory6, Explosives7, Sanitation7, and Electricity7. Aolhelm draws a 7.
— cabp's turn 10 — cabp melds Road Building2. cabp applies the dogma of Road Building2. ... cabp melds Philosophy2 and Calendar2. ... cabp transfers Road Building2 to Aolhelm's board and Aolhelm's Banking5 to his.
— Aolhelm's turn 11 — Aolhelm applies the dogma of Road Building2. ... Aolhelm melds Mathematics2 and Metric System6. ... Aolhelm transfers Road Building2 to cabp's board and cabp's Banking5 to his. Aolhelm applies the dogma of Banking5. ...demands are made of cabp. ... cabp has no card to transfer. ... Aolhelm splays his green cards right.
— cabp's turn 11 — cabp applies the dogma of Road Building2. ... cabp melds Currency2 and Canal Building2. ... cabp doesn't transfer Road Building2. cabp applies the dogma of Road Building2. ... cabp melds Sailing1 and Engineering3. ... cabp doesn't transfer Engineering3.
— Aolhelm's turn 12 — Aolhelm melds Lighting7. Aolhelm melds Printing Press4.
— cabp's turn 12 — cabp applies the dogma of Sailing1. ...effects are shared with Aolhelm. ... Aolhelm draws and melds Paper3. ... cabp draws and melds Feudalism3. ... cabp draws a 3 as a sharing bonus. cabp applies the dogma of Sailing1. ...
effects are shared with Aolhelm. ... Aolhelm draws and melds Translation3. ... cabp draws and melds Optics3. ... cabp draws a 3 as a sharing bonus.
— Aolhelm's turn 13 — Aolhelm applies the dogma of Industrialization6. ... Aolhelm draws and tucks Evolution7, Combustion7, Refrigeration7, Railroad7, Publications7, and Flight8. Aolhelm applies the dogma of Industrialization6. ... Aolhelm draws and tucks Corporations8, Antibiotics8, Quantum Theory8, Empiricism8, Mobility8, Mass Media8, and Socialism8.
— cabp's turn 13 — cabp applies the dogma of Sailing1. ...effects are shared with Aolhelm. ... Aolhelm draws and melds Reformation4. ... cabp draws and melds Navigation4. ... cabp draws a 4 as a sharing bonus. cabp applies the dogma of Optics3. ...
effects are shared with Aolhelm. ... Aolhelm draws and melds Perspective4. ... No opponents have fewer points than Aolhelm. ... cabp draws and melds Colonialism4. ... cabp transfers a 2 to Aolhelm's score pile. ... cabp draws a 4 as a sharing bonus.
— Aolhelm's turn 14 — Aolhelm applies the dogma of Industrialization6. ... Aolhelm draws and tucks Rocketry8, Services9, Genetics9, Computers9, Fission9, Collaboration9, and Specialization9. Aolhelm applies the dogma of Industrialization6. ... Aolhelm draws and tucks Ecology9, Suburbia9, Composites9, Stem Cells10, Miniaturization10, Robotics10, and Globalization10.
— cabp's turn 14 — cabp applies the dogma of Colonialism4. ...effects are shared with Aolhelm. ... Aolhelm draws and tucks Invention4. ... cabp draws and tucks Statistics5. ... cabp draws a 5 as a sharing bonus. cabp applies the dogma of Canal Building2. ...
effects are shared with Aolhelm. ... Aolhelm exchanges a 6 from his hand with a 2 from his score pile. ... cabp exchanges a 5 from his hand with nothing from his score pile. ... cabp draws a 5 as a sharing bonus.
— Aolhelm's turn 15 — Aolhelm applies the dogma of Reformation4. ... Aolhelm tucks Construction2. ... Aolhelm splays his yellow cards right. Aolhelm applies the dogma of Industrialization6. ... Aolhelm draws and tucks A.I.10, Self Service10, and Databases10. ... Aolhelm achieves Empire! ... Aolhelm draws and tucks Bioengineering10, The Internet10, and Software10. ... Aolhelm attempts to draw a card above 10. Aolhelm wins by score!