Game log antony melds Clothing1 and goes first. Qvist melds Sailing1.
— antony's turn 1 — antony applies the dogma of Clothing1. ... antony melds Tools1. ... antony draws and scores a 1.
— Qvist's turn 1 — Qvist applies the dogma of Sailing1. ... Qvist draws and melds Agriculture1. Qvist applies the dogma of Sailing1. ... Qvist draws and melds Domestication1.
— antony's turn 2 — antony draws a 1. antony applies the dogma of Clothing1. ... antony melds Code of Laws1. ... antony draws and scores two 1s.
— Qvist's turn 2 — Qvist applies the dogma of Domestication1. ... Qvist melds City States1. ... Qvist draws a 1. Qvist applies the dogma of Domestication1. ... Qvist melds Archery1. ... Qvist draws a 1.
— antony's turn 3 — antony draws a 1. antony draws a 1.
— Qvist's turn 3 — Qvist applies the dogma of Sailing1. ... Qvist draws and melds Calendar2. Qvist applies the dogma of Sailing1. ... Qvist draws and melds Mapmaking2.
— antony's turn 4 — antony draws a 2. antony melds Philosophy2.
— Qvist's turn 4 — Qvist applies the dogma of Mapmaking2. ...demands are made of antony. ... antony transfers a 1 from their score pile to Qvist's. ... Qvist draws and scores a 2. Qvist applies the dogma of Mapmaking2. ...
demands are made of antony. ... antony transfers a 1 from their score pile to Qvist's. ... Qvist draws and scores a 2.
— antony's turn 5 — antony draws a 2. antony applies the dogma of Tools1. ... antony returns two 1s and a 2. ... antony draws and melds Paper3. ... antony returns nothing.
— Qvist's turn 5 — Qvist applies the dogma of Mapmaking2. ...demands are made of antony. ... antony transfers a 1 from their score pile to Qvist's. ... Qvist draws and scores a 1. Qvist achieves age 1 – Prehistory!
— antony's turn 6 — antony applies the dogma of Paper3. ... antony splays their green cards left. ... antony draws a 4. antony melds Enterprise4.
— Qvist's turn 6 — Qvist applies the dogma of Calendar2. ... Qvist draws two 3s. Qvist melds Alchemy3.
— antony's turn 7 — antony draws a 4. antony melds Colonialism4.
— Qvist's turn 7 — Qvist melds Mysticism1. Qvist applies the dogma of Alchemy3. ... Qvist draws Printing Press4, Perspective4, and Experimentation4. ... Qvist melds Perspective4. ... Qvist scores Printing Press4.
— antony's turn 8 — antony applies the dogma of Colonialism4. ... antony draws and tucks Education3. antony applies the dogma of Colonialism4. ... antony draws and tucks Machinery3.
— Qvist's turn 8 — Qvist achieves age 2 – Classical! Qvist applies the dogma of Alchemy3. ... Qvist draws Anatomy4 and Gunpowder4. ... Qvist returns a 3 and three 4s. ... Qvist has no card to meld.
— antony's turn 9 — antony draws a 4. antony melds Navigation4.
— Qvist's turn 9 — Qvist applies the dogma of Alchemy3. ... Qvist draws Reformation4 and Gunpowder4. ... Qvist returns two 4s. ... Qvist has no card to meld. Qvist draws a 4.
— antony's turn 10 — antony applies the dogma of Navigation4. ...demands are made of Qvist. ... Qvist transfers Construction2 to antony's score pile. antony applies the dogma of Navigation4. ...
demands are made of Qvist. ... Qvist transfers Currency2 to antony's score pile.
— Qvist's turn 10 — Qvist draws a 4. Qvist melds Experimentation4.
— antony's turn 11 — antony draws a 4. antony melds Reformation4.
— Qvist's turn 11 — Qvist applies the dogma of Experimentation4. ... Qvist draws and melds Banking5. Qvist applies the dogma of Banking5. ...demands are made of no one. ...
effects are shared with antony. ... antony splays their green cards right. ... Qvist splays his green cards right. ... Qvist draws a 5 as a sharing bonus.
— antony's turn 12 — antony draws a 4. antony applies the dogma of Reformation4. ... antony tucks Gunpowder4. ... antony splays their purple cards right.
— Qvist's turn 12 — Qvist melds Steam Engine5. Qvist applies the dogma of Steam Engine5. ... Qvist draws and tucks Physics5 and Coal5. ... Qvist scores a 1 from his board.
— antony's turn 13 — antony applies the dogma of Machinery3. ...demands are made of Qvist. ... Qvist exchanges a 4 for nothing from antony. ... antony has nothing to score. ... antony splays their red cards left. antony draws a 5.
— Qvist's turn 13 — Qvist applies the dogma of Archery1. ...demands are made of antony. ... antony draws a 1. ... antony transfers a 5 to Qvist's hand. Qvist applies the dogma of Archery1. ...
demands are made of antony. ... antony draws a 2. ... antony transfers a 4 to Qvist's hand.
— antony's turn 14 — antony applies the dogma of Reformation4. ... antony tucks Masonry1 and Road Building2. ... antony splays their yellow cards right. antony applies the dogma of Machinery3. ...demands are made of Qvist. ... Qvist exchanges a 4 and a 5 for nothing from antony. ... antony has nothing to score.
— Qvist's turn 14 — Qvist applies the dogma of Steam Engine5. ...effects are shared with antony. ... antony draws and tucks Chemistry5 and The Pirate Code5. ... antony scores a 1 from their board. ... Qvist draws and tucks Astronomy5 and Societies5. ... Qvist scores a 1 from his board. ... Qvist draws a 6 as a sharing bonus. Qvist applies the dogma of Steam Engine5. ...
effects are shared with antony. ... antony draws and tucks Democracy6 and Industrialization6. ... antony scores a 3 from their board. ... Qvist draws and tucks Machine Tools6 and Atomic Theory6. ... Qvist scores a 4 from his board. ... Qvist draws a 6 as a sharing bonus.
— antony's turn 15 — antony draws a 6. antony melds Canning6.
— Qvist's turn 15 — Qvist applies the dogma of Steam Engine5. ...effects are shared with antony. ... antony draws and tucks Emancipation6 and Metric System6. ... antony scores a 6 from their board. ... Qvist draws and tucks Sanitation7 and Publications7. ... Qvist scores a 7 from his board. ... Qvist draws a 7 as a sharing bonus. Qvist achieves age 3 – Medieval!
— antony's turn 16 — antony draws a 7. antony melds Railroad7.
— Qvist's turn 16 — Qvist achieves age 4 – Renaissance! Qvist applies the dogma of Steam Engine5. ...effects are shared with antony. ... antony draws and tucks Lighting7 and Evolution7. ... antony has no yellow card to score. ... Qvist draws and tucks Explosives7 and Bicycle7. ... Qvist scores a 5 from his board. ... Qvist draws a 7 as a sharing bonus.
— antony's turn 17 — antony applies the dogma of Railroad7. ... antony returns a 4 and a 5. ... antony draws three 8s. ... antony splays their purple cards up. antony melds Mobility8.
— Qvist's turn 17 — Qvist achieves age 5 – Exploration! Qvist melds Combustion7.
— antony's turn 18 — antony applies the dogma of Mobility8. ...demands are made of Qvist. ... Qvist transfers Experimentation4 and Mysticism1 from his board to antony's score pile. ... Qvist draws an 8. antony melds Flight8.
— Qvist's turn 18 — Qvist melds Refrigeration7. Qvist applies the dogma of Combustion7. ...demands are made of antony. ... antony transfers Masonry1 and Mysticism1 from their score pile to Qvist's.
— antony's turn 19 — antony applies the dogma of Railroad7. ... antony returns an 8. ... antony draws three 8s. ... antony splays their green cards up. antony melds Rocketry8.
— Qvist's turn 19 — Qvist melds Encyclopedia6. Qvist applies the dogma of Combustion7. ...demands are made of antony. ... antony transfers Construction2 and Currency2 from their score pile to Qvist's.
— antony's turn 20 — antony applies the dogma of Rocketry8. ... antony returns a 4, a 5, and a 7 from Qvist's score pile. antony applies the dogma of Rocketry8. ... antony returns two 2s and a 4 from Qvist's score pile.
— Qvist's turn 20 — Qvist applies the dogma of Banking5. ...demands are made of antony. ... antony transfers Railroad7 from their board to Qvist's. ... antony draws and scores a 5. Qvist resigns from the game. antony wins by attrition!