Game log Murwiz melds Mysticism1 and goes first. theory melds Writing1.
— Murwiz's turn 1 — Murwiz applies the dogma of Mysticism1. ... Murwiz draws Masonry1.
— theory's turn 1 — theory applies the dogma of Writing1. ... theory draws a 2. theory melds Metalworking1.
— Murwiz's turn 2 — Murwiz melds Masonry1. Murwiz draws a 1.
— theory's turn 2 — theory applies the dogma of Writing1. ... theory draws a 2. theory melds Mathematics2.
— Murwiz's turn 3 — Murwiz applies the dogma of Mysticism1. ... Murwiz draws Oars1. Murwiz applies the dogma of Mysticism1. ... Murwiz draws and melds Agriculture1 and then draws a 1.
— theory's turn 3 — theory applies the dogma of Mathematics2. ... theory returns a 2. ... theory draws and melds Medicine3. theory draws a 3.
— Murwiz's turn 4 — Murwiz melds Domestication1. Murwiz applies the dogma of Domestication1. ... Murwiz melds Pottery1. ... Murwiz draws a 1.
— theory's turn 4 — theory applies the dogma of Mathematics2. ... theory returns a 3. ... theory draws and melds Printing Press4. theory draws a 4.
— Murwiz's turn 5 — Murwiz applies the dogma of Pottery1. ... Murwiz returns a 1. ... Murwiz returns a 1. ... Murwiz returns a 1. ... Murwiz draws and scores a 3. ... Murwiz draws a 1. Murwiz melds Archery1.
— theory's turn 5 — theory melds Perspective4. theory applies the dogma of Metalworking1. ... effects are shared with Murwiz. ... Murwiz draws Code of Laws1. ... theory draws and scores Tools1. ... theory draws and scores The Wheel1. ... theory draws Sailing1. ... theory draws a 4 as a sharing bonus.
— Murwiz's turn 6 — Murwiz applies the dogma of Archery1. ... demands are made of theory. ... theory draws a 1. ... theory transfers a 4 to Murwiz's hand. Murwiz melds Navigation4.
— theory's turn 6 — theory applies the dogma of Metalworking1. ... effects are shared with Murwiz. ... Murwiz draws and scores Oars1. ... Murwiz draws Canal Building2. ... theory draws Currency2. ... theory draws a 4 as a sharing bonus. theory draws a 4.
— Murwiz's turn 7 — Murwiz applies the dogma of Archery1. ... demands are made of theory. ... theory draws a 2. ... theory transfers a 4 to Murwiz's hand. Murwiz applies the dogma of Pottery1. ... Murwiz returns a 1. ... Murwiz returns a 2. ... Murwiz draws and scores a 2. ... Murwiz draws a 1.
— theory's turn 7 — theory melds Enterprise4. theory melds Sailing1.
— Murwiz's turn 8 — Murwiz achieves age 1 – Prehistory! Murwiz draws a 4.
— theory's turn 8 — theory applies the dogma of Printing Press4. ... theory returns a 1 from his score pile. ... theory draws a 6. ... theory splays his blue cards right. theory melds Emancipation6.
— Murwiz's turn 9 — Murwiz melds Reformation4. Murwiz applies the dogma of Reformation4. ... Murwiz tucks Invention4 and Code of Laws1. ... Murwiz splays his yellow cards right.
— theory's turn 9 — theory applies the dogma of Printing Press4. ... theory returns a 1 from his score pile. ... theory draws an 8. theory melds Socialism8.
— Murwiz's turn 10 — Murwiz draws a 4. Murwiz melds Gunpowder4.
— theory's turn 10 — theory applies the dogma of Metalworking1. ... effects are shared with Murwiz. ... Murwiz draws and scores Tools1. ... Murwiz draws and scores The Wheel1. ... Murwiz draws and scores Road Building2. ... Murwiz draws Philosophy2. ... theory draws Calendar2. ... theory draws an 8 as a sharing bonus. theory melds Quantum Theory8.
— Murwiz's turn 11 — Murwiz achieves age 2 – Classical! Murwiz applies the dogma of Gunpowder4. ... demands are made of theory. ... theory transfers Metalworking1 to Murwiz's score pile. ... Murwiz draws and scores a 2.
— theory's turn 11 — theory applies the dogma of Quantum Theory8. ... theory returns a 1 and a 2. ... theory draws a 10. ... theory draws and scores a 10. theory melds Software10.
— Murwiz's turn 12 — Murwiz applies the dogma of Reformation4. ... Murwiz tucks Philosophy2. ... Murwiz splays his purple cards right. Murwiz draws a 4.
— theory's turn 12 — theory applies the dogma of Software10. ... theory draws and scores a 10. ... theory draws and melds The Internet10. ... theory draws and melds Bioengineering10. ... theory executes Bioengineering10. ... ... theory transfers Murwiz's Reformation4 to his score pile. Murwiz wins by Bioengineering!