Game log Aolhelm melds Clothing1 and goes first. CJ melds Metalworking1.
— Aolhelm's turn 1 — Aolhelm applies the dogma of Clothing1. ... Aolhelm melds Code of Laws1. ... Aolhelm draws and scores two 1s.
— CJ's turn 1 — CJ applies the dogma of Metalworking1. ... CJ draws and scores Oars1. ... CJ draws and scores Masonry1. ... CJ draws and scores Tools1. ... CJ draws and scores Mysticism1. ... CJ draws Pottery1. CJ melds Pottery1.
— Aolhelm's turn 2 — Aolhelm draws a 1. Aolhelm applies the dogma of Clothing1. ... effects are shared with CJ. ... CJ melds The Wheel1. ... Aolhelm melds Agriculture1. ... CJ draws and scores two 1s. ... Aolhelm draws and scores two 2s. ... Aolhelm draws a 2 as a sharing bonus.
— CJ's turn 2 — CJ applies the dogma of Metalworking1. ... CJ draws Mathematics2. CJ achieves age 1 – Prehistory!
— Aolhelm's turn 3 — Aolhelm draws a 2. Aolhelm applies the dogma of Clothing1. ... Aolhelm melds Construction2. ... Aolhelm draws and scores two 2s.
— CJ's turn 3 — CJ applies the dogma of Metalworking1. ... CJ draws Calendar2. CJ melds Mathematics2.
— Aolhelm's turn 4 — Aolhelm achieves age 2 – Classical! Aolhelm draws a 2.
— CJ's turn 4 — CJ applies the dogma of The Wheel1. ... CJ draws two 3s. CJ melds Medicine3.
— Aolhelm's turn 5 — Aolhelm melds Mapmaking2. Aolhelm melds Monotheism2.
— CJ's turn 5 — CJ applies the dogma of Mathematics2. ... CJ returns a 3. ... CJ draws and melds Anatomy4. CJ melds Calendar2.
— Aolhelm's turn 6 — Aolhelm applies the dogma of Mapmaking2. ... demands are made of CJ. ... CJ transfers a 1 from their score pile to Aolhelm's. ... Aolhelm draws and scores a 3. Aolhelm applies the dogma of Mapmaking2. ... demands are made of CJ. ... CJ transfers a 1 from their score pile to Aolhelm's. ... Aolhelm draws and scores a 3.
— CJ's turn 6 — CJ draws a 4. CJ melds Perspective4.
— Aolhelm's turn 7 — Aolhelm applies the dogma of Mapmaking2. ... demands are made of CJ. ... CJ transfers a 1 from their score pile to Aolhelm's. ... Aolhelm draws and scores a 3. Aolhelm applies the dogma of Mapmaking2. ... demands are made of CJ. ... CJ transfers a 1 from their score pile to Aolhelm's. ... Aolhelm draws and scores a 3.
— CJ's turn 7 — CJ draws a 4. CJ melds Enterprise4.
— Aolhelm's turn 8 — Aolhelm applies the dogma of Monotheism2. ... demands are made of CJ. ... CJ transfers Calendar2 to Aolhelm's score pile. ... CJ draws and tucks Alchemy3. ... Aolhelm draws and tucks Translation3. Aolhelm achieves age 3 – Medieval!
— CJ's turn 8 — CJ draws a 4. CJ melds Printing Press4.
— Aolhelm's turn 9 — Aolhelm applies the dogma of Mapmaking2. ... demands are made of CJ. ... CJ transfers a 1 from their score pile to Aolhelm's. ... Aolhelm draws and scores a 3. Aolhelm applies the dogma of Mapmaking2. ... demands are made of CJ. ... CJ transfers a 1 from their score pile to Aolhelm's. ... Aolhelm draws and scores a 3.
— CJ's turn 9 — CJ applies the dogma of Printing Press4. ... CJ has no card to return. ... CJ splays their blue cards right. CJ draws a 4.
— Aolhelm's turn 10 — Aolhelm draws a 4. Aolhelm draws a 4.
— CJ's turn 10 — CJ melds Experimentation4. CJ applies the dogma of Experimentation4. ... CJ draws and melds Astronomy5.
— Aolhelm's turn 11 — Aolhelm melds Colonialism4. Aolhelm achieves age 4 – Renaissance!
— CJ's turn 11 — CJ applies the dogma of Astronomy5. ... CJ draws Machine Tools6. CJ applies the dogma of Astronomy5. ... CJ draws and melds Classification6. ... CJ draws Democracy6.
— Aolhelm's turn 12 — Aolhelm applies the dogma of Colonialism4. ... Aolhelm draws and tucks Invention4. Aolhelm applies the dogma of Colonialism4. ... Aolhelm draws and tucks Navigation4. ... Aolhelm draws and tucks Banking5. ... Aolhelm draws and tucks Societies5. ... Aolhelm draws and tucks Statistics5.
— CJ's turn 12 — CJ applies the dogma of Astronomy5. ... CJ draws and melds Encyclopedia6. ... CJ draws Canning6. CJ melds Democracy6.
— Aolhelm's turn 13 — Aolhelm draws a 5. Aolhelm applies the dogma of Colonialism4. ... Aolhelm draws and tucks Steam Engine5. ... Aolhelm draws and tucks The Pirate Code5. ... Aolhelm draws and tucks Chemistry5.
— CJ's turn 13 — CJ applies the dogma of Democracy6. ... CJ returns a 6. ... CJ draws and scores an 8. CJ applies the dogma of Encyclopedia6. ... effects are shared with Aolhelm. ... Aolhelm chooses not to meld anything. ... CJ melds Corporations8.
— Aolhelm's turn 14 — Aolhelm applies the dogma of Colonialism4. ... effects are shared with CJ. ... CJ draws and tucks Measurement5. ... Aolhelm draws and tucks Industrialization6. ... Aolhelm draws and tucks Metric System6. ... Aolhelm draws and tucks Emancipation6. ... Aolhelm draws a 6 as a sharing bonus. Aolhelm melds Vaccination6.
— CJ's turn 14 — CJ draws an 8. CJ melds Mass Media8.
— Aolhelm's turn 15 — Aolhelm achieves age 5 – Exploration! Aolhelm achieves age 6 – Enlightenment!
— CJ's turn 15 — CJ draws an 8. CJ applies the dogma of Mass Media8. ... CJ returns a 6. ... CJ takes nothing from their score pile. ... CJ takes Compass3, Education3, Engineering3, Feudalism3, Machinery3, and Paper3 from Aolhelm's score pile. ... CJ returns six 3s. ... CJ splays their purple cards up.
— Aolhelm's turn 16 — Aolhelm melds Coal5. Aolhelm applies the dogma of Coal5. ... Aolhelm draws and tucks Canning6. ... Aolhelm splays his red cards right. ... Aolhelm scores Mapmaking2 and Clothing1.
— CJ's turn 16 — CJ draws an 8. CJ applies the dogma of Mass Media8. ... CJ returns an 8. ... CJ takes nothing from their score pile. ... CJ takes Calendar2, Canal Building2, Fermenting2, Mapmaking2, Philosophy2, and Road Building2 from Aolhelm's score pile. ... CJ returns six 2s.
— Aolhelm's turn 17 — Aolhelm applies the dogma of Translation3. ... effects are shared with CJ. ... CJ's score pile is empty. ... Aolhelm melds Oars1, Clothing1, Sailing1, Mysticism1, City States1, Tools1, Writing1, Masonry1, and Domestication1. ... Aolhelm achieves World! Aolhelm wins by achievements!