Game log antony melds Sailing1 and goes first. Qvist melds Writing1.
— antony's turn 1 — antony applies the dogma of Sailing1. ... antony draws and melds Archery1.
— Qvist's turn 1 — Qvist applies the dogma of Writing1. ... Qvist draws a 2. Qvist melds Monotheism2.
— antony's turn 2 — antony applies the dogma of Sailing1. ... antony draws and melds Domestication1. antony applies the dogma of Sailing1. ... antony draws and melds City States1.
— Qvist's turn 2 — Qvist applies the dogma of Writing1. ... Qvist draws a 2. Qvist melds Mathematics2.
— antony's turn 3 — antony applies the dogma of Sailing1. ... antony draws and melds Masonry1. antony applies the dogma of Sailing1. ... antony draws and melds Agriculture1.
— Qvist's turn 3 — Qvist applies the dogma of Mathematics2. ... Qvist returns a 1. ... Qvist draws and melds Mapmaking2. Qvist applies the dogma of Monotheism2. ... demands are made of antony. ... antony transfers Agriculture1 to Qvist's score pile. ... antony draws and tucks Clothing1. ... Qvist draws and tucks Code of Laws1.
— antony's turn 4 — antony applies the dogma of City States1. ... demands are made of Qvist. ... Qvist transfers Mapmaking2 to antony's board. ... Qvist draws a 1. antony draws a 2.
— Qvist's turn 4 — Qvist applies the dogma of Mathematics2. ... Qvist returns a 1. ... Qvist draws and melds Calendar2. Qvist applies the dogma of Calendar2. ... Qvist draws two 3s.
— antony's turn 5 — antony applies the dogma of Archery1. ... demands are made of Qvist. ... Qvist draws a 1. ... Qvist transfers a 3 to antony's hand. antony melds Translation3.
— Qvist's turn 5 — Qvist melds Engineering3. Qvist draws a 3.
— antony's turn 6 — antony melds Construction2. antony applies the dogma of Construction2. ... demands are made of Qvist. ... Qvist transfers a 1 and a 3 to antony's hand. ... Qvist draws a 2. ... antony achieves Empire!
— Qvist's turn 6 — Qvist applies the dogma of Engineering3. ... demands are made of no one. ... effects are shared with antony. ... antony splays their red cards left. ... Qvist draws a 3 as a sharing bonus. Qvist melds Medicine3.
— antony's turn 7 — antony applies the dogma of City States1. ... demands are made of Qvist. ... Qvist transfers Monotheism2 to antony's board. ... Qvist draws a 1. antony melds Feudalism3.
— Qvist's turn 7 — Qvist draws a 3. Qvist melds Paper3.
— antony's turn 8 — antony applies the dogma of Feudalism3. ... demands are made of Qvist. ... Qvist transfers a 1 to antony's hand. ... antony splays their purple cards left. antony applies the dogma of Feudalism3. ... demands are made of Qvist. ... Qvist transfers a 2 to antony's hand. ... antony splays their yellow cards left.
— Qvist's turn 8 — Qvist applies the dogma of Paper3. ... Qvist splays his blue cards left. ... Qvist draws a 4. Qvist melds Experimentation4.
— antony's turn 9 — antony melds Road Building2. antony applies the dogma of Road Building2. ... antony melds Oars1 and Pottery1. ... antony transfers Oars1 to Qvist's board and Qvist's Paper3 to theirs.
— Qvist's turn 9 — Qvist applies the dogma of Experimentation4. ... Qvist draws and melds The Pirate Code5. Qvist applies the dogma of Experimentation4. ... Qvist draws and melds Banking5.
— antony's turn 10 — antony applies the dogma of Paper3. ... effects are shared with Qvist. ... antony splays their green cards left. ... Qvist draws a 4. ... antony draws four 4s. ... antony draws a 3 as a sharing bonus. antony melds Printing Press4.
— Qvist's turn 10 — Qvist applies the dogma of Experimentation4. ... Qvist draws and melds Societies5. Qvist applies the dogma of Experimentation4. ... Qvist draws and melds Statistics5.
— antony's turn 11 — antony applies the dogma of Road Building2. ... antony melds Navigation4 and Perspective4. ... antony transfers Road Building2 to Qvist's board and Qvist's Banking5 to theirs. antony draws a 5.
— Qvist's turn 11 — Qvist applies the dogma of Experimentation4. ... Qvist draws and melds Steam Engine5. Qvist applies the dogma of Steam Engine5. ... Qvist draws and tucks Colonialism4 and Reformation4. ... Qvist scores a 3 from his board.
— antony's turn 12 — antony applies the dogma of Banking5. ... demands are made of Qvist. ... Qvist transfers Steam Engine5 from his board to antony's. ... Qvist draws and scores a 5. ... antony splays their green cards right. antony applies the dogma of Steam Engine5. ... antony draws and tucks Invention4 and Astronomy5. ... antony scores a 1 from their board.
— Qvist's turn 12 — Qvist achieves age 1 – Prehistory! Qvist applies the dogma of Experimentation4. ... Qvist draws and melds Physics5.
— antony's turn 13 — antony applies the dogma of Steam Engine5. ... antony draws and tucks Vaccination6 and Industrialization6. ... antony scores a 6 from their board. antony applies the dogma of Steam Engine5. ... antony draws and tucks Atomic Theory6 and Emancipation6. ... antony scores a 1 from their board.
— Qvist's turn 13 — Qvist applies the dogma of Physics5. ... Qvist draws Encyclopedia6, Democracy6, and Classification6. Qvist melds Classification6.
— antony's turn 14 — antony applies the dogma of Steam Engine5. ... antony draws and tucks Canning6 and Metric System6. ... antony scores a 6 from their board. antony achieves age 2 – Classical!
— Qvist's turn 14 — Qvist applies the dogma of Classification6. ... Qvist reveals Enterprise4. ... Qvist takes Mysticism1 from antony's hand. ... Qvist melds Mysticism1, Enterprise4, and Democracy6. Qvist draws a 7.
— antony's turn 15 — antony applies the dogma of Steam Engine5. ... antony draws and tucks Lighting7 and Publications7. ... antony scores a 4 from their board. antony achieves age 3 – Medieval!
— Qvist's turn 15 — Qvist applies the dogma of Physics5. ... Qvist draws Refrigeration7, Evolution7, and Bicycle7. Qvist applies the dogma of Democracy6. ... Qvist returns a 6. ... Qvist draws and scores an 8.
— antony's turn 16 — antony applies the dogma of Steam Engine5. ... antony draws and tucks Encyclopedia6 and Sanitation7. ... antony scores a 7 from their board. antony achieves age 4 – Renaissance!
— Qvist's turn 16 — Qvist melds Bicycle7. Qvist applies the dogma of Bicycle7. ... effects are shared with antony. ... antony chooses not to exchange. ... Qvist exchanges his hand (three 7s) and his score pile (a 1, a 3, a 5, and an 8).
— antony's turn 17 — antony applies the dogma of Printing Press4. ... effects are shared with Qvist. ... Qvist returns nothing. ... antony returns a 1 from their score pile. ... antony draws a 7. ... Qvist splays his blue cards right. ... antony splays their blue cards right. ... antony draws a 7 as a sharing bonus. antony melds Combustion7.
— Qvist's turn 17 — Qvist applies the dogma of Democracy6. ... Qvist returns a 1. ... Qvist draws and scores an 8. Qvist achieves age 5 – Exploration!
— antony's turn 18 — antony applies the dogma of Combustion7. ... demands are made of Qvist. ... Qvist transfers Railroad7 and Refrigeration7 from his score pile to antony's. antony achieves age 6 – Enlightenment!
— Qvist's turn 18 — Qvist applies the dogma of Physics5. ... Qvist draws Quantum Theory8, Corporations8, and Skyscrapers8. Qvist melds Quantum Theory8.
— antony's turn 19 — antony achieves age 7 – Romance! antony wins by achievements!