Game log BennyD melds Domestication1 and goes first. theory melds Sailing1.
— BennyD's turn 1 — BennyD applies the dogma of Domestication1. ... BennyD melds Archery1. ... BennyD draws a 1.
— theory's turn 1 — theory applies the dogma of Sailing1. ... theory draws and melds Masonry1. theory applies the dogma of Sailing1. ... theory draws and melds Oars1.
— BennyD's turn 2 — BennyD applies the dogma of Domestication1. ...effects are shared with theory. ... theory melds The Wheel1. ... theory draws a 1. ... BennyD melds Clothing1. ... BennyD draws a 1. ... BennyD draws a 1 as a sharing bonus. BennyD applies the dogma of Domestication1. ...
effects are shared with theory. ... theory melds Agriculture1. ... theory draws a 1. ... BennyD melds Tools1. ... BennyD draws a 1. ... BennyD draws a 1 as a sharing bonus.
— theory's turn 2 — theory applies the dogma of The Wheel1. ...effects are shared with BennyD. ... BennyD draws a 1 and a 2. ... theory draws two 2s. ... theory draws a 2 as a sharing bonus. theory applies the dogma of The Wheel1. ...
effects are shared with BennyD. ... BennyD draws two 2s. ... theory draws two 2s. ... theory draws a 2 as a sharing bonus.
— BennyD's turn 3 — BennyD applies the dogma of Tools1. ... BennyD returns three 1s. ... BennyD draws and melds Machinery3. ... BennyD returns nothing. BennyD applies the dogma of Machinery3. ...demands are made of theory. ... theory exchanges a 1 and six 2s for three 2s from BennyD. ... BennyD scores a 2.
— theory's turn 3 — theory melds Philosophy2. theory draws a 3.
— BennyD's turn 4 — BennyD applies the dogma of Clothing1. ... BennyD melds City States1. ... BennyD draws and scores a 1. BennyD applies the dogma of City States1. ...demands are made of theory. ... theory transfers Oars1 to BennyD's board. ... theory draws a 1.
— theory's turn 4 — theory applies the dogma of The Wheel1. ...effects are shared with BennyD. ... BennyD draws a 1 and a 3. ... theory draws two 3s. ... theory draws a 3 as a sharing bonus. theory melds Paper3.
— BennyD's turn 5 — BennyD applies the dogma of Tools1. ...effects are shared with theory. ... BennyD returns a 1 and two 2s. ... BennyD draws and melds Optics3. ... theory draws a 1 and two 2s. ... BennyD draws three 3s. ... BennyD draws a 3 as a sharing bonus. BennyD applies the dogma of Optics3. ... BennyD draws and melds Printing Press4. ... BennyD draws and scores a 4.
— theory's turn 5 — theory applies the dogma of Paper3. ... theory splays his green cards left. ... theory draws a 4. theory melds Enterprise4.
— BennyD's turn 6 — BennyD achieves age 1 – Prehistory! BennyD applies the dogma of Optics3. ... BennyD draws and melds Invention4. ... BennyD transfers a 1 to theory's score pile.
— theory's turn 6 — theory melds Canal Building2. theory draws a 4.
— BennyD's turn 7 — BennyD applies the dogma of Optics3. ...effects are shared with theory. ... theory draws and melds Colonialism4. ... No opponents have fewer points than theory. ... BennyD draws and melds Reformation4. ... BennyD transfers a 2 to theory's score pile. ... BennyD draws a 4 as a sharing bonus. BennyD applies the dogma of Reformation4. ... BennyD tucks Code of Laws1 and Feudalism3. ... BennyD splays his purple cards right.
— theory's turn 7 — theory melds Translation3. theory applies the dogma of Enterprise4. ...demands are made of BennyD. ... BennyD transfers Printing Press4 from their board to theory's. ... BennyD draws and melds Anatomy4. ... theory splays his green cards right.
— BennyD's turn 8 — BennyD applies the dogma of Reformation4. ... BennyD tucks Education3, Calendar2, and Alchemy3. ... BennyD splays his yellow cards right. BennyD applies the dogma of Optics3. ...effects are shared with theory. ... theory draws and melds Banking5. ... theory draws and scores a 5. ... BennyD draws and melds Measurement5. ... No opponents have fewer points than BennyD. ... BennyD draws a 5 as a sharing bonus.
— theory's turn 8 — theory applies the dogma of Printing Press4. ...effects are shared with BennyD. ... BennyD returns a 4 from his score pile. ... BennyD draws a 6. ... theory returns a 1 from his score pile. ... theory draws a 6. ... BennyD splays his blue cards right. ... theory splays his blue cards right. ... theory draws a 5 as a sharing bonus. theory applies the dogma of Colonialism4. ... theory draws and tucks Experimentation4.
— BennyD's turn 9 — BennyD melds Road Building2. BennyD applies the dogma of Road Building2. ... BennyD melds Fermenting2 and Gunpowder4. ... BennyD transfers Gunpowder4 to theory's board and theory's Banking5 to his.
— theory's turn 9 — theory melds Classification6. theory applies the dogma of Classification6. ... theory reveals Currency2. ... theory takes Compass3 from BennyD's hand. ... theory melds Mapmaking2, Navigation4, Currency2, and Compass3.
— BennyD's turn 10 — BennyD applies the dogma of Fermenting2. ... BennyD draws four 5s and a 6. BennyD applies the dogma of Reformation4. ... BennyD tucks Vaccination6, Societies5, Statistics5, Steam Engine5, and Canning6.
— theory's turn 10 — theory applies the dogma of Compass3. ...demands are made of BennyD. ... BennyD transfers Reformation4 to theory's board. ... BennyD transfers Printing Press4 from theory's board to his. theory applies the dogma of Compass3. ...
demands are made of BennyD. ... BennyD transfers Fermenting2 to theory's board. ... BennyD transfers Translation3 from theory's board to his.
— BennyD's turn 11 — BennyD draws a 6. BennyD applies the dogma of Road Building2. ... BennyD melds Physics5 and Atomic Theory6. ... BennyD doesn't transfer Road Building2.
— theory's turn 11 — theory applies the dogma of Reformation4. ...effects are shared with BennyD. ... theory tucks Medicine3, Chemistry5, and Mysticism1. ... theory splays his yellow cards right. theory applies the dogma of Experimentation4. ...
effects are shared with BennyD. ... BennyD draws and melds Emancipation6. ... theory draws and melds Democracy6. ... theory draws a 6 as a sharing bonus.
— BennyD's turn 12 — BennyD applies the dogma of Atomic Theory6. ... BennyD draws and melds Electricity7. BennyD applies the dogma of Electricity7. ... BennyD returns a 2, a 4, and a 6. ... BennyD draws three 8s.
— theory's turn 12 — theory applies the dogma of Compass3. ...demands are made of BennyD. ... BennyD transfers Machinery3 to theory's board. ... BennyD transfers Gunpowder4 from theory's board to his. theory applies the dogma of Machinery3. ...
demands are made of BennyD. ... BennyD exchanges a 5 and three 8s for a 6 from theory. ... theory scores a 2.
— BennyD's turn 13 — BennyD applies the dogma of Gunpowder4. ...demands are made of theory. ... theory transfers Machinery3 to BennyD's score pile. ... BennyD draws and scores a 2. BennyD applies the dogma of Gunpowder4. ...
demands are made of theory. ... theory transfers Fermenting2 to BennyD's score pile. ... BennyD draws and scores a 4.
— theory's turn 13 — theory melds Quantum Theory8. theory applies the dogma of Quantum Theory8. ... theory returns a 1 and a 5. ... theory draws a 10. ... theory draws and scores a 10.
— BennyD's turn 14 — BennyD achieves age 2 – Classical! BennyD draws a 7.
— theory's turn 14 — theory melds A.I.10. theory achieves age 3 – Medieval!
— BennyD's turn 15 — BennyD applies the dogma of Emancipation6. ...demands are made of theory. ... theory transfers an 8 to BennyD's score pile. ... theory draws a 6. ... BennyD splays his red cards right. BennyD applies the dogma of Emancipation6. ...
demands are made of theory. ... theory transfers a 6 to BennyD's score pile. ... theory draws a 6.
— theory's turn 15 — theory melds Flight8. theory applies the dogma of Flight8. ... theory splays his red cards up.
— BennyD's turn 16 — BennyD achieves age 4 – Renaissance! BennyD achieves age 5 – Exploration!
— theory's turn 16 — theory applies the dogma of Flight8. ... theory splays his purple cards up. theory applies the dogma of Flight8. ... theory splays his blue cards up. ... theory achieves Empire! ... theory achieves Wonder!
— BennyD's turn 17 — BennyD applies the dogma of Domestication1. ...effects are shared with theory. ... theory melds Metric System6. ... theory draws a 1. ... BennyD melds Machine Tools6. ... BennyD draws a 1. ... BennyD draws a 7 as a sharing bonus. BennyD applies the dogma of Machine Tools6. ... BennyD draws and scores an 8.
— theory's turn 17 — theory applies the dogma of A.I.10. ... theory draws and scores a 10. theory applies the dogma of A.I.10. ... theory draws and scores a 10.
— BennyD's turn 18 — BennyD achieves age 6 – Enlightenment! BennyD applies the dogma of Machine Tools6. ... BennyD draws and scores an 8.
— theory's turn 18 — theory achieves age 7 – Romance! theory applies the dogma of A.I.10. ... theory draws and scores a 10.
— BennyD's turn 19 — BennyD applies the dogma of Electricity7. ... BennyD returns a 1. ... BennyD draws an 8. BennyD melds Antibiotics8.
— theory's turn 19 — theory achieves age 8 – Modern! theory achieves age 9 – Postmodern! theory wins by achievements!