Game log marco2012 melds Noodles1 and goes first. Captain_Frisk melds Umbrella1.
— marco2012's turn 1 — marco2012 applies the dogma of Noodles1. ... marco2012 doesn't have more 1 in hand than any other player. ... marco2012 draws a 1.
— Captain_Frisk's turn 1 — Captain_Frisk draws a 1. Captain_Frisk draws a 1.
— marco2012's turn 2 — marco2012 melds Flute1. marco2012 applies the dogma of Flute1. ... demands are made of Captain_Frisk. ... Captain_Frisk has no card with a bonus to return. ... marco2012 draws Ruler1.
— Captain_Frisk's turn 2 — Captain_Frisk draws a 1. Captain_Frisk draws a 1.
— marco2012's turn 3 — marco2012 melds Ruler1. marco2012 applies the dogma of Ruler1. ... marco2012 draws a 2.
— Captain_Frisk's turn 3 — Captain_Frisk draws a 1. Captain_Frisk draws a 1.
— marco2012's turn 4 — marco2012 applies the dogma of Ruler1. ... marco2012 draws a 2. marco2012 melds Road Building2.
— Captain_Frisk's turn 4 — Captain_Frisk draws a 1. Captain_Frisk draws a 1.
— marco2012's turn 5 — marco2012 applies the dogma of Ruler1. ... marco2012 draws a 2. marco2012 melds Pagoda2.
— Captain_Frisk's turn 5 — Captain_Frisk draws a 1. Captain_Frisk melds Writing1.
— marco2012's turn 6 — marco2012 applies the dogma of Pagoda2. ... marco2012 draws Novel3. ... marco2012 tucks City States1 and melds Novel3. marco2012 melds Mapmaking2.
— Captain_Frisk's turn 6 — Captain_Frisk melds Masonry1. Captain_Frisk applies the dogma of Masonry1. ... effects are shared with marco2012. ... marco2012 melds nothing. ... Captain_Frisk melds Comb1, Metalworking1, Tools1, and Mysticism1. ... Captain_Frisk achieves Monument!
— marco2012's turn 7 — marco2012 applies the dogma of Novel3. ... marco2012 draws a 3. ... marco2012 draws a 3. ... marco2012 splays his purple cards left. ... marco2012's non-purple top cards have no non- icon in common. marco2012 applies the dogma of Novel3. ... marco2012 draws a 3. ... marco2012 draws a 3. ... marco2012's non-purple top cards have no non- icon in common.
— Captain_Frisk's turn 7 — Captain_Frisk applies the dogma of Tools1. ... effects are shared with marco2012. ... Captain_Frisk returns three 1s. ... Captain_Frisk draws and melds Magnifying Glass3. ... marco2012 draws three 1s. ... Captain_Frisk returns nothing. ... Captain_Frisk draws a 3 as a sharing bonus. Captain_Frisk melds Code of Laws1.
— marco2012's turn 8 — marco2012 applies the dogma of Noodles1. ... effects are shared with Captain_Frisk. ... Captain_Frisk doesn't have more 1 in hand than any other player. ... marco2012 has more 1 in hand than any other player. ... marco2012 draws and scores a 2. ... Captain_Frisk draws a 1. ... marco2012 draws a 1. ... marco2012 draws a 3 as a sharing bonus. marco2012 achieves age 1 – Prehistory!
— Captain_Frisk's turn 8 — Captain_Frisk melds Katana3. Captain_Frisk applies the dogma of Code of Laws1. ... effects are shared with marco2012. ... marco2012 tucks Translation3. ... marco2012 splays his blue cards left. ... Captain_Frisk tucks Domestication1. ... Captain_Frisk splays his yellow cards left. ... Captain_Frisk draws a 3 as a sharing bonus.
— marco2012's turn 9 — marco2012 applies the dogma of Road Building2. ... effects are shared with Captain_Frisk. ... Captain_Frisk melds Paper3. ... marco2012 melds Oars1 and Agriculture1. ... marco2012 transfers Oars1 to Captain_Frisk's board and Captain_Frisk's Paper3 to his. ... marco2012 draws a 3 as a sharing bonus. marco2012 applies the dogma of Paper3. ... marco2012 splays his green cards left. ... marco2012 draws three 4s.
— Captain_Frisk's turn 9 — Captain_Frisk applies the dogma of Oars1. ... demands are made of marco2012. ... marco2012 transfers Compass3 to Captain_Frisk's score pile. ... marco2012 draws a 1. Captain_Frisk draws a 3.
— marco2012's turn 10 — marco2012 applies the dogma of Road Building2. ... effects are shared with Captain_Frisk. ... Captain_Frisk melds Optics3. ... marco2012 melds Archery1 and Education3. ... marco2012 transfers Archery1 to Captain_Frisk's board and Captain_Frisk's Comb1 to his. ... marco2012 draws a 3 as a sharing bonus. marco2012 applies the dogma of Agriculture1. ... marco2012 returns a 3. ... marco2012 draws and scores a 4.
— Captain_Frisk's turn 10 — Captain_Frisk draws a 3. Captain_Frisk draws a 3.
— marco2012's turn 11 — marco2012 applies the dogma of Road Building2. ... marco2012 melds Colonialism4 and Engineering3. ... marco2012 transfers Engineering3 to Captain_Frisk's board and Captain_Frisk's Umbrella1 to his. marco2012 applies the dogma of Agriculture1. ... marco2012 returns a 3. ... marco2012 draws and scores a 4.
— Captain_Frisk's turn 11 — Captain_Frisk melds Deodorant3. Captain_Frisk applies the dogma of Deodorant3. ... Captain_Frisk draws and melds Sandpaper3. ... Captain_Frisk draws and melds Sunglasses3.
— marco2012's turn 12 — marco2012 achieves age 2 – Classical! marco2012 applies the dogma of Agriculture1. ... marco2012 returns a 1. ... marco2012 draws and scores a 2.
— Captain_Frisk's turn 12 — Captain_Frisk draws a 3. Captain_Frisk melds Almanac3.
— marco2012's turn 13 — marco2012 applies the dogma of Education3. ... marco2012 splays his red cards left. ... marco2012 draws a 3. ... marco2012 returns a 4. ... marco2012 draws a 6. marco2012 melds Machine Tools6.
— Captain_Frisk's turn 13 — Captain_Frisk applies the dogma of Almanac3. ... effects are shared with marco2012. ... marco2012 draws and foreshadows a 4. ... Captain_Frisk draws and foreshadows a 4. ... marco2012 doesn't score a card. ... Captain_Frisk scores Clock4 from his forecast. ... Captain_Frisk draws and foreshadows a 6. ... Captain_Frisk draws a 3 as a sharing bonus. Captain_Frisk applies the dogma of Almanac3. ... effects are shared with marco2012. ... marco2012 draws and foreshadows a 4. ... Captain_Frisk draws and foreshadows a 4. ... marco2012 doesn't score a card. ... Captain_Frisk scores Morphine6 from his forecast. ... Captain_Frisk draws and foreshadows an 8. ... Captain_Frisk draws a 3 as a sharing bonus.
— marco2012's turn 14 — marco2012 draws a 6. marco2012 applies the dogma of Agriculture1. ... marco2012 returns a 6. ... marco2012 draws and scores a 7.
— Captain_Frisk's turn 14 — Captain_Frisk achieves age 3 – Medieval! Captain_Frisk melds Charitable Trust3.
— marco2012's turn 15 — marco2012 applies the dogma of Machine Tools6. ... marco2012 draws and scores a 7. marco2012 applies the dogma of Machine Tools6. ... marco2012 draws and scores a 7.
— Captain_Frisk's turn 15 — Captain_Frisk applies the dogma of Almanac3. ... effects are shared with marco2012. ... marco2012 draws and foreshadows a 4. ... Captain_Frisk draws and foreshadows a 4. ... marco2012 doesn't score a card. ... Captain_Frisk doesn't score a card. ... Captain_Frisk draws a 3 as a sharing bonus. Captain_Frisk applies the dogma of Sunglasses3. ... Captain_Frisk scores a 3. ... Captain_Frisk splays his purple cards left.
— marco2012's turn 16 — marco2012 applies the dogma of Education3. ... marco2012 splays his yellow cards left. ... marco2012 draws a 3. ... marco2012 returns a 7. ... marco2012 draws a 9. marco2012 applies the dogma of Agriculture1. ... marco2012 returns a 9. ... marco2012 draws and scores a 10.
— Captain_Frisk's turn 16 — Captain_Frisk applies the dogma of Charitable Trust3. ... Captain_Frisk draws a 4. ... Captain_Frisk melds Reformation4. ... Captain_Frisk returns Charitable Trust3. Captain_Frisk achieves age 4 – Renaissance!
— marco2012's turn 17 — marco2012 applies the dogma of Machine Tools6. ... marco2012 draws and scores a 10. marco2012 applies the dogma of Education3. ... marco2012 draws a 4. ... marco2012 returns a 10. marco2012 wins by score!