Game log antony melds Clothing1 and goes first. Qvist melds Writing1.
— antony's turn 1 — antony applies the dogma of Clothing1. ... antony melds Code of Laws1. ... antony draws and scores two 1s.
— Qvist's turn 1 — Qvist applies the dogma of Writing1. ... Qvist draws a 2. Qvist applies the dogma of Writing1. ... Qvist draws a 2.
— antony's turn 2 — antony draws a 1. antony draws a 1.
— Qvist's turn 2 — Qvist applies the dogma of Writing1. ... Qvist draws a 2. Qvist melds Road Building2.
— antony's turn 3 — antony draws a 1. antony applies the dogma of Clothing1. ... antony melds Pottery1. ... antony draws and scores two 1s.
— Qvist's turn 3 — Qvist applies the dogma of Road Building2. ... Qvist melds Canal Building2 and Mapmaking2. ... Qvist doesn't transfer Road Building2. Qvist applies the dogma of Mapmaking2. ... demands are made of antony. ... antony transfers a 1 from their score pile to Qvist's. ... Qvist draws and scores a 1.
— antony's turn 4 — antony draws a 1. antony melds Oars1.
— Qvist's turn 4 — Qvist applies the dogma of Mapmaking2. ... demands are made of antony. ... antony transfers a 1 from their score pile to Qvist's. ... Qvist draws and scores a 1. Qvist applies the dogma of Mapmaking2. ... demands are made of antony. ... antony transfers a 1 from their score pile to Qvist's. ... Qvist draws and scores a 2.
— antony's turn 5 — antony draws a 2. antony draws a 2.
— Qvist's turn 5 — Qvist achieves age 1 – Prehistory! Qvist applies the dogma of Mapmaking2. ... demands are made of antony. ... antony transfers a 1 from their score pile to Qvist's. ... Qvist draws and scores a 2.
— antony's turn 6 — antony melds Mathematics2. antony applies the dogma of Mathematics2. ... effects are shared with Qvist. ... Qvist returns a 1. ... Qvist draws and melds Philosophy2. ... antony returns a 2. ... antony draws and melds Engineering3. ... antony draws a 3 as a sharing bonus.
— Qvist's turn 6 — Qvist achieves age 2 – Classical! Qvist applies the dogma of Canal Building2. ... Qvist exchanges nothing from his hand with two 2s from his score pile.
— antony's turn 7 — antony melds Optics3. antony applies the dogma of Optics3. ... antony draws and melds Education3.
— Qvist's turn 7 — Qvist applies the dogma of Road Building2. ... Qvist melds Construction2 and Currency2. ... Qvist transfers Construction2 to antony's board and antony's Clothing1 to his. Qvist draws a 2.
— antony's turn 8 — antony draws a 3. antony applies the dogma of Mathematics2. ... effects are shared with Qvist. ... Qvist returns a 2. ... Qvist draws and melds Medicine3. ... antony returns a 3. ... antony draws and melds Anatomy4. ... antony draws a 4 as a sharing bonus.
— Qvist's turn 8 — Qvist draws a 3. Qvist melds Paper3.
— antony's turn 9 — antony melds Reformation4. antony applies the dogma of Reformation4. ... antony tucks City States1 and Mysticism1. ... antony splays their purple cards right.
— Qvist's turn 9 — Qvist applies the dogma of Paper3. ... Qvist splays his green cards left. ... Qvist draws a 4. Qvist melds Printing Press4.
— antony's turn 10 — antony draws a 4. antony melds Gunpowder4.
— Qvist's turn 10 — Qvist applies the dogma of Paper3. ... Qvist splays his blue cards left. ... Qvist draws two 4s. Qvist applies the dogma of Philosophy2. ... Qvist splays his yellow cards left. ... Qvist scores a 4.
— antony's turn 11 — antony applies the dogma of Gunpowder4. ... demands are made of Qvist. ... Qvist transfers Road Building2 to antony's score pile. ... antony draws and scores a 2. antony draws a 4.
— Qvist's turn 11 — Qvist applies the dogma of Paper3. ... Qvist draws two 4s and a 5. Qvist melds Steam Engine5.
— antony's turn 12 — antony applies the dogma of Mathematics2. ... effects are shared with Qvist. ... Qvist returns nothing. ... antony returns a 4. ... antony draws and melds Chemistry5. antony applies the dogma of Chemistry5. ... antony splays their blue cards right. ... antony draws and scores a 6. ... antony returns a 2 from their score pile.
— Qvist's turn 12 — Qvist applies the dogma of Paper3. ... Qvist draws a 4 and two 5s. Qvist applies the dogma of Philosophy2. ... Qvist scores a 5.
— antony's turn 13 — antony applies the dogma of Anatomy4. ... demands are made of Qvist. ... Qvist returns a 1 from his score pile. ... Qvist has no top 1 to return. antony draws a 5.
— Qvist's turn 13 — Qvist applies the dogma of Philosophy2. ... Qvist scores a 4. Qvist achieves age 3 – Medieval!
— antony's turn 14 — antony draws a 5. antony draws a 5.
— Qvist's turn 14 — Qvist applies the dogma of Philosophy2. ... Qvist scores a 4. Qvist achieves age 4 – Renaissance!
— antony's turn 15 — antony melds Coal5. antony applies the dogma of Coal5. ... antony draws and tucks Astronomy5. ... antony splays their red cards right. ... antony scores nothing.
— Qvist's turn 15 — Qvist applies the dogma of Philosophy2. ... Qvist scores a 4. Qvist achieves age 5 – Exploration!
— antony's turn 16 — antony melds Physics5. antony applies the dogma of Physics5. ... effects are shared with Qvist. ... Qvist draws Vaccination6, Machine Tools6, and Atomic Theory6. ... antony draws Metric System6, Democracy6, and Industrialization6. ... antony draws a 5 as a sharing bonus.
— Qvist's turn 16 — Qvist melds Machine Tools6. Qvist applies the dogma of Philosophy2. ... effects are shared with antony. ... antony scores a 6. ... Qvist scores a 4. ... Qvist draws a 6 as a sharing bonus.
— antony's turn 17 — antony applies the dogma of Coal5. ... antony draws and tucks Encyclopedia6. ... antony scores Coal5 and Gunpowder4. antony applies the dogma of Construction2. ... demands are made of Qvist. ... Qvist transfers a 5 and a 6 to antony's hand. ... Qvist draws a 2.
— Qvist's turn 17 — Qvist achieves age 6 – Enlightenment! Qvist wins by achievements!